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Only repaint on change

feature/balanceutils
klonfish 8 years ago committed by klonfish
parent
commit
5ca6d2c2cc
  1. 13
      gamemenu.py

13
gamemenu.py

@ -198,7 +198,7 @@ class BalanceInput(AbstractInput, threading.Thread): @@ -198,7 +198,7 @@ class BalanceInput(AbstractInput, threading.Thread):
self.addr = addr
self.player_id = player_id
self.evt = None
self.oldevt = None
self.lastevt = None
self.player_present = False
threading.Thread.__init__(self, daemon=True)
self.start()
@ -259,9 +259,9 @@ class BalanceInput(AbstractInput, threading.Thread): @@ -259,9 +259,9 @@ class BalanceInput(AbstractInput, threading.Thread):
print('player_id=%d debounce %s' % (self.player_id, evt))
continue
if self.lastevent != evt:
if self.lastevt != evt:
self.evt = evt
self.lastevent = evt
self.lastevt = evt
print('player_id=%d event=%s' % (self.player_id, self.evt))
else:
@ -318,10 +318,13 @@ if __name__ == '__main__': @@ -318,10 +318,13 @@ if __name__ == '__main__':
time.sleep(2)
games = Game.__subclasses__()
game_idx = 0
old_idx = -1
while True:
if old_idx != game_idx:
gamecls = games[game_idx]
game = gamecls()
out.sendFrame(create_menu_frame(dim, game))
old_idx = game_idx
evt = inp1.get_event()
if evt == InputEvent.LEFT:
@ -346,8 +349,12 @@ if __name__ == '__main__': @@ -346,8 +349,12 @@ if __name__ == '__main__':
start = time.time()
while time.time() < start+wait_time:
if inp2.get_event() == InputEvent.STEP_ON:
inp1.running = False
inp2.running = False
start_game(game, 2)
time.sleep(0.1)
inp1.running = False
inp2.running = False
start_game(game, 1)

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