Browse Source

major cleanup

master
Fr3deric 7 years ago
parent
commit
d381458006
  1. 152
      blayer-webif/blayerwebif.js
  2. 53
      blayer-webif/index.html
  3. 2
      blayer-webif/jquery-1.8.2.min.js
  4. 2
      blayer-webif/jquery.js
  5. 87
      blayer-webif/style.css
  6. 17
      blayer.cfg
  7. 428
      blayer.py
  8. 379
      blayer.py.old
  9. 4
      blphub.sh
  10. 44
      colortest.py
  11. 104
      eq.py
  12. 0
      generators/8x13-ISO8859-1.pil
  13. 0
      generators/colormarq.py
  14. 0
      generators/colorwischer.py
  15. 0
      generators/fire.py
  16. 0
      generators/gameOfLife.py
  17. 0
      generators/scroll.py
  18. 0
      generators/staticSinePlasma.py
  19. 84
      http2telnet.py
  20. 43
      loadbbm.tmp
  21. 23
      lugsaar
  22. 13
      matrix.py
  23. 147
      playlist.txt
  24. 143
      playlist2.txt
  25. 178
      r0ketpong.py
  26. 4
      randomPlayer.py
  27. 152
      staticSinePlasma_neopixel.py
  28. 1
      test.txt
  29. 0
      utils/blmplay.py
  30. 0
      utils/blphub.py
  31. 0
      utils/blpserver.py
  32. 0
      utils/miniplayer.py
  33. 0
      utils/sd_to_hd.py

152
blayer-webif/blayerwebif.js

@ -1,152 +0,0 @@
SERVER_URL="http://volta:8080/do_request";
UPLOAD_URL="http://volta:8080/do_upload";
function refreshStatus() {
$.ajax({
url: SERVER_URL,
dataType: "json",
type: "POST",
data: JSON.stringify({"cmd": "getcurrentfilename"}),
success: function(data) {
$.blayerwebif.newFilename = data.currentfilename;
if($.blayerwebif.oldFilename == $.blayerwebif.newFilename)
return;
$.blayerwebif.oldFilename = $.blayerwebif.newFilename;
$("#tagtable").empty();
$("#tagtable").append("<tr><td>filename</td><td>"+$.blayerwebif.newFilename+"</td></tr");
$.ajax({
url: SERVER_URL,
dataType: "json",
type: "POST",
data: JSON.stringify({"cmd": "getcurrentfileinfo"}),
success: function(data) {
$.each(data.currentfileinfo, function(key, value) {
$("#tagtable").append("<tr><td>"+key+"</td><td>"+value+"</td></tr");
});
}
});
}
});
};
function refreshFilenames() {
$.ajax({
url: SERVER_URL,
dataType: "json",
type: "POST",
data: JSON.stringify({"cmd": "getallfilenames"}),
success: function(data) {
$("#filenames").empty();
$.each(data.allfilenames, function(key, value) {
//alert("<li><a href=\"#\" onClick=\"playNext(\\\""+value+"\\\")\">"+value+"</a></li>");
$("#filenames").append("<li><a href=\"#\" class=\"playNextLink\">"+value+"</a></li>");
});
$("#animationcount").text(data.allfilenames.length);
$(".playNextLink").click(function() {
linkNode = this;
$.ajax({
url: SERVER_URL,
dataType: "json",
type: "POST",
data: JSON.stringify({"cmd": "playnext", "filename": $(this).text()}),
success: function(data) {
if(data.playnext == "ok")
item = $("<span class=\"notificationtext\">queued...</span>");
else
item = $("<span class=\"notificationtext\">queue full :(</span>");
$(linkNode).after(item);
$(item).delay(1000).fadeOut("slow");
}
});
});
},
});
}
function refreshStatusPeriodic() {
refreshStatus();
setTimeout(refreshStatusPeriodic, 1000);
}
$(document).ready(function() {
$.blayerwebif = {};
$.blayerwebif.oldFilename = "";
setTimeout(refreshStatusPeriodic, 1000);
refreshFilenames();
refreshStatus();
$("#uploadbutton").click(function() {
$.ajax({
url: UPLOAD_URL,
type: "POST",
beforeSend: function() {
$("#uploadform").after("<span class=\"notificationtext\" id=\"uploadingnotification\">uploading...</span>");
},
success: function() {
$("#uploadingnotification").text("done! :)").delay(1000).fadeOut("slow");
refreshFilenames();
},
error: function() {
$("#uploadingnotification").text("failed! :(").delay(1000).fadeOut("slow");
},
contentType: false,
cache: false,
processData: false,
data: new FormData($("#uploadform")[0])
});
});
$("#next").click(function() {
$.ajax({
url: SERVER_URL,
dataType: "json",
type: "POST",
data: JSON.stringify({"cmd": "next"}),
success: function() {
refreshStatus();
}
});
});
$("#pause").click(function() {
button = this;
$.ajax({
url: SERVER_URL,
dataType: "json",
type: "POST",
data: JSON.stringify({"cmd": "togglepaused"}),
success: function(data) {
refreshStatus();
if(data.paused)
$(button).text("play");
else
$(button).text("pause");
}
});
});
$("#filtertext").keyup(function() {
keyword = $("#filtertext").val().toLowerCase();
$("#filenames li").each(function(key, value) {
if($(value).children("a").text().toLowerCase().indexOf(keyword) >= 0)
$(value).show();
else
$(value).hide();
});
});
});

53
blayer-webif/index.html

@ -1,53 +0,0 @@
<html>
<head>
<title>blayer web interface</title>
<script src="jquery.js" type="text/javascript"></script>
<script src="blayerwebif.js" type="text/javascript"></script>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div id="containerleft">
<div class="box">
<p class="boxhead">control</p>
<p class="controlbuttons">
<a href="#" id="next">next</a>
<a href="#" id="pause">play / pause</a>
</p>
</div>
<div class="box">
<p class="boxhead">upload</p>
<form action="#" method="post" id="uploadform">
<input type="file" name="file" />
<input type="button" value="upload" id="uploadbutton" />
</form>
</div>
<div class="box">
<p class="boxhead">current animation</p>
<!--<p><span class="label">Filename:</span><span id="filename"></span></p>-->
<table id="tagtable">
</table>
</div>
</div>
<div id="containerleft">
<div class="box">
<p class="boxhead">animation database</p>
<p><span id="animationcount">###</span> animations in total</p>
<p>filter: <input type="text" id="filtertext" /></p>
<ul id="filenames">
</ul>
</div>
</div>
</body></html>

