#!/usr/bin/python # inspired by: # http://lodev.org/cgtutor/plasma.html import sys import time import math #import pygame import colorsys import blup.frame import blup.output import blup.animation import blup.writebml class Plasma(object): def __init__(self, width, height): self.width = width self.height = height self.pixelvalues = [[0] * height for i in range(width)] self.pixelsReady = False self.offset = 0 self.update() @property def minValue(self): return min(list(map(min, self.pixelvalues))) @property def maxValue(self): return max(list(map(max, self.pixelvalues))) def applyPalette(self, palette): min = self.minValue max = self.maxValue norm = lambda x: ((x - min) / max) pixeldata = [ [None] * self.height for i in range(self.width) ] for x in range(self.width): rowvalues = self.pixelvalues[x] for y in range(self.height): pixeldata[x][y] = palette.getColorValue(norm(rowvalues[y])) return pixeldata def update(self): #if self.pixelsReady: # return self.offset += 1 for x in range(self.width): for y in range(self.height): xx = x+self.offset yy = y+self.offset p = 128 + 128 * math.sin(xx / 9.0) p += 128 + 128 * math.sin(yy / 16.0) p += 128 + 128 * math.sin((yy + xx) / 16.0) p += 128 + 128 * math.sin(math.sqrt(yy*yy + xx*xx) / 16.0) p += 128 + 8 * math.sin(math.sqrt(yy* xx) / 16.0) self.pixelvalues[x][y] = p self.pixelsReady = True class Palette(object): def __init__(self): self.offset = 0 self.cache = {} def getColorValue(self, x): x = round(x, 3) if x in self.cache: return self.cache[x] c = colorsys.hsv_to_rgb((x + self.offset) % 1, 1, 1) c = list(map(lambda x: int(x * 255), c)) self.cache[x] = c return c def update(self): self.cache = {} self.offset += 0.01 if self.offset > 1: self.offset -= 1 ############################################## w = 22 h = 16 #w = 80 #h = 18 scalex = 30 scaley = 60 plasma = Plasma(w,h) palette= Palette() #screen = pygame.display.set_mode((w*scalex, h*scaley)) #pygame.display.update() #dim = blup.frame.FrameDimension(w, h, 8, 3) dim = blup.frame.FrameDimension(w, h, 256, 3) #out = blup.output.getOutput('serialblup:/dev/ttyUSB0:115200') #out = blup.output.getOutput('colorfulshell') #out = blup.output.getOutput('e3blp:bastel0:4242') if len(sys.argv) > 1: outfile = sys.argv[1] anim = blup.animation.Animation(dim) else: out = blup.output.getOutput('e3blp') anim = None num_frames = 200 delay = 50 i = 0 while i < num_frames: #screen.fill((0,0,0)) #print 'updating palette...' palette.update() #print 'updating plasma...' plasma.update() #print 'applying palette...' pixeldata = plasma.applyPalette(palette) #print 'drawing...' if anim is not None: frame = blup.animation.AnimationFrame(dim, delay) else: frame = blup.frame.Frame(dim) for x in range(w): #rowdata = pixeldata[x] for y in range(h): #pygame.draw.rect(screen, pixeldata[x][y], (x*scalex, y*scaley, scalex, scaley), 0) #pygame.draw.circle(screen, rowdata[y], (x, y), 1, 1) frame.setPixel(x, y, pixeldata[x][y]) #print frame.channels, frame.depth #print 'done drawing' if anim is not None: anim.addFrame(frame) i += 1 else: out.sendFrame(frame) time.sleep(delay / 1000) #pygame.display.update() #print 'done updating' #time.sleep(0.05) if anim is not None: writebml.writeBml(anim, outfile)