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63 lines
1.3 KiB
63 lines
1.3 KiB
#!/usr/bin/python |
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import colorsys |
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import random |
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import blup.frame |
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import blup.output |
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import blup.animation |
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# thanks to |
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# http://quiteuseful.co.uk/post/96424751/beautiful-algorithms-1-fire-part-2 |
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dim = blup.frame.FrameDimension(18,8,16,3) |
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anim = blup.animation.Animation(dim) |
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def getRandomColor(maxval): |
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return mmeap(lambda x: int(round(x*maxval)), colorsys.hsv_to_rgb(random.random() % 0.16666666, 1, 1)) |
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def colorAvg(colors): |
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r = 0 |
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g = 0 |
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b = 0 |
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for c in colors: |
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r += c[0] |
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g += c[1] |
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b += c[2] |
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avg = (r,g,b) |
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avg = map(lambda x: int(round(x / (len(colors) * 1.0))), avg) |
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return avg |
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for i in range(100): |
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randRow = [ getRandomColor(dim.depth - 1) for i in range(dim.width) ] |
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print randRow |
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f = blup.animation.AnimationFrame(dim, 60) |
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for y in range(dim.height - 1, -1, -1): |
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for x in range(dim.width): |
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colors = [] |
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if x >=1 : |
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colors.append(f.getPixel(x-1,y)) |
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if x < dim.width - 1: |
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pass |
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colors.append(f.getPixel(x+1,y)) |
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if y < dim.height - 1: |
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colors.append(f.getPixel(x, y+1)) |
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else: |
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#colors.append(randRow[y]) |
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colors.append(getRandomColor(dim.depth - 1)) |
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#colors = [randRow[x]] |
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c = colorAvg(colors) |
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f.setPixel(x, y, c) |
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anim.addFrame(f) |
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#out = blup.output.getOutput('e3blp:bbunt:4242') |
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out = blup.output.getOutput('colorfulshell') |
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player = blup.animation.AnimationPlayer() |
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player.play(anim, out) |
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