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#!/usr/bin/env python3
import sys
import os, math, random
import time
import socket
import struct
from threading import Thread
import bluetooth
import wiiboard
known_boards = {'niklas': '00:26:59:34:C8:69',
'kaka': '00:26:59:37:04:15',
'michael': '00:24:44:65:5B:F8',
'fed': '00:23:CC:23:5E:1D',
}
class StatusThread(Thread):
def __init__(self, t1, t2):
Thread.__init__(self)
self.t1 = t1
self.t2 = t2
self.stop = False
def run(self):
t1 = self.t1
t2 = self.t2
colw = 50
batw = colw - len('Bat: 000% || ')
while not self.stop:
print('')
print(('Left player - '+t1.addr).ljust(colw) + 'Right player - '+t2.addr)
print('-'*2*colw)
if t1.addr != 'dummy':
if t1.connected:
s1 = 'Connected'
bat = t1.board.battery
else:
s1 = 'Connecting...'
bat = -1
else:
s1 = 'Dummy'
bat = 0.42
px = 'Low ' if t1.pos_x is None else '%.3f'%t1.pos_x
py = 'Low ' if t1.pos_y is None else '%.3f'%t1.pos_y
p1 = 'Position: X: %s - Y: %s' % (px, py)
if bat is not None:
b1 = 'Bat: |%s| %03d%%' % (('='*int(batw*bat)).ljust(batw), int(bat*100))
else:
b1 = 'Bat: |%s| ---%%' % ('?'*batw).ljust(batw)
w1 = 'Weight: %.1f' % t1.weight
if t2.addr != 'dummy':
if t2.connected:
s2 = 'Connected'
bat = t2.board.battery
else:
s2 = 'Connecting...'
bat = -1
else:
s2 = 'Dummy'
bat = 0.42
px = 'Low ' if t2.pos_x is None else '%.3f'%t2.pos_x
py = 'Low ' if t2.pos_y is None else '%.3f'%t2.pos_y
p2 = 'Position: X: %s - Y: %s' % (px, py)
if bat is not None:
b2 = 'Bat: |%s| %03d%%' % (('='*int(batw*bat)).ljust(batw), int(bat*100))
else:
b2 = 'Bat: |%s| ---%%' % ('?'*batw).ljust(batw)
w2 = 'Weight: %.1f' % t2.weight
print(s1.ljust(colw) + s2)
print(b1.ljust(colw) + b2)
print(w1.ljust(colw) + w2)
print(p1.ljust(colw) + p2)
time.sleep(1)
class WiiThread(Thread):
def __init__(self, player, addr):
Thread.__init__(self)
self.addr = addr
self.player = player
self.stop = False
self.connected = False
self.board = None
self.pos_x = None
self.pos_y = None
self.weight = 0
def run(self):
if self.addr != 'dummy':
while not self.stop:
self.connected = False
self.pos = 'C'
self.board = wiiboard.Wiiboard()
print('%s: Connecting to %s' % (self.player, self.addr))
try:
self.board.connect(self.addr)
except bluetooth.btcommon.BluetoothError:
continue
time.sleep(1)
print('%s: Connected' % self.player)
self.connected = True
self.board.setLight(True)
while not self.stop and self.board.status == 'Connected':
self.weight = self.board.mass.totalWeight
if self.board.mass.totalWeight > 15:
m = self.board.mass
x_balance = -(m.topLeft+m.bottomLeft) + (m.topRight+m.bottomRight)
x_balance = x_balance/float(m.totalWeight)
y_balance = -(m.bottomLeft+m.bottomRight) + (m.topLeft+m.topRight)
y_balance = y_balance/float(m.totalWeight)
self.pos_x = x_balance
self.pos_y = y_balance
else:
self.pos_x = None
self.pos_y = None
time.sleep(0.1)
self.board.disconnect()
else:
print('%s: Connected as DUMMY' % self.player)
self.connected = True
self.pos = 'D'
wiis = []
if len(sys.argv) > 1:
if sys.argv[1] in list(known_boards.keys()):
addr = known_boards[sys.argv[1]]
else:
addr = sys.argv[1]
t1 = WiiThread('L', addr)
else:
t1 = WiiThread('')
t1.daemon = True
t1.start()
if len(sys.argv) > 2:
if sys.argv[2] in list(known_boards.keys()):
addr = known_boards[sys.argv[2]]
else:
addr = sys.argv[2]
t2 = WiiThread('R', addr)
else:
t2 = WiiThread('')
while not t1.connected:
time.sleep(0.1)
t2.daemon = True
t2.start()
while not t2.connected:
time.sleep(0.1)
tStatus = StatusThread(t1, t2)
tStatus.daemon = True
tStatus.start()
wiis = [t1, t2]
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind(('', 4711))
s.listen(1)
try:
while True:
conn, addr = s.accept()
while True:
try:
m = conn.recv(1)
if len(m) == 0:
conn.close()
break
r = b''
for w in wiis:
if w.pos_x is None:
v = -128
else:
v = int(round(w.pos_x*100))
r += struct.pack('b', v)
if w.pos_y is None:
v = -128
else:
v = int(round(w.pos_y*100))
r += struct.pack('b', v)
conn.send(r)
except ConnectionResetError:
continue
except (KeyboardInterrupt, SystemExit):
t1.stop = True
t2.stop = True
tStatus.stop = True
sys.exit()