2
blayer-webif/jquery-1.8.2.min.js vendored

File diff suppressed because one or more lines are too long

2
blayer-webif/jquery.js vendored

File diff suppressed because one or more lines are too long

87
blayer-webif/style.css

@ -1,87 +0,0 @@
body {
background-color: #2f2f2f;
font-family: "lucida grande",tahoma, verdana, sans-serif;
font-size: 0.8em;
color: #cccccc;
}
h1 {
font-size: 1.5em;
}
#containerleft {
width: 46%;
margin-left: auto;
padding: 20px;
float: left;
}
#containerright {
width: 46%;
padding: 20px;
float: left;
}
div.box {
border-radius: 10px;
border-color: #000000;
border-width: 1px;
border-style: solid;
/*width: 50%;*/
background-color: #3d3d3d;
margin: auto;
margin-bottom: 30px;
padding: 10px;
box-shadow: 3px 3px 3px 3px #272727;
}
p.boxhead {
color: #006483;
font-weight: bold;
margin-top: 0px;
}
#tagtable td:first-child {
font-style: italic;
padding-right: 30px;
}
#tagtable td {
font-size: 0.8em;
}
#filenames a, #filenames a:visited {
text-decoration: none;
color: #cccccc;
}
.notificationtext {
padding-left: 20px;
color: #ffffff;
font-size: 0.7em;
}
.controlbuttons {
padding: 10px;
}
.controlbuttons a, .controlbutton a:visited {
padding: 5px;
border: 1px solid #cccccc;
border-radius: 4px;
color: #cccccc;
text-decoration: none;
}
.controlbuttons a:hover {
background: #006483;
}
.label {
font-style: italic;
}
.clear {
clear:both;
width: 0px;
height: 0px;
}

17
blayer.cfg

@ -1,17 +0,0 @@
[control]
bind_host = 0.0.0.0
bind_port = 4243
[player]
animation_dir = /var/tmp/blup2/
playlist = /var/tmp/blup2/playlist.txt
shuffle = true
autorefresh = true
looptime = 3
maxplaynext = 3
[output]
output = blp:localhost:4242
#output = blp:bastel0:4242
#output = 'shell'

