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@ -250,7 +250,9 @@ class TestTtrsPlayer(TtrsPlayer): |
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self.__process_events() |
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self.__process_events() |
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return self.__quit |
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return self.__quit |
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def reset_rotate(self): |
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pass |
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class BalanceTtrsPlayer(TtrsPlayer): |
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class BalanceTtrsPlayer(TtrsPlayer): |
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def __init__(self, playground, addr, player_id): |
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def __init__(self, playground, addr, player_id): |
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self.playground = playground |
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self.playground = playground |
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@ -359,12 +361,14 @@ class TtrsGame(): |
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if b.pos.y in to_remove: |
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if b.pos.y in to_remove: |
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self.playground.blocks.remove(b) |
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self.playground.blocks.remove(b) |
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to_add = set() |
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for b in list(self.playground.blocks): |
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for b in list(self.playground.blocks): |
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o = len(list(filter(lambda y: y > b.pos.y, to_remove))) |
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o = len(list(filter(lambda y: y > b.pos.y, to_remove))) |
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if o > 0: |
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if o > 0: |
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self.playground.blocks.remove(b) |
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self.playground.blocks.remove(b) |
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newb = Block(b.pos + Point(0, o), b.color) |
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newb = Block(b.pos + Point(0, o), b.color) |
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self.playground.blocks.add(newb) |
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to_add.add(newb) |
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self.playground.blocks.update(to_add) |
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if ticks - lastfall >= FALL_INTERVAL or self.player.get_drop(): |
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if ticks - lastfall >= FALL_INTERVAL or self.player.get_drop(): |
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lastfall = ticks |
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lastfall = ticks |
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