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179 lines
4.7 KiB
179 lines
4.7 KiB
8 years ago
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#!/usr/bin/python
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import time
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import threading
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import sys
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import blup.frame
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import blup.output
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sys.path.append('/var/tmp/r0ket/tools/game')
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#sys.path.append('/var/tmp/r0ket_misc/game_noprint')
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import r0ketrem0te.game
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import pong
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logo = [
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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[1,1,1,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
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[1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,1],
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[1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,0],
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[1,1,1,0,1,0,0,1,0,1,0,0,1,0,1,0,1,1],
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[1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1],
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[1,0,0,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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]
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onePlayer = [
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,1,1,0,0,1,1,1,1,0,0,0,1,1,1,0,0],
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[0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0],
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[0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0],
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[0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,0,0,0],
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[0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,1,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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]
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def convertPixels(dimension, pixels):
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p = []
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maxval = dimension.depth - 1
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for i in range(len(pixels)):
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row = []
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for j in range(len(pixels[i])):
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if pixels[i][j] == 1:
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row.append((maxval, maxval, maxval))
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else:
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row.append((0,0,0))
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p.append(row)
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return p
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class R0ketPongPlayer(object):
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def __init__(self, playground, ownPaddle, r0ketPlayer):
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self.__playground = playground
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self.__ownPaddle = ownPaddle
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self.__r0ketPlayer = r0ketPlayer
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self.__ready = False
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@property
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def ownPaddle(self):
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return self.__ownPaddle
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@property
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def ready(self):
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return self.__ready
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def receivedPacket(self, packet):
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if self.__r0ketPlayer is not None:
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if packet.id == self.__r0ketPlayer.id:
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if isinstance(packet, r0ketrem0te.packets.Button):
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print 'button=', packet.button
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if packet.button == 1:
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self.__ownPaddle.nextMoveUp()
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print 'up'
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if packet.button == 2:
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self.__ownPaddle.nextMoveDown()
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print 'down'
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if packet.button == 16:
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self.__ready = True
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class R0ketPong(object):
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def __init__(self, out, color=False, port='/dev/ttyACM0', gameName='pong'):
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self.__playground = None
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self.__out = out
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self.__rem0te = r0ketrem0te.game.Game(port, gameName, 83, 87, [ord(x) for x in 'REM0T'], 2, False)
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self.__rem0te.registerPlayerCallback(self.playerCallback)
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self.__color = color
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self.__players = []
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self.__playersChangedCondition = threading.Condition()
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if color:
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self.__dimension = blup.frame.FrameDimension(18, 8, 8, 3)
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else:
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self.__dimension = blup.frame.FrameDimension(18, 8, 2, 1)
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def playerCallback(self, action, player):
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if self.__playground is None:
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return
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print '\n\n\n\nplayer added',player,'\n\n\n\n'
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if action == 'added' and len(self.__players) < 2:
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if len(self.__players) == 0:
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playerPaddle = self.__playground.leftPaddle
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else:
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playerPaddle = self.__playground.rightPaddle
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player = R0ketPongPlayer(self.__playground, playerPaddle, player)
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self.__rem0te.bridge.registerCallback(player.receivedPacket)
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self.__players.append(player)
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with self.__playersChangedCondition:
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self.__playersChangedCondition.notifyAll()
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def runGame(self):
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print 'starting a game...'
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scoreLeft = 0
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scoreRight = 0
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self.__playground = pong.Playground(18, 8)
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pp = pong.PlaygroundPainter(out, self.__dimension, self.__playground)
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while len(self.__players) == 0:
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print 'waiting for player...'
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with self.__playersChangedCondition:
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self.__playersChangedCondition.wait()
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frame = blup.frame.Frame(self.__dimension)
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global onePlayer
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if self.__color:
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frame.pixels = convertPixels(self.__dimension, onePlayer)
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else:
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frame.pixels = onePlayer
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self.__out.sendFrame(frame)
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while len(self.__players) == 1 and not self.__players[0].ready:
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print 'waiting for another player...'
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time.sleep(1)
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self.__out.sendFrame(frame)
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frame = blup.frame.Frame(self.__dimension)
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global logo
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if self.__color:
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frame.pixels = convertPixels(self.__dimension, logo)
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else:
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frame.pixels = logo
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self.__out.sendFrame(frame)
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time.sleep(1)
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if len(self.__players) == 1:
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bot = pong.PongBot(self.__playground, self.__playground.rightPaddle, 2)
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self.__players.append(bot)
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while max(scoreLeft, scoreRight) < 9:
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winner = self.__playground.play()
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if winner is self.__players[0].ownPaddle:
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scoreLeft += 1
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else:
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scoreRight += 1
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 3000)
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for i in range(3):
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frame = blup.frame.Frame(self.__dimension)
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self.__out.sendFrame(frame)
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time.sleep(0.5)
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 500)
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frame = blup.frame.Frame(self.__dimension)
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self.__out.sendFrame(frame)
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self.__playground = None
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self.__players = []
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out = blup.output.getOutput('e3blp:localhost:4242')
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p0ng = R0ketPong(out, color=True)
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while True:
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p0ng.runGame()
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sys.exit(0)
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