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159 lines
3.8 KiB
159 lines
3.8 KiB
8 years ago
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#!/usr/bin/python
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# inspired by:
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# http://lodev.org/cgtutor/plasma.html
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import sys
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import time
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import math
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#import pygame
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import colorsys
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import blup.frame
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import blup.output
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8 years ago
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import blup.animation
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7 years ago
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import blup.writebml
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8 years ago
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class Plasma(object):
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8 years ago
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def __init__(self, width, height):
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self.width = width
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self.height = height
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self.pixelvalues = [[0] * height for i in range(width)]
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self.pixelsReady = False
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self.offset = 0
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self.update()
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@property
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def minValue(self):
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return min(list(map(min, self.pixelvalues)))
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@property
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def maxValue(self):
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return max(list(map(max, self.pixelvalues)))
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def applyPalette(self, palette):
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min = self.minValue
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max = self.maxValue
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norm = lambda x: ((x - min) / max)
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pixeldata = [ [None] * self.height for i in range(self.width) ]
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for x in range(self.width):
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rowvalues = self.pixelvalues[x]
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for y in range(self.height):
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pixeldata[x][y] = palette.getColorValue(norm(rowvalues[y]))
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return pixeldata
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def update(self):
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#if self.pixelsReady:
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# return
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self.offset += 1
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for x in range(self.width):
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for y in range(self.height):
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xx = x+self.offset
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yy = y+self.offset
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p = 128 + 128 * math.sin(xx / 9.0)
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p += 128 + 128 * math.sin(yy / 16.0)
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p += 128 + 128 * math.sin((yy + xx) / 16.0)
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p += 128 + 128 * math.sin(math.sqrt(yy*yy + xx*xx) / 16.0)
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p += 128 + 8 * math.sin(math.sqrt(yy* xx) / 16.0)
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self.pixelvalues[x][y] = p
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self.pixelsReady = True
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8 years ago
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class Palette(object):
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def __init__(self):
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self.offset = 0
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self.cache = {}
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def getColorValue(self, x):
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x = round(x, 3)
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if x in self.cache:
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return self.cache[x]
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c = colorsys.hsv_to_rgb((x + self.offset) % 1, 1, 1)
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c = list(map(lambda x: int(x * 255), c))
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self.cache[x] = c
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return c
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def update(self):
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self.cache = {}
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self.offset += 0.01
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if self.offset > 1:
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self.offset -= 1
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8 years ago
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##############################################
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w = 22
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h = 16
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#w = 80
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#h = 18
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scalex = 30
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scaley = 60
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plasma = Plasma(w,h)
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palette= Palette()
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#screen = pygame.display.set_mode((w*scalex, h*scaley))
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#pygame.display.update()
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#dim = blup.frame.FrameDimension(w, h, 8, 3)
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dim = blup.frame.FrameDimension(w, h, 256, 3)
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#out = blup.output.getOutput('serialblup:/dev/ttyUSB0:115200')
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#out = blup.output.getOutput('colorfulshell')
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#out = blup.output.getOutput('e3blp:bastel0:4242')
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if len(sys.argv) > 1:
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outfile = sys.argv[1]
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anim = blup.animation.Animation(dim)
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else:
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out = blup.output.getOutput('e3blp')
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anim = None
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num_frames = 200
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delay = 50
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i = 0
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while i < num_frames:
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#screen.fill((0,0,0))
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#print 'updating palette...'
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palette.update()
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#print 'updating plasma...'
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plasma.update()
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#print 'applying palette...'
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pixeldata = plasma.applyPalette(palette)
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#print 'drawing...'
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if anim is not None:
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frame = blup.animation.AnimationFrame(dim, delay)
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else:
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frame = blup.frame.Frame(dim)
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for x in range(w):
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#rowdata = pixeldata[x]
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for y in range(h):
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#pygame.draw.rect(screen, pixeldata[x][y], (x*scalex, y*scaley, scalex, scaley), 0)
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#pygame.draw.circle(screen, rowdata[y], (x, y), 1, 1)
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frame.setPixel(x, y, pixeldata[x][y])
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#print frame.channels, frame.depth
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#print 'done drawing'
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if anim is not None:
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anim.addFrame(frame)
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i += 1
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else:
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out.sendFrame(frame)
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time.sleep(delay / 1000)
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#pygame.display.update()
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#print 'done updating'
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#time.sleep(0.05)
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if anim is not None:
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writebml.writeBml(anim, outfile)
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8 years ago
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