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@ -33,22 +33,6 @@ class BalanceSocket(object):
@@ -33,22 +33,6 @@ class BalanceSocket(object):
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p0x, p0y, p1x, p1y = struct.unpack('bbbb', data) |
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return p0x, p0y, p1x, p1y |
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def get_player1_ready(self): |
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""" |
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check if someone is on board 1 |
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:return: true if someone is on the board |
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""" |
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p0x, p0y, p1x, p1y = self._get_raw_data() |
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return p0x > -128 or p0y > -128 |
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def get_player2_ready(self): |
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""" |
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check if someone is on board 2 |
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:return: true if someone is on the board |
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""" |
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p0x, p0y, p1x, p1y = self._get_raw_data() |
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return p1x > -128 or p1y > -128 |
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class BalanceUtil(BalanceSocket): |
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def __init__(self, balance_server_socket, player_id): |
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@ -60,7 +44,7 @@ class BalanceUtil(BalanceSocket):
@@ -60,7 +44,7 @@ class BalanceUtil(BalanceSocket):
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super(BalanceUtil, self).__init__(balance_server_socket) |
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self.player_id = player_id |
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def _get_raw_data(self): |
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def _get_raw_player_data(self): |
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self.socket.send(b'a') |
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data = self.socket.recv(4) |
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p0x, p0y, p1x, p1y = struct.unpack('bbbb', data) |
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@ -69,6 +53,14 @@ class BalanceUtil(BalanceSocket):
@@ -69,6 +53,14 @@ class BalanceUtil(BalanceSocket):
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else: |
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return p1x, p1y |
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def get_player_ready(self): |
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""" |
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check if someone is on the board |
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:return: true if someone is on the board |
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""" |
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p_x, p_y = self._get_raw_player_data() |
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return p_x > -128 or p_y > -128 |
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def get_raw_2dir_y(self): |
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""" |
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Get raw 2-directional data from the y axis of the board. |
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@ -76,12 +68,12 @@ class BalanceUtil(BalanceSocket):
@@ -76,12 +68,12 @@ class BalanceUtil(BalanceSocket):
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in balance pong |
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:return: raw y axis balance value |
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""" |
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x_bal, y_bal = self._get_raw_data() |
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x_bal, y_bal = self._get_raw_player_data() |
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return y_bal |
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def get_2dir_y(self, threshold): |
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threshold = sanitize_threshold(threshold) |
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x_bal, y_bal = self._get_raw_data() |
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x_bal, y_bal = self._get_raw_player_data() |
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if x_bal == -128 or y_bal == -128: |
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return Direction.QUIT |
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elif abs(y_bal) < threshold: |
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@ -92,12 +84,12 @@ class BalanceUtil(BalanceSocket):
@@ -92,12 +84,12 @@ class BalanceUtil(BalanceSocket):
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return Direction.DOWN |
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def get_raw_2dir_x(self): |
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x_bal, y_bal = self._get_raw_data() |
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x_bal, y_bal = self._get_raw_player_data() |
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return x_bal |
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def get_2dir_x(self, threshold): |
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threshold = sanitize_threshold(threshold) |
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x_bal, y_bal = self._get_raw_data() |
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x_bal, y_bal = self._get_raw_player_data() |
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if x_bal == -128 or y_bal == -128: |
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return Direction.QUIT |
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elif abs(x_bal) < threshold: |
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@ -108,7 +100,7 @@ class BalanceUtil(BalanceSocket):
@@ -108,7 +100,7 @@ class BalanceUtil(BalanceSocket):
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return Direction.LEFT |
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def get_raw_4dir(self): |
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return self._get_raw_data() |
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return self._get_raw_player_data() |
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def get_4dir(self, threshold): |
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""" |
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@ -121,7 +113,7 @@ class BalanceUtil(BalanceSocket):
@@ -121,7 +113,7 @@ class BalanceUtil(BalanceSocket):
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:return: Enum Direction value of direction or event |
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""" |
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threshold = sanitize_threshold(threshold) |
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x_bal, y_bal = self._get_raw_data() |
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x_bal, y_bal = self._get_raw_player_data() |
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if x_bal == -128 or y_bal == -128: |
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return Direction.QUIT |
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elif abs(x_bal) < threshold and abs(y_bal) < threshold: |
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