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@ -1,4 +1,4 @@ |
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#!/usr/bin/python |
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#!/usr/bin/env python3 |
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# inspired by: |
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# inspired by: |
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# http://lodev.org/cgtutor/plasma.html |
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# http://lodev.org/cgtutor/plasma.html |
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@ -6,18 +6,24 @@ |
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import sys |
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import sys |
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import time |
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import time |
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import math |
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import math |
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#import pygame |
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import colorsys |
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import colorsys |
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import blup.frame |
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import blup.frame |
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import blup.output |
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import blup.output |
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import blup.animation |
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import blup.animation |
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import blup.writebml |
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import blup.writebml |
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import argparse |
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WIDTH = 22 |
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HEIGHT = 16 |
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DEPTH = 256 |
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class Plasma(object): |
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class Plasma(object): |
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def __init__(self, width, height): |
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def __init__(self, width, height, test_palette=False, zoom=1): |
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self.width = width |
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self.width = width |
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self.height = height |
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self.height = height |
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self.test_palette = test_palette |
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self.zoom = zoom |
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self.pixelvalues = [[0] * height for i in range(width)] |
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self.pixelvalues = [[0] * height for i in range(width)] |
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self.pixelsReady = False |
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self.pixelsReady = False |
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@ -42,6 +48,9 @@ class Plasma(object): |
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for x in range(self.width): |
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for x in range(self.width): |
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rowvalues = self.pixelvalues[x] |
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rowvalues = self.pixelvalues[x] |
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for y in range(self.height): |
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for y in range(self.height): |
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if y == 0 and self.test_palette: |
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pixeldata[x][y] = palette.getColorValue(x/(self.width-1)) |
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else: |
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pixeldata[x][y] = palette.getColorValue(norm(rowvalues[y])) |
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pixeldata[x][y] = palette.getColorValue(norm(rowvalues[y])) |
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return pixeldata |
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return pixeldata |
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@ -55,25 +64,26 @@ class Plasma(object): |
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for y in range(self.height): |
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for y in range(self.height): |
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xx = x+self.offset |
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xx = x+self.offset |
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yy = y+self.offset |
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yy = y+self.offset |
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p = 128 + 128 * math.sin(xx / 9.0) |
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p = 128 + 128 * math.sin(xx / 9.0 * self.zoom) |
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p += 128 + 128 * math.sin(yy / 16.0) |
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p += 128 + 128 * math.sin(yy / 16.0 * self.zoom) |
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p += 128 + 128 * math.sin((yy + xx) / 16.0) |
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p += 128 + 128 * math.sin((yy + xx) / 16.0 * self.zoom) |
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p += 128 + 128 * math.sin(math.sqrt(yy*yy + xx*xx) / 16.0) |
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p += 128 + 128 * math.sin(math.sqrt(yy*yy + xx*xx * self.zoom) / 16.0) |
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p += 128 + 8 * math.sin(math.sqrt(yy* xx) / 16.0) |
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p += 128 + 8 * math.sin(math.sqrt(yy* xx * self.zoom) / 16.0) |
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self.pixelvalues[x][y] = p |
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self.pixelvalues[x][y] = p |
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self.pixelsReady = True |
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self.pixelsReady = True |
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class Palette(object): |
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class HSVPalette(object): |
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def __init__(self): |
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def __init__(self, depth): |
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self.offset = 0 |
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self.offset = 0 |
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self.cache = {} |
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self.cache = {} |
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self.depth = depth |
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def getColorValue(self, x): |
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def getColorValue(self, x): |
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x = round(x, 3) |
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x = round(x, 3) |
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if x in self.cache: |
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if x in self.cache: |
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return self.cache[x] |
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return self.cache[x] |
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c = colorsys.hsv_to_rgb((x + self.offset) % 1, 1, 1) |
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c = colorsys.hsv_to_rgb((x + self.offset) % 1, 1, 1) |
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c = list(map(lambda x: int(x * 255), c)) |
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c = list(map(lambda x: int(x * (self.depth - 1)), c)) |
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self.cache[x] = c |
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self.cache[x] = c |
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return c |
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return c |
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@ -83,76 +93,88 @@ class Palette(object): |
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if self.offset > 1: |
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if self.offset > 1: |
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self.offset -= 1 |
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self.offset -= 1 |
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############################################## |
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class ExponentialHSVPalette(object): |
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def __init__(self, depth): |
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self.offset = 0 |
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self.cache = {} |
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self.depth = depth |
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w = 22 |
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def getColorValue(self, x): |
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h = 16 |
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x = round(x, 3) |
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if x in self.cache: |
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return self.cache[x] |