428
blayer.py

@ -1,428 +0,0 @@
#!/usr/bin/python
import threading
import random
import os.path
import os
import time
import socket
import asyncore
import asynchat
import cmd
import ConfigParser
import sys
import json
import blup.animation as Animation
import blup.output as BlupOutput
import blup.frame as Frame
CONFIG_DEFAULTS = {
'output': 'shell',
'playlist': '',
'animation_dir': '.',
'enabled': False,
'shuffle': False,
'autorefresh': False
}
def find(f, list):
for x in list:
if f(x):
return x
class AnimationInfo():
def __init__(self, filename):
self.__filename = filename
self.__tags = None
self.__valid = None
@property
def filesize(self):
try:
statinfo = os.stat(self.__filename)
return statinfo.st_size
except OSError:
return -1
@property
def mtime(self):
try:
statinfo = os.stat(self.__filename)
return statinfo.st_mtime
except OSError:
return -1
@property
def tags(self):
return self.__tags
@property
def valid(self):
if self.__valid == None:
try:
self.check()
except Animation.AnimationFileError:
pass
return self.__valid
@property
def filename(self):
return self.__filename
def check(self):
self.__valid = False
self.__tags = None
anim = Animation.load(self.__filename)
self.__valid = True
self.__tags = anim.tags
class AnimationDatabase():
def __init__(self, animDir):
self.__animDir = animDir
self.__animInfos = []
self.__lock = threading.Lock()
def update(self):
with self.__lock:
oldAnimInfos = self.__animInfos
animInfos = []
for (dirpath, dirnames, filenames) in os.walk(self.__animDir):
files = map(lambda f: os.path.join(dirpath, f), filenames)
files = map(lambda f: os.path.relpath(os.path.join(dirpath, f), self.__animDir), filenames)
animInfos.extend(map(lambda f: AnimationInfo(f), files))
#animInfos = filter(lambda a: a.valid, animInfos)
newAnimInfos = []
for animInfo in animInfos:
oldAnimInfo = find(lambda a: a.filename == animInfo.filename, oldAnimInfos)
if oldAnimInfo is not None and oldAnimInfo.mtime == animInfo.mtime:
newAnimInfos.append(oldAnimInfo)
else:
if animInfo.valid:
newAnimInfos.append(animInfo)
self.__animInfos = newAnimInfos
def findAnimation(self, filename):
with self.__lock:
animInfo = find(lambda a: a.filename == filename, self.__animInfos)
if animInfo is not None:
return animInfo
else:
raise Exception('animation not found!')
def containsAnimation(self, filename):
with self.__lock:
animInfo = find(lambda a: a.filename == filename, self.__animInfos)
return (animInfo is not None)
def getAllFilenames(self):
with self.__lock:
return map(lambda a: a.filename, self.__animInfos)
#class Playlist(list):
# def __init__(self, animationDatabase, filename=None):
# self.__animDb = animationDatabase
# self.__filename = filename
# if filename == None:
# self.append(self.__animDb.getAllFilenames())
# else:
# f = open(filename, 'r')
# lines = f.read().split('\n')
# f.close()
#
# for line in lines:
# if self.__animDb.containsAnimation(line):
# self.append(line)
#
# def refresh(self):
# #f = open(filename, 'r')
# #lines = f.read().split('\n')
# #f.close()
# pass
#
# #for line in lines:
# # if self.__animDb.containsAnimation(line):
# # self.append(line)
class PlayerThread(threading.Thread):
def __init__(self, database, output):
threading.Thread.__init__(self)
self.__playlist = []
self.database = database
self.__playNext = []
self.maxPlayNext = 3
self.__output = output
self.shuffle = False
self.autoRefresh = True
self.loopTime = 10
self.gap = 800
self.__running = False
self.__player = Animation.AnimationPlayer()
self.__currentIndex = 0
self.__currentFile = ''
self.__paused = False
@property
def currentFile(self):
if not self.__paused:
return self.__currentFile
else:
return ""
@property
def currentFileInfo(self):
if not self.__paused:
return self.database.findAnimation(self.__currentFile)
else:
# TODO: mhh...
return None
@property
def paused(self):
return self.__paused
def playNext(self, next):
if len(self.__playNext) < self.maxPlayNext:
self.__playNext.append(next)
else:
raise Exception
def next(self):
self.__player.stop()
def togglePaused(self):
self.__paused = not self.__paused
if self.__paused:
self.__player.stop()
def refreshPlaylist(self):
self.database.update()
self.__playlist = self.database.getAllFilenames()
def loadPlaylistFile(self):
raise Exception('not yet implemented :(')
def terminate(self):
self.__player.stop()
self.__running = False
def run(self):
self.__running = True
while self.__running:
anim = None
if self.autoRefresh: # and self.__currentIndex == len(self.__playlist) - 1:
self.refreshPlaylist()
if len(self.__playNext) == 0:
if len(self.__playlist) == 0:
print 'busywait!!'
continue
if self.shuffle:
self.__currentFile = self.__playlist[random.randint(0, len(self.__playlist) - 1)]
else:
if self.__currentIndex >= len(self.__playlist):
self.__currentIndex = 0
self.__currentFile = self.__playlist[self.__currentIndex]
self.__currentIndex += 1
else:
self.__currentFile = self.__playNext.pop(0)
anim = Animation.load(self.__currentFile)
count = 1
if anim.tags.has_key('loop') and anim.tags['loop'].lower() in ['yes', 'true']:
if anim.duration < self.loopTime * 1000:
count = (self.loopTime * 1000) / anim.duration
print 'playing:', anim
print 'tags:', anim.tags
self.__player.play(anim, self.__output, count=count)
print 'elapsed: ', self.__player.elapsed
if self.__paused:
# TODO: use correct frame size
self.__output.sendFrame(Frame.Frame(18,8))
while self.__paused:
time.sleep(1)
print 'busywait!!'
if self.gap > 0 and self.__running:
# TODO: use correct frame size
self.__output.sendFrame(Frame.Frame(18,8))
time.sleep(self.gap / 1000.0)
class PlayerControlClientHandler(asynchat.async_chat):
def __init__(self, sock, player):
asynchat.async_chat.__init__(self, sock=sock)
self.set_terminator('\n')
self.__buffer = ''
self.__player = player
def collect_incoming_data(self, data):
self.__buffer += data
def sendPacket(self, data):
self.send(json.dumps(data) + '\n')
def found_terminator(self):
try:
data = json.loads(self.__buffer)
except ValueError:
self.sendPacket({'error': 'invalid json'})
return
finally:
self.__buffer = ''
try:
cmd = data['cmd']
except (TypeError, KeyError):
self.sendPacket({'error': 'no command given'})
return
if cmd == 'refresh':
self.__player.refreshPlaylist()
self.sendPacket({'refresh': 'ok'})
elif cmd == 'next':
self.__player.next()
self.sendPacket({'next': 'ok'})
elif cmd == 'togglepaused':
self.__player.togglePaused()
self.sendPacket({'togglepaused': 'ok', 'paused': self.__player.paused})
elif cmd == 'getpaused':
self.sendPacket({'paused': self.__player.paused})
elif cmd == 'playnext':
if data.has_key('filename') and type(data['filename']) in [str, unicode]:
try:
self.__player.playNext(data['filename'])
except Exception:
self.sendPacket({'error':'too many animations queued'})
else:
self.sendPacket({'playnext':'ok'})
else:
self.sendPacket({'error': 'no or invalid animation file'})
elif cmd == 'getallfilenames':
self.sendPacket({'allfilenames': self.__player.database.getAllFilenames()})
elif cmd == 'getcurrentfileinfo':
if not self.__player.paused:
info = self.__player.currentFileInfo.tags
else:
info = {}
self.sendPacket({'currentfileinfo': info})
elif cmd == 'getcurrentfilename':
self.sendPacket({'currentfilename': self.__player.currentFile})
else:
self.sendPacket({'error': 'unknown command'})
class PlayerControlServer(asyncore.dispatcher):
def __init__(self, host, port, player):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.set_reuse_addr()
self.bind((host, port))
self.listen(5)
self.__player = player
def handle_accept(self):
pair = self.accept()
if pair is not None:
sock, addr = pair
print 'control connetcion from', addr
PlayerControlClientHandler(sock, self.__player)
#
# main
#
cfg = ConfigParser.SafeConfigParser(CONFIG_DEFAULTS)
cfg.read('/var/tmp/blup2/blayer.cfg')
try:
out = BlupOutput.getOutput(cfg.get('output', 'output'))
except ConfigParser.NoSectionError:
sys.err.write('config error: missing \'output\' section')
except ConfigParser.NoOptionError:
sys.err.write('config error: missing \'output\' option in \'output\' section')
try:
animation_dir = cfg.get('player', 'animation_dir')
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
animation_dir = '.'
db = AnimationDatabase(animation_dir)
print 'updating database...'
db.update()
print 'done with updating database...'
print 'updating database (again)...'
db.update()
print 'done with updating database...'
#print db.getAllFilenames()
#try:
# playlist = Playlist(db, cfg.get('player', 'playlist'))
# print 'file-playluist:', playlist
#except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
# playlist = Playlist(db)
# print 'db-playluist:', playlist
blayer = PlayerThread(db, out)
blayer.refreshPlaylist()
#sys.exit(0)
try:
blayer.loopTime = cfg.getint('player', 'looptime')
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
try:
blayer.shuffle = cfg.getboolean('player', 'shuffle')
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
try:
blayer.autoRefresh = cfg.getboolean('player', 'autorefresh')
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
try:
blayer.maxPlayNext = cfg.getint('player', 'maxplaynext')
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
blayer.start()
try:
cser = PlayerControlServer(cfg.get('control', 'bind_host'), cfg.getint('control', 'bind_port'), blayer)
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
cser = None
try:
if cser is not None:
asyncore.loop()
else:
blayer.join()
except KeyboardInterrupt:
print 'nawk!!'
blayer.terminate()

