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5 years ago
paper.install(window);
var baum = {
length: 30,
angle: Math.PI / 2,
crown: {
shape: "kite",
length: 130,
width: 0.3,
bisect: 0.3,
},
forks: [
{
pos: 0.3,
branch: {
angle: 0.3,
length: 30,
crown: {
shape: "kite",
length: 50,
width: 0.3,
bisect: 0.3,
},
forks: [
{
pos: 0.6,
branch: {
angle: Math.PI/2.5,
length: 40,
crown: {
shape: "kite",
length: 70,
width: 0.3,
bisect: 0.3,
},
},
}
],
},
},
{
pos: 0.5,
branch: {
angle: 3*Math.PI /4,
length: 30,
crown: {
shape: "kite",
length: 50,
width: 0.3,
bisect: 0.3,
},
},
}
],
};
function gen_tree(pos) {
var baum = new Branch();
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baum.length = (20 + Math.random() * 20);
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var shape;
if(Math.random() < 0.5) {
shape = "kite";
} else {
shape = "triangle";
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}
baum.crown = {shape: shape};
if(shape == "kite") {
baum.crown.length = (70 + Math.random() * 30);
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baum.crown.width = 0.4 + Math.random() * 0.2;
baum.crown.bisect = 0.3 + Math.random() * 0.1;
} else if(shape == "triangle") {
baum.crown.length = (70 + Math.random() * 30);
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baum.crown.width = 0.4 + Math.random() * 0.2;
//baum.crown.bisect = 0.3 + Math.random() * 0.1;
}
baum.angle = Math.PI / 2; // + Math.random() * 0.2 - 0.1;
if((shape == "kite") && (Math.random() < 0.5)) {
var b = {
length: baum.length * 0.4,
angle: Math.PI / 5 + Math.random() * 0.45,
crown: {
shape: "kite",
length: baum.crown.length * 0.4,
width: baum.crown.width,
bisect: baum.crown.bisect,
//bisect: 0.5,
}
};
baum.forks = [{
pos: 0.2 + Math.random() * 0.4,
branch: new Branch(b),
}];
baum.draw(pos);
var rectified = false;
var i=0;
while(baum.collides_crown(baum.forks[0].branch)) {
baum.forks[0].branch.angle -= 0.01;
baum.draw(pos);
rectified = true;
i += 1;
if(i>50) {
var c = new Path.Circle({center:pos, radius: 2, strokeWidt: 1, strokeColor: '#ff0000'});
//break;
}
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}
if(rectified) {
baum.forks[0].branch.angle -= Math.random() * 0.1;
var c = new Path.Circle({center:pos, radius: 2, strokeWidt: 1, strokeColor: '#ff0000'});
baum.draw(pos);
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}
}
baum.draw(pos);
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return baum;
}
class Branch {
constructor(data, parentBranch=null) {
//this.parentBranch = parentBranch;
Object.assign(this, data);
console.log(this);
if(typeof this.forks !== "undefined") {
for (let fork of this.forks) {
fork.branch = new Branch(fork.branch, this);
}
}
}
draw(pos) {
if(typeof this._crown !== "undefined") {
this._crown.removeSegments();
delete this._crown;
}
if(typeof this._branch !== "undefined") {
this._branch.removeSegments();
delete this._branch;
}
this._branch = new Path();
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var bvec = new Point(Math.cos(this.angle) * this.length,
-1 * Math.sin(this.angle) * this.length);
var end = pos.add(bvec);
this._branch.strokeColor = 'black';
this._branch.strokeWidth = 2;
this._branch.add(pos);
this._branch.add(end);
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if(typeof this.crown !== "undefined") {
console.log("CROWN");
if(this.crown.shape == "kite") {
console.log("KITE");
var cvec = bvec.multiply(1/bvec.length * this.crown.length);
var bswidth = this.crown.length * this.crown.width;
var bsvec = new Point(Math.sin(this.angle) * bswidth / 2,
Math.cos(this.angle) * bswidth / 2);
this._crown = new Path();
this._crown.strokeColor = 'black';
this._crown.fillColor = 'white';
this._crown.strokeWidth = 2;
this._crown.closed = true;
//this._crown.selected = true;
this._crown.add(end);
this._crown.add(end.add(cvec.multiply(this.crown.bisect))
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.add(bsvec));
this._crown.add(end.add(cvec));
this._crown.add(end.add(cvec.multiply(this.crown.bisect))
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.subtract(bsvec));
console.log(this._crown);
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} else if(this.crown.shape = "triangle") {
console.log("TRIANGLE");
var cvec = bvec.multiply(1/bvec.length * this.crown.length);
var bswidth = this.crown.length * this.crown.width;
var bsvec = new Point(Math.sin(this.angle) * bswidth / 2,
Math.cos(this.angle) * bswidth / 2);
this._crown = new Path();
this._crown.strokeColor = 'black';
this._crown.fillColor = 'white';
this._crown.strokeWidth = 2;
this._crown.closed = true;
//this._crown.selected = true;
this._crown.add(end.add(bsvec));
this._crown.add(end.add(cvec));
this._crown.add(end.subtract(bsvec));
console.log(this._crown);
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}
}
if(typeof this.forks !== "undefined") {
for (let fork of this.forks) {
fork.branch.draw(pos.add(bvec.multiply(fork.pos)));
}
}
}
collides_crown(other) {
return this._crown.intersects(other._crown);
}
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}
window.onload = function() {
var canvas = document.getElementById('canvas');
paper.setup(canvas);
//var br = new Branch(baum);
for(var x=0; x<10; x++) {
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for(var y=0; y<5; y++) {
var br = new Branch(gen_tree(new Point(50 + x*80, 150 + y*160)));
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}
}
}