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balancepong now calls the new get_player_ready function. also fixed function call for player 2

feature/balanceutils
informaniac 7 years ago
parent
commit
278f080e23
  1. 4
      games/balancep0ng.py

4
games/balancep0ng.py

@ -144,7 +144,7 @@ class B4lancePong(object):
print('connected!') print('connected!')
balance_util_p1 = blup.balance_util.BalanceUtil(sock, 0) balance_util_p1 = blup.balance_util.BalanceUtil(sock, 0)
balance_util_p2 = blup.balance_util.BalanceUtil(sock, 1) balance_util_p2 = blup.balance_util.BalanceUtil(sock, 1)
while not balance_util_p1.get_player1_ready(): while not balance_util_p1.get_player_ready():
print('waiting for player...') print('waiting for player...')
time.sleep(1) time.sleep(1)
@ -159,7 +159,7 @@ class B4lancePong(object):
self.__out.sendFrame(frame) self.__out.sendFrame(frame)
print('waiting for second player...') print('waiting for second player...')
if balance_util_p2.get_player2_ready: if balance_util_p2.get_player_ready():
self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle, self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle,
balance_util_p2)) balance_util_p2))
break break

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