379
blayer.py.old

@ -1,379 +0,0 @@
#!/usr/bin/python
import threading
import random
import os.path
import os
import time
import socket
import asyncore
import asynchat
import cmd
import ConfigParser
import sys
import blup.animation as Animation
import blup.output as BlupOutput
import blup.frame as Frame
CONFIG_DEFAULTS = {
'output': 'shell',
'playlist': '',
'animation_dir': '.',
'enabled': False,
'shuffle': False,
'autorefresh': False
}
def find(f, list):
for x in list:
if f(x):
return x
class AnimationInfo():
def __init__(self, filename):
self.__filename = filename
self.__tags = None
self.__valid = None
@property
def filesize(self):
try:
statinfo = os.stat(self.__filename)
return statinfo.st_size
except OSError:
return -1
@property
def mtime(self):
try:
statinfo = os.stat(self.__filename)
return statinfo.st_mtime
except OSError:
return -1
@property
def tags(self):
return self.__tags
@property
def valid(self):
if self.__valid == None:
try:
self.check()
except Animation.AnimationFileError:
pass
return self.__valid
@property
def filename(self):
return self.__filename
def check(self):
self.__valid = False
self.__tags = None
anim = Animation.load(self.__filename)
self.__valid = True
self.__tags = anim.tags
class AnimationDatabase():
def __init__(self, animDir):
self.__animDir = animDir
self.__animInfos = []
self.__lock = threading.Lock()
def update(self):
with self.__lock:
oldAnimInfos = self.__animInfos
animInfos = []
for (dirpath, dirnames, filenames) in os.walk(self.__animDir):
files = map(lambda f: os.path.join(dirpath, f), filenames)
files = map(lambda f: os.path.relpath(os.path.join(dirpath, f), self.__animDir), filenames)
animInfos.extend(map(lambda f: AnimationInfo(f), files))
#animInfos = filter(lambda a: a.valid, animInfos)
newAnimInfos = []
for animInfo in animInfos:
oldAnimInfo = find(lambda a: a.filename == animInfo.filename, oldAnimInfos)
if oldAnimInfo is not None and oldAnimInfo.mtime == animInfo.mtime:
newAnimInfos.append(oldAnimInfo)
else:
if animInfo.valid:
newAnimInfos.append(animInfo)
self.__animInfos = newAnimInfos
def findAnimation(self, filename):
with self.__lock:
animInfo = find(lambda a: a.filename == filename, self.__animInfos)
if animInfo is not None:
return animInfo
else:
raise Exception('animation not found!')
def containsAnimation(self, filename):
with self.__lock:
animInfo = find(lambda a: a.filename == filename, self.__animInfos)
return (animInfo is not None)
def getAllFilenames(self):
with self.__lock:
return map(lambda a: a.filename, self.__animInfos)
#class Playlist(list):
# def __init__(self, animationDatabase, filename=None):
# self.__animDb = animationDatabase
# self.__filename = filename
# if filename == None:
# self.append(self.__animDb.getAllFilenames())
# else:
# f = open(filename, 'r')
# lines = f.read().split('\n')
# f.close()
#
# for line in lines:
# if self.__animDb.containsAnimation(line):
# self.append(line)
#
# def refresh(self):
# #f = open(filename, 'r')
# #lines = f.read().split('\n')
# #f.close()
# pass
#
# #for line in lines:
# # if self.__animDb.containsAnimation(line):
# # self.append(line)
class PlayerThread(threading.Thread):
def __init__(self, database, playlist, output):
threading.Thread.__init__(self)
self.__playlist = playlist
self.__database = database
self.__playNext = []
self.maxPlayNext = 3
self.__output = output
self.shuffle = False
self.autoRefresh = True
self.loopTime = 10
self.gap = 800
self.__running = False
self.__player = Animation.AnimationPlayer()
self.__currentIndex = 0
self.__currentFile = ''
@property
def currentFile(self):
return self.__currentFile
def playNext(self, next):
if len(self.__playNext) < self.__maxPlayNext:
self.__playNext.append(next)
else:
raise Exception
def refreshPlaylist(self):
self.__database.update()
self.__playlist = self.__database.getAllFilenames()
def loadPlaylistFile(self):
raise Exception('not yet implemented :(')
def terminate(self):
self.__player.stop()
self.__running = False
def run(self):
self.__running = True
while self.__running:
anim = None
if self.autoRefresh: # and self.__currentIndex == len(self.__playlist) - 1:
self.refreshPlaylist()
if len(self.__playNext) == 0:
if len(self.__playlist) == 0:
print 'busywait!!'
continue
if self.shuffle:
self.__currentFile = self.__playlist[random.randint(0, len(self.__playlist) - 1)]
else:
if self.__currentIndex >= len(self.__playlist):
self.__currentIndex = 0
self.__currentFile = self.__playlist[self.__currentIndex]
self.__currentIndex += 1
else:
self.__currentFile = self.__playNext.pop(0)
anim = Animation.load(self.__currentFile)
count = 1
if anim.tags.has_key('loop') and anim.tags['loop'].lower() in ['yes', 'true']:
if anim.duration < self.loopTime * 1000:
count = (self.loopTime * 1000) / anim.duration
print 'playing:', anim
print 'tags:', anim.tags
self.__player.play(anim, self.__output, count=count)
if self.gap > 0 and self.__running:
self.__output.sendFrame(Frame.Frame(18,8))
time.sleep(self.gap / 1000.0)
class PlayerControlClientHandler(asynchat.async_chat):
def __init__(self, sock, player):
asynchat.async_chat.__init__(self, sock=sock)
self.set_terminator('\n')
self.__buffer = ''
self.__player = player
def collect_incoming_data(self, data):
self.__buffer += data
def found_terminator(self):
args = self.__buffer.split(' ')
args = filter(lambda a: len(a) > 0, args)
if len(args) == 0:
return
self.__buffer = ''
cmd = args.pop(0)
if cmd == 'refresh':
self.__playlist.refresh()
self.send('ok\n')
elif cmd == 'status':
self.send('playing %s\n' % (self.__player.getCurrentFile()))
elif cmd == 'getplaylist':
plist = '\n'.join(self.__playlist.getPlaylist())
self.send(plist + '\n')
elif cmd == 'playnext' and len(args) == 1:
try:
self.__player.playNext(args[0])
self.send('ok\n')
except Exception:
self.send('error\n')
elif cmd == 'loadplaylist' and len(args) == 1:
try:
if args[0] == '.':
self.__playlist.loadDir()
else:
self.__playlist.loadFile(args[0])
self.send('ok\n')
except:
self.send('error\n')
elif cmd == 'quit':
self.send('bye\n')
self.close()
else:
self.send('unknown command\n')
class PlayerControlServer(asyncore.dispatcher):
def __init__(self, host, port, player, playlist):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.set_reuse_addr()
self.bind((host, port))
self.listen(5)
self.__player = player
self.__playlist = playlist
def handle_accept(self):
pair = self.accept()
if pair is not None:
sock, addr = pair
print 'control connetcion from', addr
PlayerControlClientHandler(sock, self.__player, self.__playlist)
#
# main
#
cfg = ConfigParser.SafeConfigParser(CONFIG_DEFAULTS)
cfg.read('/var/tmp/blup2/blayer.cfg')
try:
out = BlupOutput.getOutput(cfg.get('output', 'output'))
except ConfigParser.NoSectionError:
sys.err.write('config error: missing \'output\' section')
except ConfigParser.NoOptionError:
sys.err.write('config error: missing \'output\' option in \'output\' section')
try:
animation_dir = cfg.get('player', 'animation_dir')
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
animation_dir = '.'
db = AnimationDatabase(animation_dir)
print 'updating database...'
db.update()
print 'done with updating database...'
print 'updating database (again)...'
db.update()
print 'done with updating database...'
#print db.getAllFilenames()
try:
playlist = Playlist(db, cfg.get('player', 'playlist'))
print 'file-playluist:', playlist
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
playlist = Playlist(db)
print 'db-playluist:', playlist
blayer = PlayerThread(db, playlist, out)
#sys.exit(0)
try:
blayer.setLoopTime(cfg.getint('player', 'looptime'))
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
try:
blayer.setShuffle(cfg.getboolean('player', 'shuffle'))
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
try:
blayer.setAutoRefresh(cfg.getboolean('player', 'autorefresh'))
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
try:
blayer.setMaxPlayNext(cfg.getint('player', 'maxplaynext'))
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
pass
blayer.start()
try:
cser = PlayerControlServer(cfg.get('control', 'bind_host'), cfg.getint('control', 'bind_port'), blayer, playlist)
except (ConfigParser.NoOptionError, ConfigParser.NoSectionError):
cser = None
try:
if cser is not None:
asyncore.loop()
else:
blayer.join()
except KeyboardInterrupt:
print 'nawk!!'
blayer.terminate()

