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#!/usr/bin/python3
import time
import threading
import sys
import os
import configparser
import socket
import struct
import blup.frame
import blup.output
import pong
import subprocess
logo = [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
[1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,1],
[1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,0],
[1,1,1,0,1,0,0,1,0,1,0,0,1,0,1,0,1,1],
[1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1],
[1,0,0,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
logo_go = [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,1,1,0,1,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0],
[0,0,0,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
onePlayer = [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,0,0,1,1,1,1,0,0,0,1,1,1,0,0],
[0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0],
[0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0],
[0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
__MAX_SCORE__ = 5
def mk_logo_frame(dimension, logo):
frame = blup.frame.Frame(dimension)
color = pong.getRandomColor(dimension.depth - 1)
xoffs = (dimension.width - len(logo[0])) // 2
yoffs = (dimension.height - len(logo)) // 2
for x in range(len(logo[0])):
for y in range(len(logo)):
if logo[y][x] == 1:
frame.setPixel(xoffs + x, yoffs + y, color)
return frame
def convertPixels(dimension, pixels, invert=False):
p = []
maxval = dimension.depth - 1
color = pong.getRandomColor(maxval)
for i in range(len(pixels)):
row = []
for j in range(len(pixels[i])):
if pixels[i][j] == (1 if not invert else 0):
row.append(color)
else:
row.append((0,0,0))
p.append(row)
return p
def get_balance_from_sock(sock, player_id):
print('will balance haben...')
sock.send(b'a')
data = sock.recv(4)
p1x, p1y, p2x, p2y = struct.unpack('bbbb', data)
if player_id == 0:
bal = p1y
elif player_id == 1:
bal = p2y
print('balance id=%s balance=%d' % (player_id, bal))
return bal
class BalanceBoardPlayer(object):
def __init__(self, playground, ownPaddle, wiimote_sock, player_id):
self.__playground = playground
self.__ownPaddle = ownPaddle
self.__wiimote = wiimote_sock
self.__ready = False
self.__playground.addGameTickCallback(self.gametickcb)
self.__wiimote_sock = wiimote_sock
self.__player_id = player_id
@property
def ownPaddle(self):
return self.__ownPaddle
@property
def ready(self):
return true
def gametickcb(self):
bal = get_balance_from_sock(self.__wiimote_sock, self.__player_id)
if bal == -128:
print("player %d has quit" % (self.__player_id))
self.__wiimote_sock.close()
sys.exit(1)
MAX_AMPLITUDE = 65
if bal < -MAX_AMPLITUDE:
bal = -MAX_AMPLITUDE
elif bal > MAX_AMPLITUDE:
bal = MAX_AMPLITUDE
bal += MAX_AMPLITUDE
pos = int((bal / (2 * MAX_AMPLITUDE)) * self.__playground.height)
print("player %d pos=%d" % (self.__player_id, pos))
if self.__ownPaddle.ypos > pos:
self.__ownPaddle.nextMoveUp()
elif self.__ownPaddle.ypos < pos:
self.__ownPaddle.nextMoveDown()
class B4lancePong(object):
def __init__(self, out, color=True):
self.__playground = None
self.__out = out
self.__color = color
if color:
self.__dimension = blup.frame.FrameDimension(22, 16, 256, 3)
else:
self.__dimension = blup.frame.FrameDimension(18, 8, 2, 1)
def runGame(self):
print('starting a game...')
scoreLeft = 0
scoreRight = 0
self.__playground = pong.Playground(self.__dimension.width, self.__dimension.height, 5)
pp = pong.PlaygroundPainter(out, self.__dimension, self.__playground)
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#sock.connect(('localhost', 4711))
sock.connect(('blinkenbunt', 4711))
print('connected!')
while get_balance_from_sock(sock, 0) == -128:
print('waiting for player...')
time.sleep(1)
self.__players = []
self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.leftPaddle, sock, 0))
global logo
for i in range(5):
frame = mk_logo_frame(self.__dimension, onePlayer)
self.__out.sendFrame(frame)
print('waiting for second player...')
if get_balance_from_sock(sock, 1) > -128:
self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle, sock, 1))
break
time.sleep(1)
frame = mk_logo_frame(self.__dimension, logo)
self.__out.sendFrame(frame)
time.sleep(2)
def blib(obj):
if isinstance(obj, pong.Paddle):
subprocess.Popen(['mplayer','pongblib1.wav'])
self.__playground.ball.addHitCallback(blib)
frame = mk_logo_frame(self.__dimension, logo_go)
self.__out.sendFrame(frame)
time.sleep(1)
if len(self.__players) == 1:
bot = pong.PongBot(self.__playground, self.__playground.rightPaddle, 3)
self.__players.append(bot)
while max(scoreLeft, scoreRight) < __MAX_SCORE__:
winner = self.__playground.play()
if winner is self.__players[0].ownPaddle:
scoreLeft += 1
else:
scoreRight += 1
pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 3000)
for i in range(3):
frame = blup.frame.Frame(self.__dimension)
self.__out.sendFrame(frame)
time.sleep(0.5)
pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 500)
frame = blup.frame.Frame(self.__dimension)
self.__out.sendFrame(frame)
self.__playground = None
self.__players = []
sock.close()
if len(sys.argv) > 1:
outspec = sys.argv[1]
else:
outspec = 'e3blp:localhost:4242'
out = blup.output.getOutput(outspec)
p0ng = B4lancePong(out, color=True)
while True:
p0ng.runGame()
sys.exit(0)