From fb31db8377e574cae7b4801601dcce155edbf19e Mon Sep 17 00:00:00 2001 From: klonfish Date: Tue, 27 Dec 2016 19:35:45 +0100 Subject: [PATCH] Sleep times in read thread depend on player presence --- gamemenu.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gamemenu.py b/gamemenu.py index 5b8a4c6..d1b5be7 100755 --- a/gamemenu.py +++ b/gamemenu.py @@ -279,13 +279,13 @@ class BalanceInput(AbstractInput, threading.Thread): self.evt = evt self.lastevt = evt print('player_id=%d event=%s' % (self.player_id, self.evt)) - + time.sleep(0.005) else: if xbal != -128 and ybal != -128: self.evt = InputEvent.STEP_ON self.player_present = True continue - time.sleep(0.005) + time.sleep(0.05) def get_event(self): evt = self.evt