4
blphub.sh

@ -1,4 +0,0 @@
#!/bin/bash
python blphub.py -o blp:bastel0:4242 localhost:4242:1:1000 localhost:42421:2:3500

44
colortest.py

@ -1,44 +0,0 @@
#!/usr/bin/python
import colorsys
import time
import blup.output
import blup.frame
dim = blup.frame.FrameDimension(18,8,16,3)
frame = blup.frame.Frame(dim)
HEIGHT = 8
WIDTH = 18
#h = 0.0
#for y in range(HEIGHT):
# h += 1.0 / (HEIGHT * 1.0)
# v = 0
# s = 0.7
# for x in range(WIDTH):
# v += 1.0 / (WIDTH * 1.0)
# print s
# color = colorsys.hsv_to_rgb(h, s, v)
# color = tuple(map(lambda c: int(round(c * 15)), color))
# print color
# frame.setPixel(x, y, color)
for y in range(HEIGHT):
for x in range(WIDTH):
h = (x * 1.0) / (WIDTH - 1.0)
s = 1.0 - (y * 1.0) / (HEIGHT - 0.0)
v = 1.0 - (y * 1.0) / (HEIGHT - 0.0)
color = colorsys.hsv_to_rgb(h, s, v)
color = tuple(map(lambda c: int(round(c * 15)), color))
frame.setPixel(x, y, color)
out = blup.output.getOutput('e3blp')
while True:
out.sendFrame(frame)
time.sleep(0.4)

104
eq.py

@ -1,104 +0,0 @@
# Major library imports
import atexit
import pyaudio
from numpy import zeros, short, fromstring, array
from numpy.fft import fft
import colorsys
import time
import blup.frame
import blup.output
#NUM_SAMPLES = 512
NUM_SAMPLES = 36
#NUM_SAMPLES = 18
#NUM_SAMPLES = 16
#SAMPLING_RATE = 11025
#SAMPLING_RATE = 11024 / 2
SAMPLING_RATE = 1100
_stream = None
def read_fft():
global _stream
pa = None
def cleanup_audio():
if _stream:
_stream.stop_stream()
_stream.close()
pa.terminate()
if _stream is None:
pa = pyaudio.PyAudio()
_stream = pa.open(format=pyaudio.paInt16, channels=1,
rate=SAMPLING_RATE,
input=True, frames_per_buffer=NUM_SAMPLES)
atexit.register(cleanup_audio)
audio_data = fromstring(_stream.read(NUM_SAMPLES), dtype=short)
normalized_data = audio_data / 32768.0
return fft(normalized_data)[1:1+NUM_SAMPLES/2]
def flatten_fft(scale = 1.0):
"""
Produces a nicer graph, I'm not sure if this is correct
"""
for i, v in enumerate(read_fft()):
yield scale * (i * v) / NUM_SAMPLES
def makeColor(x):
hue = (7-x) / 7.0 / 3.0 -0.1
if hue < 0:
hue += 1
rgb = map(lambda x: int(round(x*7)), colorsys.hsv_to_rgb(hue, 1, 1))
return rgb
def makeSpectrumFrame(spectrum):
f = blup.frame.Frame(blup.frame.FrameDimension(18,8,8,3))
for x, y in enumerate(spectrum):
if y > 7:
y = 7
y = int(y)
for i in range(y):
#val = (7,7,7)
val = makeColor(i)
f.setPixel(x, 7-i, val)
return f
def draw():
'''Draw 3 different colour graphs'''
global NUM_SAMPLES
audio = array(list(flatten_fft(scale = 80)))
freqs = len(audio)
bass, mid, treble = triple(audio)
colours = (0.5, 1.0, 0.5), (1, 1, 0), (1, 0.2, 0.5)
fill(0, 0, 1)
rect(0, 0, WIDTH, 400)
translate(50, 200)
for spectrum, col in zip((bass, mid, treble), colours):
fill(col)
for i, s in enumerate(spectrum):
rect(i, 0, 1, -abs(s))
else:
translate(i, 0)
audio = array(list(flatten_fft(scale = 80)))
out = blup.output.getOutput('colorfulshell')
while True:
audio = array(list(flatten_fft(scale=80)))
#audio = map(abs, audio)
#print len(audio)
frame = makeSpectrumFrame([ int((x/18.0)*8) for x in range(18)])
frame = makeSpectrumFrame(audio)
#print map(int,audio)
out.sendFrame(frame)
#time.sleep(0.1)

0
8x13-ISO8859-1.pil → generators/8x13-ISO8859-1.pil

0
colormarq.py → generators/colormarq.py

0
colorwischer.py → generators/colorwischer.py

0
fire.py → generators/fire.py

0
gameOfLife.py → generators/gameOfLife.py

0
scrolltext.py → generators/scroll.py

0
staticSinePlasma.py → generators/staticSinePlasma.py

84
http2telnet.py

@ -1,84 +0,0 @@
from BaseHTTPServer import HTTPServer, BaseHTTPRequestHandler
import socket
import cgi
import json
import time
import os.path
import threading
TELNET_HOST = 'localhost'
TELNET_PORT = 4243
DOCROOT = '/var/tmp/blup2/blayer-webif'
UPLOAD_DIR = '/var/tmp/blup2/blm/incoming'
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect((TELNET_HOST, TELNET_PORT))
socklock = threading.Lock()
class HTTPRequestHandler(BaseHTTPRequestHandler):
def do_GET(self):
self.send_response(200)
self.send_header('Content-type', 'text/html')
self.end_headers()
print self.path
#self.wfile.write('<form action="bla" method="post"><input type="text" name="text" /><input type="submit" value="ok" /></form>')
p = os.path.join(DOCROOT, self.path[1:])
print p
if os.path.isfile(p):
f = open(p, 'r')
data = f.read()
f.close()
self.wfile.write(data)
def do_POST(self):
if self.path == '/do_upload':
formdata = cgi.FieldStorage(
fp=self.rfile, headers=self.headers,
environ={'REQUEST_METHOD': 'POST', 'CONTENT_TYPE': self.headers['Content-Type']})
fileField = formdata['file']
f = open(os.path.join(UPLOAD_DIR, fileField.filename), 'w')
f.write(fileField.file.read())
f.close()
sock.send(json.dumps({"cmd": "refresh"}) + '\n')
print 'server answer to refresh cmd: ', sock.recv(1024)
self.send_response(200);
self.end_headers();
return
postdata = self.rfile.read(int(self.headers.getheader('content-length')))
#self.wfile.write('test')
if postdata[-1:] != '\n':
postdata += '\n'
print 'postdata:', postdata
with socklock:
sock.send(postdata)
time.sleep(0.1)
resp = sock.recv(1024 * 10)
#sock.shutdown(socket.SHUT_RDWR)
#sock.close()
self.send_response(200)
self.send_header('Content-type', 'text/html')
self.send_header('Content-length', len(resp))
self.end_headers()
print 'resp:', resp
self.wfile.write(resp)
server = HTTPServer(('0.0.0.0',8080), HTTPRequestHandler)
server.serve_forever()

