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@ -144,7 +144,7 @@ class B4lancePong(object): |
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print('connected!') |
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print('connected!') |
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balance_util_p1 = blup.balance_util.BalanceUtil(sock, 0) |
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balance_util_p1 = blup.balance_util.BalanceUtil(sock, 0) |
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balance_util_p2 = blup.balance_util.BalanceUtil(sock, 1) |
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balance_util_p2 = blup.balance_util.BalanceUtil(sock, 1) |
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while not balance_util_p1.get_player1_ready(): |
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while not balance_util_p1.get_player_ready(): |
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print('waiting for player...') |
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print('waiting for player...') |
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time.sleep(1) |
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time.sleep(1) |
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@ -159,7 +159,7 @@ class B4lancePong(object): |
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self.__out.sendFrame(frame) |
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self.__out.sendFrame(frame) |
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print('waiting for second player...') |
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print('waiting for second player...') |
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if balance_util_p2.get_player2_ready: |
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if balance_util_p2.get_player_ready(): |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle, |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle, |
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balance_util_p2)) |
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balance_util_p2)) |
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break |
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break |
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