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@ -92,7 +92,7 @@ class Pattern {
@@ -92,7 +92,7 @@ class Pattern {
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class MiniLinePattern extends Pattern { |
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constructor({tasize=7, grid=17, hat=true}={}) |
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{ |
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super('hat') |
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super('miniline') |
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this.tasize = tasize; |
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this.grid = grid; |
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this.hat = hat; |
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@ -121,7 +121,7 @@ class MiniLinePattern extends Pattern {
@@ -121,7 +121,7 @@ class MiniLinePattern extends Pattern {
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class RandomCirclePattern extends Pattern { |
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constructor({radius=3, grid=15}={}) |
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{ |
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super('hat') |
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super('randomcircle') |
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this.radius = radius; |
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this.grid = grid; |
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this._intersect_trace = true; |
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@ -145,6 +145,35 @@ class RandomCirclePattern extends Pattern {
@@ -145,6 +145,35 @@ class RandomCirclePattern extends Pattern {
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} |
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class LinePattern extends Pattern { |
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constructor({grid=5, angle=Math.random()*2*Math.PI}={}) |
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{ |
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super('line') |
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this.grid = grid; |
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this.angle = angle; |
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this._intersect_trace = false; |
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} |
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generate(bounds) { |
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var ret = []; |
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var r = Math.random() * 360; |
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for(var x=0; x<bounds.width * 3; x += this.grid) { |
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var p = new Path(); |
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p.add(new Point(bounds.x - bounds.width + x, |
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bounds.y - bounds.height)); |
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p.add(new Point(bounds.x - bounds.width + x, |
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bounds.y + bounds.height * 2)); |
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p.rotate(this.angle * 360 / (2*Math.PI), |
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new Point(bounds.x + bounds.width * 0.5, |
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bounds.y + bounds.height * 0.5)); |
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ret.push(p); |
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} |
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return ret; |
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} |
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} |
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class Crown { |
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constructor(length, width, shape) { |
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@ -368,7 +397,7 @@ function draw() {
@@ -368,7 +397,7 @@ function draw() {
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} |
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var ptrn = null; |
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var ptrnrand = Math.random() * 5; |
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var ptrnrand = Math.random() * 6; |
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if(ptrnrand < 1) { |
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ptrn = new MiniLinePattern(); |
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} else if(ptrnrand < 2) { |
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@ -377,6 +406,8 @@ function draw() {
@@ -377,6 +406,8 @@ function draw() {
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ptrn = new RandomCirclePattern(); |
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} else if(ptrnrand < 4) { |
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ptrn = new RandomCirclePattern({radius: 1}); |
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} else if(ptrnrand < 5) { |
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ptrn = new LinePattern({grid: 5 + Math.random() * 3}); |
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} |
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if(ptrn != null) { |
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ptrn.apply(t); |
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