43
loadbbm.tmp

@ -1,43 +0,0 @@
def loadBbm(filename):
""" Parse a bbm file and return an Animation object. """
def getint16(vals):
return (cals[2]>>8) + vals[3]
def getint32(vals):
return (vals[0]>>24) + (vals[1]>>16) + (cals[2]>>8) + vals[3]
f = open(filename, 'r')
rawdata = f.read()
f.close()
data = [ ord(x) for x in rawdata ]
if getint32(data[0:4]) != 0x23542666:
raise ValueError('magic does not match')
height = getint16(data[4:6])
width = getint16(data[6:8])
channels = getint16(data[8:10])
maxval = getint16(data[10:12])
framecnt = getint32(data[10:14])
duration = getint32(data[14:18])
frameptr = getint32(data[18:22])
# TODO: parse additional headers
if rawdata[frameptr:(frameptr+4)] != 'frms':
raise ValueError('frame pointer does not point to frame start marker')
framedata = data[frameptr + 4:]
framesize = width*height*channels
frames = []
while True:
pass
raise Exception('uarrgh!!')

23
lugsaar

@ -1,23 +0,0 @@
# BlinkenLights Movie 18x8
# loop = yes
@200
000000000000000000
000011100011100000
000111110111110000
000111111111110000
000011111111100000
000000111110000000
000000001000000000
000000000000000000
@800
000011100011100000
000111110111110000
001111111111111000
001111111111111000
000111111111110000
000011111111100000
000000111110000000
000000001000000000

13
matrix.py

@ -1,13 +0,0 @@
#!/usr/bin/pyton
import blup.frame
import blup.output
import blup.animation
out = blup.output.getOutput('e3blp')
points = []
for i in

147
playlist.txt

@ -1,147 +0,0 @@
#heart.blm
#countdown.blm
test.blm
klonfish-dancing.blm
blm/invasion.blm
blm/torus.blm
blm/antiwar.blm
blm/billard.blm
blm/x-ball.blm
blm/game.blm
blm/tropfen.blm
blm/moewe_frontal.blm
blm/fireworks_2.blm
blm/thunderstorm.blm
blm/biker.blm
blm/fantasticspace.blm
blm/allyourbase.blm
blm/21st_century_man.blm
blm/dont_try_at_home.blm
blm/spin.blm
blm/heart.blm
blm/encyclops.blm
blm/fant.blm
blm/schnecke.blm
blm/peao.blm
blm/falling_pix.blm
blm/tetris.blm
blm/text.blm
blm/landing_zone.blm
blm/dance_micky_chickee.blm
blm/supermaennchen.blm
blm/allon.blm
blm/kame.blm
blm/kiss.blm
blm/fallingrows.blm
blm/jesus.blm
blm/vlhurg.blm
blm/wasserhahn.blm
blm/gewaber.blm
blm/tla_them.blm
blm/quix_glitter.blm
blm/herz.blm
blm/sanduhr.blm
blm/defect_car.blm
blm/peepshow.blm
blm/countdown.blm
blm/luftballoons.blm
blm/impaexpa.blm
blm/wein_trinken.blm
blm/coffee.blm
blm/camel.blm
blm/matrix.blm
blm/life.blm
blm/snake.blm
blm/windshield.blm
blm/raumschiff_enterprise.blm
blm/pumpkin.blm
blm/yeastman.blm
blm/genomix.blm
blm/bad_luck.blm
blm/om_sweet_om.blm
blm/invaders_andreas.blm
blm/manifesto5.blm
blm/chat_noir.blm
blm/rakete.blm
blm/manifesto3.blm
blm/relativity.blm
blm/fussballer.blm
blm/sinus.blm
blm/love_triangles.blm
blm/ascii_people.blm
blm/hanoi.blm
blm/monster.blm
blm/come_together.blm
blm/matrix_maennchen.blm
blm/silent_night.blm
blm/halt.blm
blm/das_leben_ist_schoen.blm
blm/moving_car.blm
blm/spirals.blm
blm/mandel.blm
blm/alloff.blm
blm/manifesto1.blm
blm/quantorenlyrik.blm
blm/manifesto4.blm
blm/warterad.blm
blm/surprise.blm
blm/oneon.blm
blm/manifesto7.blm
blm/fireworks.blm
blm/labyrinth.blm
blm/brainfuck.blm
blm/die_erde.blm
blm/klo.blm
blm/psychowarrior.blm
blm/timeless.blm
blm/auge.blm
blm/worm.blm
blm/colagoboom.blm
blm/musterbeispiel.blm
blm/fallingpixels.blm
blm/franknstoned.blm
blm/rollo_grow.blm
blm/illuminati.blm
blm/3rd_advent.blm
blm/chaosknoten.blm
blm/be_happy.blm
blm/binary_god.blm
blm/kingzilla.blm
blm/paradox.blm
blm/dj.blm
blm/hut.blm
blm/sortofselftest.blm
blm/blubb.blm
blm/bleeeh.blm
blm/rain.blm
blm/flash.blm
blm/femina_light.blm
blm/gator_rogat.blm
blm/speedit.blm
blm/scooter.blm
blm/pixie_in_the_box.blm
blm/zeichen.blm
blm/humanistic.blm
blm/pacman_saga.blm
blm/die_autobahn.blm
blm/mytest3.blm
blm/yin_yang.blm
blm/klettermensch.blm
blm/baustein.blm
blm/pwm.blm
blm/babelfish.blm
blm/mytest2.blm
blm/winslows.blm
blm/dance.blm
blm/martelo.blm
blm/raindrops.blm
blm/g.blm
blm/clear.blm
blm/sport_haelt_fit.blm
blm/kreise.blm
blm/railroad.blm
blm/3D_cube.blm
blm/balloon.blm
blm/flipp.blm
blm/mytest.blm
blm/tux.blm

