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Fixed things in game menu

feature/balanceutils
klonfish 8 years ago committed by klonfish
parent
commit
c40f4d594a
  1. 6
      gamemenu.py

6
gamemenu.py

@ -6,6 +6,8 @@ import enum @@ -6,6 +6,8 @@ import enum
import threading
import argparse
import subprocess
import socket
import struct
import blup.frame
import blup.output
@ -29,7 +31,7 @@ class Game(object): @@ -29,7 +31,7 @@ class Game(object):
if self.pygame:
args += ['--pygame']
if self.output is not None:
args += ['--output', self.output]
args += ['--out', self.output]
return args
class PongGame(Game):
@ -257,7 +259,9 @@ class BalanceInput(AbstractInput, threading.Thread): @@ -257,7 +259,9 @@ class BalanceInput(AbstractInput, threading.Thread):
print('player_id=%d debounce %s' % (self.player_id, evt))
continue
if self.lastevent != evt:
self.evt = evt
self.lastevent = evt
print('player_id=%d event=%s' % (self.player_id, self.evt))
else:

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