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Fr3deric 6 years ago
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1477a39c9b
  1. 17
      baumgen.html
  2. 214
      baumgen.js

17
baumgen.html

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<html>
<head>
<script type="text/javascript" src="paper.js"></script>
<script type="text/javascript" src="baumgen.js"></script>
<style>
#canvas {
width: 1000;
height: 1000;
}
</style>
</head>
<body>
<canvas id="canvas" resize></canvas>
</body>
</html>

214
baumgen.js

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paper.install(window);
var baum = {
length: 30,
angle: Math.PI / 2,
crown: {
shape: "kite",
length: 130,
width: 0.3,
bisect: 0.3,
},
forks: [
{
pos: 0.3,
branch: {
angle: 0.3,
length: 30,
crown: {
shape: "kite",
length: 50,
width: 0.3,
bisect: 0.3,
},
forks: [
{
pos: 0.6,
branch: {
angle: Math.PI/2.5,
length: 40,
crown: {
shape: "kite",
length: 70,
width: 0.3,
bisect: 0.3,
},
},
}
],
},
},
{
pos: 0.5,
branch: {
angle: 3*Math.PI /4,
length: 30,
crown: {
shape: "kite",
length: 50,
width: 0.3,
bisect: 0.3,
},
},
}
],
};
function gen_branch(level=0, shape=null, invertAngle=false) {
var baum = {};
var fac = 1;
var lfac = 1;
if(level > 0) {
lfac = 1.2;
//fac = 1 / (level*2);
fac = 0.5;
}
baum.length = (20 + Math.random() * 20) * lfac;
if(shape == null) {
if(Math.random() < 0.5) {
shape = "kite";
} else {
shape = "triangle";
}
}
baum.crown = {shape: shape};
if(shape == "kite") {
baum.crown.length = (70 + Math.random() * 30) * fac;
baum.crown.width = 0.4 + Math.random() * 0.2;
baum.crown.bisect = 0.3 + Math.random() * 0.1;
} else if(shape == "triangle") {
baum.crown.length = (70 + Math.random() * 30) * fac;
baum.crown.width = 0.4 + Math.random() * 0.2;
//baum.crown.bisect = 0.3 + Math.random() * 0.1;
}
if(level == 0) {
baum.angle = Math.PI / 2;
} else if(level % 2 == 1) {
//if(Math.random() < 0.5) {
if(invertAngle) {
baum.angle = Math.PI / 4 + Math.random() * 0.45;
} else {
baum.angle = Math.PI - Math.PI / 4 - Math.random() * 0.45;
}
} else {
baum.angle = Math.PI/2 + (Math.random() * 0.6 - 0.3);
}
if(level == 0) {
baum.forks = [];
for(var i=0; i<Math.floor(Math.random() * 3); i++) {
var inv = (level % 2 == 0) && (i % 2 == 1);
baum.forks.push({
pos: 0.2 + Math.random() * 0.4,
branch: gen_branch(level+1, shape, inv),
});
}
} else if(level == 1) {
baum.forks = [];
if(Math.random() < 0.5) {
var inv = (level % 2 == 0) && (i % 2 == 1);
baum.forks.push({
pos: 0.2 + Math.random() * 0.7,
branch: gen_branch(level+1, shape, inv),
});
}
}
return baum;
}
class Branch {
constructor(data, parentBranch=null) {
//this.parentBranch = parentBranch;
Object.assign(this, data);
console.log(this);
if(typeof this.forks !== "undefined") {
for (let fork of this.forks) {
fork.branch = new Branch(fork.branch, this);
}
}
}
draw(pos) {
var branch = new Path();
var bvec = new Point(Math.cos(this.angle) * this.length,
-1 * Math.sin(this.angle) * this.length);
var end = pos.add(bvec);
branch.strokeColor = 'black';
branch.strokeWidth = 2;
branch.add(pos);
branch.add(end);
if(typeof this.crown !== "undefined") {
console.log("CROWN");
if(this.crown.shape == "kite") {
console.log("KITE");
var cvec = bvec.multiply(1/bvec.length * this.crown.length);
var bswidth = this.crown.length * this.crown.width;
var bsvec = new Point(Math.sin(this.angle) * bswidth / 2,
Math.cos(this.angle) * bswidth / 2);
var crown = new Path();
crown.strokeColor = 'black';
crown.fillColor = 'white';
crown.strokeWidth = 2;
crown.closed = true;
//crown.selected = true;
crown.add(end);
crown.add(end.add(cvec.multiply(this.crown.bisect))
.add(bsvec));
crown.add(end.add(cvec));
crown.add(end.add(cvec.multiply(this.crown.bisect))
.subtract(bsvec));
console.log(crown);
} else if(this.crown.shape = "triangle") {
console.log("TRIANGLE");
var cvec = bvec.multiply(1/bvec.length * this.crown.length);
var bswidth = this.crown.length * this.crown.width;
var bsvec = new Point(Math.sin(this.angle) * bswidth / 2,
Math.cos(this.angle) * bswidth / 2);
var crown = new Path();
crown.strokeColor = 'black';
crown.fillColor = 'white';
crown.strokeWidth = 2;
crown.closed = true;
//crown.selected = true;
crown.add(end.add(bsvec));
crown.add(end.add(cvec));
crown.add(end.subtract(bsvec));
console.log(crown);
}
}
if(typeof this.forks !== "undefined") {
for (let fork of this.forks) {
fork.branch.draw(pos.add(bvec.multiply(fork.pos)));
}
}
}
}
window.onload = function() {
var canvas = document.getElementById('canvas');
paper.setup(canvas);
//var br = new Branch(baum);
for(var x=0; x<5; x++) {
for(var y=0; y<5; y++) {
var br = new Branch(gen_branch());
br.draw(new Point(150 + x*160, 150 + y*160));
}
}
}
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