|
|
|
@ -1,4 +1,4 @@
@@ -1,4 +1,4 @@
|
|
|
|
|
#!/usr/bin/python |
|
|
|
|
#!/usr/bin/python3 |
|
|
|
|
|
|
|
|
|
import colorsys |
|
|
|
|
import random |
|
|
|
@ -11,11 +11,11 @@ import blup.animation
@@ -11,11 +11,11 @@ import blup.animation
|
|
|
|
|
# http://quiteuseful.co.uk/post/96424751/beautiful-algorithms-1-fire-part-2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dim = blup.frame.FrameDimension(18,8,16,3) |
|
|
|
|
dim = blup.frame.FrameDimension(22,16,256,3) |
|
|
|
|
anim = blup.animation.Animation(dim) |
|
|
|
|
|
|
|
|
|
def getRandomColor(maxval): |
|
|
|
|
return mmeap(lambda x: int(round(x*maxval)), colorsys.hsv_to_rgb(random.random() % 0.16666666, 1, 1)) |
|
|
|
|
return list(map(lambda x: int(round(x*maxval)), colorsys.hsv_to_rgb(random.random() % 0.16666666, 1, 1))) |
|
|
|
|
|
|
|
|
|
def colorAvg(colors): |
|
|
|
|
r = 0 |
|
|
|
@ -26,13 +26,13 @@ def colorAvg(colors):
@@ -26,13 +26,13 @@ def colorAvg(colors):
|
|
|
|
|
g += c[1] |
|
|
|
|
b += c[2] |
|
|
|
|
avg = (r,g,b) |
|
|
|
|
avg = map(lambda x: int(round(x / (len(colors) * 1.0))), avg) |
|
|
|
|
avg = list(map(lambda x: int(round(x / (len(colors) * 1.0))), avg)) |
|
|
|
|
return avg |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for i in range(100): |
|
|
|
|
randRow = [ getRandomColor(dim.depth - 1) for i in range(dim.width) ] |
|
|
|
|
print randRow |
|
|
|
|
print(randRow) |
|
|
|
|
|
|
|
|
|
f = blup.animation.AnimationFrame(dim, 60) |
|
|
|
|
|
|
|
|
|