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xx = (x + self.offset) % 1 |
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a = 4 |
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b = 3 |
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c = colorsys.hsv_to_rgb((a**(xx*b)-1)/(a**b), 1, 1) |
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c = list(map(lambda x: int(x * (self.depth - 1)), c)) |
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self.cache[x] = c |
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return c |
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def update(self): |
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self.cache = {} |
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self.offset += 0.01 |
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if self.offset > 1: |
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self.offset -= 1 |
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#w = 80 |
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class SingleColorPalette(object): |
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#h = 18 |
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def __init__(self, depth): |
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self.cache = {} |
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self.depth = depth |
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self.h = 0 |
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scalex = 30 |
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def getColorValue(self, x): |
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scaley = 60 |
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x = round(x, 3) |
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if x in self.cache: |
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return self.cache[x] |
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a = 4 |
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b = 3 |
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c = colorsys.hsv_to_rgb(self.h, 1, (a**(x*b)-1)/(a**b)) |
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c = list(map(lambda x: int(x * (self.depth - 1)), c)) |
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self.cache[x] = c |
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return c |
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plasma = Plasma(w,h) |
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def update(self): |
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palette= Palette() |
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self.cache = {} |
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self.h += 0.005 |
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if self.h > 1: |
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self.h -= 1 |
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#screen = pygame.display.set_mode((w*scalex, h*scaley)) |
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############################################## |
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#pygame.display.update() |
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#dim = blup.frame.FrameDimension(w, h, 8, 3) |
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PALETTES = { |
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dim = blup.frame.FrameDimension(w, h, 256, 3) |
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'hsv': HSVPalette, |
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#out = blup.output.getOutput('serialblup:/dev/ttyUSB0:115200') |
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'exponentialhsv': ExponentialHSVPalette, |
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#out = blup.output.getOutput('colorfulshell') |
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'singlecolor': SingleColorPalette, |
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#out = blup.output.getOutput('e3blp:bastel0:4242') |
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} |
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if __name__ == '__main__': |
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parser = argparse.ArgumentParser(description='Generate plasma animations') |
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parser.add_argument('-d', '--delay', type=int, default=50) |
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parser.add_argument('-n', '--num-frames', type=int, default=200) |
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parser.add_argument('-p', '--palette', choices=PALETTES.keys(), default='hsv') |
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parser.add_argument('-z', '--zoom', type=float, default=1) |
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parser.add_argument('--test-palette', action='store_true') |
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parser.add_argument('output_file') |
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args = parser.parse_args() |
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plasma = Plasma(WIDTH, HEIGHT, args.test_palette, zoom=args.zoom) |
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dim = blup.frame.FrameDimension(WIDTH, HEIGHT, DEPTH, 3) |
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palette = PALETTES[args.palette](DEPTH) |
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if len(sys.argv) > 1: |
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outfile = sys.argv[1] |
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anim = blup.animation.Animation(dim) |
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anim = blup.animation.Animation(dim) |
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else: |
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anim.tags['description'] = ' '.join(sys.argv) |
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out = blup.output.getOutput('e3blp') |
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anim = None |
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num_frames = 200 |
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delay = 50 |
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i = 0 |
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while i < num_frames: |
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#screen.fill((0,0,0)) |
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#print 'updating palette...' |
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for i in range(args.num_frames): |
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palette.update() |
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palette.update() |
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#print 'updating plasma...' |
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plasma.update() |
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plasma.update() |
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#print 'applying palette...' |
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pixeldata = plasma.applyPalette(palette) |
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pixeldata = plasma.applyPalette(palette) |
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frame = blup.animation.AnimationFrame(dim, args.delay) |
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#print 'drawing...' |
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for x in range(WIDTH): |
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if anim is not None: |
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for y in range(HEIGHT): |
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frame = blup.animation.AnimationFrame(dim, delay) |
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else: |
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frame = blup.frame.Frame(dim) |
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for x in range(w): |
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#rowdata = pixeldata[x] |
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for y in range(h): |
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#pygame.draw.rect(screen, pixeldata[x][y], (x*scalex, y*scaley, scalex, scaley), 0) |
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#pygame.draw.circle(screen, rowdata[y], (x, y), 1, 1) |
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frame.setPixel(x, y, pixeldata[x][y]) |
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frame.setPixel(x, y, pixeldata[x][y]) |
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#print frame.channels, frame.depth |
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#print 'done drawing' |
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if anim is not None: |
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anim.addFrame(frame) |
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anim.addFrame(frame) |
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i += 1 |
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else: |
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out.sendFrame(frame) |
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time.sleep(delay / 1000) |
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#pygame.display.update() |
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#print 'done updating' |
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#time.sleep(0.05) |
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if anim is not None: |
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writebml.writeBml(anim, outfile) |
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blup.writebml.writeBml(anim, args.output_file) |
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