143
playlist2.txt

@ -1,143 +0,0 @@
blm/invasion.blm
blm/torus.blm
blm/antiwar.blm
blm/billard.blm
blm/x-ball.blm
blm/game.blm
blm/tropfen.blm
blm/moewe_frontal.blm
blm/fireworks_2.blm
blm/thunderstorm.blm
blm/biker.blm
blm/fantasticspace.blm
blm/allyourbase.blm
blm/21st_century_man.blm
blm/dont_try_at_home.blm
blm/spin.blm
blm/heart.blm
blm/encyclops.blm
blm/fant.blm
blm/schnecke.blm
blm/peao.blm
blm/falling_pix.blm
blm/tetris.blm
blm/text.blm
blm/landing_zone.blm
blm/dance_micky_chickee.blm
blm/supermaennchen.blm
blm/allon.blm
blm/kame.blm
blm/kiss.blm
blm/fallingrows.blm
blm/jesus.blm
blm/vlhurg.blm
blm/wasserhahn.blm
blm/gewaber.blm
blm/tla_them.blm
blm/quix_glitter.blm
blm/herz.blm
blm/sanduhr.blm
blm/defect_car.blm
blm/peepshow.blm
blm/countdown.blm
blm/luftballoons.blm
blm/impaexpa.blm
blm/wein_trinken.blm
blm/coffee.blm
blm/camel.blm
blm/matrix.blm
blm/life.blm
blm/snake.blm
blm/windshield.blm
blm/raumschiff_enterprise.blm
blm/pumpkin.blm
blm/yeastman.blm
blm/genomix.blm
blm/bad_luck.blm
blm/om_sweet_om.blm
blm/invaders_andreas.blm
blm/manifesto5.blm
blm/chat_noir.blm
blm/rakete.blm
blm/manifesto3.blm
blm/relativity.blm
blm/fussballer.blm
blm/sinus.blm
blm/love_triangles.blm
blm/ascii_people.blm
blm/hanoi.blm
blm/monster.blm
blm/come_together.blm
blm/matrix_maennchen.blm
blm/silent_night.blm
blm/halt.blm
blm/das_leben_ist_schoen.blm
blm/moving_car.blm
blm/spirals.blm
blm/mandel.blm
blm/alloff.blm
blm/manifesto1.blm
blm/quantorenlyrik.blm
blm/manifesto4.blm
blm/warterad.blm
blm/surprise.blm
blm/oneon.blm
blm/manifesto7.blm
blm/fireworks.blm
blm/labyrinth.blm
blm/brainfuck.blm
blm/die_erde.blm
blm/klo.blm
blm/psychowarrior.blm
blm/timeless.blm
blm/auge.blm
blm/worm.blm
blm/colagoboom.blm
blm/musterbeispiel.blm
blm/fallingpixels.blm
blm/franknstoned.blm
blm/rollo_grow.blm
blm/illuminati.blm
blm/3rd_advent.blm
blm/chaosknoten.blm
blm/be_happy.blm
blm/binary_god.blm
blm/kingzilla.blm
blm/paradox.blm
blm/dj.blm
blm/hut.blm
blm/sortofselftest.blm
blm/blubb.blm
blm/bleeeh.blm
blm/rain.blm
blm/flash.blm
blm/femina_light.blm
blm/gator_rogat.blm
blm/speedit.blm
blm/scooter.blm
blm/pixie_in_the_box.blm
blm/zeichen.blm
blm/humanistic.blm
blm/pacman_saga.blm
blm/die_autobahn.blm
blm/mytest3.blm
blm/yin_yang.blm
blm/klettermensch.blm
blm/baustein.blm
blm/pwm.blm
blm/babelfish.blm
blm/mytest2.blm
blm/winslows.blm
blm/dance.blm
blm/martelo.blm
blm/raindrops.blm
blm/g.blm
blm/clear.blm
blm/sport_haelt_fit.blm
blm/kreise.blm
blm/railroad.blm
blm/3D_cube.blm
blm/balloon.blm
blm/flipp.blm
blm/mytest.blm
blm/tux.blm

178
r0ketpong.py

@ -1,178 +0,0 @@
#!/usr/bin/python
import time
import threading
import sys
import blup.frame
import blup.output
sys.path.append('/var/tmp/r0ket/tools/game')
#sys.path.append('/var/tmp/r0ket_misc/game_noprint')
import r0ketrem0te.game
import pong
logo = [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
[1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,1],
[1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,0],
[1,1,1,0,1,0,0,1,0,1,0,0,1,0,1,0,1,1],
[1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1],
[1,0,0,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
onePlayer = [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,0,0,1,1,1,1,0,0,0,1,1,1,0,0],
[0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0],
[0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0],
[0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
def convertPixels(dimension, pixels):
p = []
maxval = dimension.depth - 1
for i in range(len(pixels)):
row = []
for j in range(len(pixels[i])):
if pixels[i][j] == 1:
row.append((maxval, maxval, maxval))
else:
row.append((0,0,0))
p.append(row)
return p
class R0ketPongPlayer(object):
def __init__(self, playground, ownPaddle, r0ketPlayer):
self.__playground = playground
self.__ownPaddle = ownPaddle
self.__r0ketPlayer = r0ketPlayer
self.__ready = False
@property
def ownPaddle(self):
return self.__ownPaddle
@property
def ready(self):
return self.__ready
def receivedPacket(self, packet):
if self.__r0ketPlayer is not None:
if packet.id == self.__r0ketPlayer.id:
if isinstance(packet, r0ketrem0te.packets.Button):
print 'button=', packet.button
if packet.button == 1:
self.__ownPaddle.nextMoveUp()
print 'up'
if packet.button == 2:
self.__ownPaddle.nextMoveDown()
print 'down'
if packet.button == 16:
self.__ready = True
class R0ketPong(object):
def __init__(self, out, color=False, port='/dev/ttyACM0', gameName='pong'):
self.__playground = None
self.__out = out
self.__rem0te = r0ketrem0te.game.Game(port, gameName, 83, 87, [ord(x) for x in 'REM0T'], 2, False)
self.__rem0te.registerPlayerCallback(self.playerCallback)
self.__color = color
self.__players = []
self.__playersChangedCondition = threading.Condition()
if color:
self.__dimension = blup.frame.FrameDimension(18, 8, 8, 3)
else:
self.__dimension = blup.frame.FrameDimension(18, 8, 2, 1)
def playerCallback(self, action, player):
if self.__playground is None:
return
print '\n\n\n\nplayer added',player,'\n\n\n\n'
if action == 'added' and len(self.__players) < 2:
if len(self.__players) == 0:
playerPaddle = self.__playground.leftPaddle
else:
playerPaddle = self.__playground.rightPaddle
player = R0ketPongPlayer(self.__playground, playerPaddle, player)
self.__rem0te.bridge.registerCallback(player.receivedPacket)
self.__players.append(player)
with self.__playersChangedCondition:
self.__playersChangedCondition.notifyAll()
def runGame(self):
print 'starting a game...'
scoreLeft = 0
scoreRight = 0
self.__playground = pong.Playground(18, 8)
pp = pong.PlaygroundPainter(out, self.__dimension, self.__playground)
while len(self.__players) == 0:
print 'waiting for player...'
with self.__playersChangedCondition:
self.__playersChangedCondition.wait()
frame = blup.frame.Frame(self.__dimension)
global onePlayer
if self.__color:
frame.pixels = convertPixels(self.__dimension, onePlayer)
else:
frame.pixels = onePlayer
self.__out.sendFrame(frame)
while len(self.__players) == 1 and not self.__players[0].ready:
print 'waiting for another player...'
time.sleep(1)
self.__out.sendFrame(frame)
frame = blup.frame.Frame(self.__dimension)
global logo
if self.__color:
frame.pixels = convertPixels(self.__dimension, logo)
else:
frame.pixels = logo
self.__out.sendFrame(frame)
time.sleep(1)
if len(self.__players) == 1:
bot = pong.PongBot(self.__playground, self.__playground.rightPaddle, 2)
self.__players.append(bot)
while max(scoreLeft, scoreRight) < 9:
winner = self.__playground.play()
if winner is self.__players[0].ownPaddle:
scoreLeft += 1
else:
scoreRight += 1
pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 3000)
for i in range(3):
frame = blup.frame.Frame(self.__dimension)
self.__out.sendFrame(frame)
time.sleep(0.5)
pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 500)
frame = blup.frame.Frame(self.__dimension)
self.__out.sendFrame(frame)
self.__playground = None
self.__players = []
out = blup.output.getOutput('e3blp:localhost:4242')
p0ng = R0ketPong(out, color=True)
while True:
p0ng.runGame()
sys.exit(0)

