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@ -1,6 +1,7 @@ |
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#!/usr/bin/python3 |
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#!/usr/bin/python3 |
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import time |
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import time |
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import argparse |
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import threading |
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import threading |
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import sys |
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import sys |
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import os |
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import os |
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@ -110,6 +111,7 @@ class BalanceBoardPlayer(object): |
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self.__wiimote_sock.close() |
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self.__wiimote_sock.close() |
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sys.exit(1) |
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sys.exit(1) |
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bal = -bal |
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MAX_AMPLITUDE = 65 |
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MAX_AMPLITUDE = 65 |
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if bal < -MAX_AMPLITUDE: |
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if bal < -MAX_AMPLITUDE: |
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bal = -MAX_AMPLITUDE |
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bal = -MAX_AMPLITUDE |
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@ -127,10 +129,15 @@ class BalanceBoardPlayer(object): |
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class B4lancePong(object): |
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class B4lancePong(object): |
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def __init__(self, out, color=True): |
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def __init__(self, out, balanceserver=None, color=True, numplayers=None): |
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self.__playground = None |
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self.__playground = None |
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self.__out = out |
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self.__out = out |
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self.__color = color |
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self.__color = color |
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if balanceserver is None: |
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self.__balanceserver = ('localhost', 4711) |
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else: |
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self.__balanceserver = balanceserver |
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self.__numplayers = numplayers |
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if color: |
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if color: |
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self.__dimension = blup.frame.FrameDimension(22, 16, 256, 3) |
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self.__dimension = blup.frame.FrameDimension(22, 16, 256, 3) |
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@ -146,8 +153,7 @@ class B4lancePong(object): |
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pp = pong.PlaygroundPainter(out, self.__dimension, self.__playground) |
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pp = pong.PlaygroundPainter(out, self.__dimension, self.__playground) |
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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#sock.connect(('localhost', 4711)) |
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sock.connect(self.__balanceserver) |
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sock.connect(('blinkenbunt', 4711)) |
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print('connected!') |
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print('connected!') |
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while get_balance_from_sock(sock, 0) == -128: |
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while get_balance_from_sock(sock, 0) == -128: |
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@ -157,7 +163,9 @@ class B4lancePong(object): |
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self.__players = [] |
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self.__players = [] |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.leftPaddle, sock, 0)) |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.leftPaddle, sock, 0)) |
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global logo |
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if self.__numplayers == 2: |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle, sock, 1)) |
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elif self.__numplayers is None: |
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for i in range(5): |
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for i in range(5): |
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frame = mk_logo_frame(self.__dimension, onePlayer) |
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frame = mk_logo_frame(self.__dimension, onePlayer) |
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self.__out.sendFrame(frame) |
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self.__out.sendFrame(frame) |
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@ -172,10 +180,10 @@ class B4lancePong(object): |
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self.__out.sendFrame(frame) |
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self.__out.sendFrame(frame) |
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time.sleep(2) |
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time.sleep(2) |
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def blib(obj): |
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#def blib(obj): |
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if isinstance(obj, pong.Paddle): |
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# if isinstance(obj, pong.Paddle): |
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subprocess.Popen(['mplayer','pongblib1.wav']) |
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# subprocess.Popen(['mplayer','pongblib1.wav']) |
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self.__playground.ball.addHitCallback(blib) |
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#self.__playground.ball.addHitCallback(blib) |
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frame = mk_logo_frame(self.__dimension, logo_go) |
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frame = mk_logo_frame(self.__dimension, logo_go) |
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self.__out.sendFrame(frame) |
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self.__out.sendFrame(frame) |
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@ -206,20 +214,20 @@ class B4lancePong(object): |
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sock.close() |
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sock.close() |
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if __name__ == '__main__': |
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parser = argparse.ArgumentParser(description='Blinkenbunt Pong!') |
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if len(sys.argv) > 1: |
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parser.add_argument('--players', dest='players', type=int, |
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outspec = sys.argv[1] |
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help='number of players (autodetect if unspecified)') |
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else: |
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parser.add_argument('--balance', dest='balance', type=str, |
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outspec = 'e3blp:localhost:4242' |
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metavar='HOST:PORT', help='use balance input') |
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out = blup.output.getOutput(outspec) |
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parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT', |
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default='e3blp', help='blup output specification') |
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args = parser.parse_args() |
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p0ng = B4lancePong(out, color=True) |
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while True: |
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out = blup.output.getOutput(args.out) |
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bhost, bport = args.balance.split(':') |
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p0ng = B4lancePong(out, balanceserver=(bhost, int(bport)), color=True, |
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numplayers=args.players) |
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p0ng.runGame() |
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p0ng.runGame() |
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sys.exit(0) |
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