4
randomPlayer.py

@ -1,4 +0,0 @@
#!/usr/bin/python
import blup

152
staticSinePlasma_neopixel.py

@ -1,152 +0,0 @@
#!/usr/bin/python
# inspired by:
# http://lodev.org/cgtutor/plasma.html
import sys
import time
import math
#import pygame
import colorsys
from neopixel import *
class Plasma(object):
def __init__(self, width, height):
self.width = width
self.height = height
self.pixelvalues = [[0] * height for i in xrange(width)]
self.pixelsReady = False
self.offset = 0
self.update()
@property
def minValue(self):
return min(map(min, self.pixelvalues))
@property
def maxValue(self):
return max(map(max, self.pixelvalues))
def applyPalette(self, palette):
min = self.minValue
max = self.maxValue
norm = lambda x: ((x - min) / max)
pixeldata = [ [None] * self.height for i in xrange(self.width) ]
for x in xrange(self.width):
rowvalues = self.pixelvalues[x]
for y in xrange(self.height):
pixeldata[x][y] = palette.getColorValue(norm(rowvalues[y]))
return pixeldata
def update(self):
#if self.pixelsReady:
# return
self.offset += 1
for x in xrange(self.width):
for y in xrange(self.height):
xx = x+self.offset
yy = y+self.offset
#xx = 10*x+self.offset
#yy = 10*y+self.offset
p = 128 + 128 * math.sin(xx / 9.0)
p += 128 + 128 * math.sin(yy / 16.0)
p += 128 + 128 * math.sin((yy + xx) / 16.0)
p += 128 + 128 * math.sin(math.sqrt(yy*yy + xx*xx) / 16.0)
p += 128 + 8 * math.sin(math.sqrt(yy* xx) / 16.0)
self.pixelvalues[x][y] = p
self.pixelsReady = True
class Palette(object):
def __init__(self):
self.offset = 0
self.cache = {}
def getColorValue(self, x):
x = round(x, 3)
if self.cache.has_key(x):
return self.cache[x]
c = colorsys.hsv_to_rgb((x + self.offset) % 1, 1, 1)
#c = map(lambda x: int(x * 7), c)
depth = 255
c = map(lambda x: int(x * depth), c)
self.cache[x] = c
return c
def update(self):
self.cache = {}
self.offset += 0.01
if self.offset > 1:
self.offset -= 1
##############################################
w = 22
h = 16
#w = 80
#h = 18
scalex = 30
scaley = 60
plasma = Plasma(w,h)
palette= Palette()
#screen = pygame.display.set_mode((w*scalex, h*scaley))
#pygame.display.update()
##dim = blup.frame.FrameDimension(w, h, 8, 3)
#dim = blup.frame.FrameDimension(w, h, 8, 3)
##out = blup.output.getOutput('serialblup:/dev/ttyUSB0:115200')
##out = blup.output.getOutput('colorfulshell')
##out = blup.output.getOutput('e3blp:bastel0:4242')
#out = blup.output.getOutput('e3blp')
# LED strip configuration:
LED_COUNT = 352 # Number of LED pixels.
LED_PIN = 13 # GPIO pin connected to the pixels (must support PWM!).
LED_FREQ_HZ = 800000 # LED signal frequency in hertz (usually 800khz)
LED_DMA = 5 # DMA channel to use for generating signal (try 5)
LED_BRIGHTNESS = 50 # Set to 0 for darkest and 255 for brightest
LED_INVERT = False # True to invert the signal (when using NPN transistor level shift)
LED_PWM = 1
strip = Adafruit_NeoPixel(LED_COUNT, LED_PIN, LED_FREQ_HZ, LED_DMA, LED_INVERT, LED_BRIGHTNESS, LED_PWM)
strip.begin()
while True:
#screen.fill((0,0,0))
#print 'updating palette...'
palette.update()
#print 'updating plasma...'
plasma.update()
#print 'applying palette...'
pixeldata = plasma.applyPalette(palette)
#print 'drawing...'
#f = blup.frame.Frame(dim)
for y in xrange(h):
for x in xrange(w):
if x%2 == 0:
lednum = x*h + y
else:
lednum = x*h - y + 15
strip.setPixelColor(lednum, Color(*pixeldata[x][y]))
strip.show()
#print 'done drawing'
#out.sendFrame(f)
#pygame.display.update()
#print 'done updating'
#time.sleep(0.01)

1
test.txt

@ -1 +0,0 @@
test.blm

0
blmplay.py → utils/blmplay.py

0
blphub.py → utils/blphub.py

0
blpserver.py → utils/blpserver.py

0
miniplayer.py → utils/miniplayer.py

0
sd_to_hd.py → utils/sd_to_hd.py

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