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#!/usr/bin/env python3
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import sys
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import os, math, random
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import time
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import socket
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import struct
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from threading import Thread
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import bluetooth
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import wiiboard
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known_boards = {'niklas': '00:26:59:34:C8:69',
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'kaka': '00:26:59:37:04:15',
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'michael': '00:24:44:65:5B:F8',
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'fed': '00:23:CC:23:5E:1D',
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}
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class StatusThread(Thread):
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def __init__(self, t1, t2):
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Thread.__init__(self)
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self.t1 = t1
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self.t2 = t2
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self.stop = False
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def run(self):
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t1 = self.t1
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t2 = self.t2
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colw = 50
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batw = colw - len('Bat: 000% || ')
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while not self.stop:
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print('')
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print(('Left player - '+t1.addr).ljust(colw) + 'Right player - '+t2.addr)
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print('-'*2*colw)
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if t1.addr != 'dummy':
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if t1.connected:
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s1 = 'Connected'
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bat = t1.board.battery
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else:
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s1 = 'Connecting...'
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bat = -1
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else:
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s1 = 'Dummy'
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bat = 0.42
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px = 'Low ' if t1.pos_x is None else '%.3f'%t1.pos_x
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py = 'Low ' if t1.pos_y is None else '%.3f'%t1.pos_y
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p1 = 'Position: X: %s - Y: %s' % (px, py)
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if bat is not None:
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b1 = 'Bat: |%s| %03d%%' % (('='*int(batw*bat)).ljust(batw), int(bat*100))
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else:
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b1 = 'Bat: |%s| ---%%' % ('?'*batw).ljust(batw)
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w1 = 'Weight: %.1f' % t1.weight
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if t2.addr != 'dummy':
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if t2.connected:
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s2 = 'Connected'
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bat = t2.board.battery
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else:
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s2 = 'Connecting...'
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bat = -1
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else:
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s2 = 'Dummy'
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bat = 0.42
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px = 'Low ' if t2.pos_x is None else '%.3f'%t2.pos_x
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py = 'Low ' if t2.pos_y is None else '%.3f'%t2.pos_y
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p2 = 'Position: X: %s - Y: %s' % (px, py)
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if bat is not None:
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b2 = 'Bat: |%s| %03d%%' % (('='*int(batw*bat)).ljust(batw), int(bat*100))
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else:
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b2 = 'Bat: |%s| ---%%' % ('?'*batw).ljust(batw)
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w2 = 'Weight: %.1f' % t2.weight
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print(s1.ljust(colw) + s2)
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print(b1.ljust(colw) + b2)
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print(w1.ljust(colw) + w2)
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print(p1.ljust(colw) + p2)
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time.sleep(1)
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class WiiThread(Thread):
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def __init__(self, player, addr):
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Thread.__init__(self)
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self.addr = addr
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self.player = player
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self.stop = False
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self.connected = False
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self.board = None
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self.pos_x = None
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self.pos_y = None
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self.weight = 0
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def run(self):
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if self.addr != 'dummy':
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while not self.stop:
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self.connected = False
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self.pos = 'C'
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self.board = wiiboard.Wiiboard()
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print('%s: Connecting to %s' % (self.player, self.addr))
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try:
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self.board.connect(self.addr)
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except bluetooth.btcommon.BluetoothError:
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continue
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time.sleep(1)
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print('%s: Connected' % self.player)
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self.connected = True
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self.board.setLight(True)
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while not self.stop and self.board.status == 'Connected':
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self.weight = self.board.mass.totalWeight
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if self.board.mass.totalWeight > 15:
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m = self.board.mass
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x_balance = -(m.topLeft+m.bottomLeft) + (m.topRight+m.bottomRight)
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x_balance = x_balance/float(m.totalWeight)
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y_balance = -(m.bottomLeft+m.bottomRight) + (m.topLeft+m.topRight)
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y_balance = y_balance/float(m.totalWeight)
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self.pos_x = x_balance
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self.pos_y = y_balance
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else:
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self.pos_x = None
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self.pos_y = None
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time.sleep(0.1)
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self.board.disconnect()
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else:
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print('%s: Connected as DUMMY' % self.player)
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self.connected = True
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self.pos = 'D'
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wiis = []
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if len(sys.argv) > 1:
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if sys.argv[1] in list(known_boards.keys()):
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addr = known_boards[sys.argv[1]]
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else:
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addr = sys.argv[1]
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t1 = WiiThread('L', addr)
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else:
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t1 = WiiThread('')
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t1.daemon = True
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t1.start()
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if len(sys.argv) > 2:
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if sys.argv[2] in list(known_boards.keys()):
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addr = known_boards[sys.argv[2]]
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else:
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addr = sys.argv[2]
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t2 = WiiThread('R', addr)
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else:
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t2 = WiiThread('')
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while not t1.connected:
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time.sleep(0.1)
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t2.daemon = True
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t2.start()
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while not t2.connected:
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time.sleep(0.1)
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tStatus = StatusThread(t1, t2)
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tStatus.daemon = True
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tStatus.start()
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wiis = [t1, t2]
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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s.bind(('', 4711))
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s.listen(1)
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try:
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while True:
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conn, addr = s.accept()
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while True:
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m = conn.recv(1)
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if len(m) == 0:
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conn.close()
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break
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r = b''
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for w in wiis:
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if w.pos_x is None:
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v = -128
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else:
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v = int(round(w.pos_x*100))
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r += struct.pack('b', v)
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if w.pos_y is None:
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v = -128
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else:
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v = int(round(w.pos_y*100))
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r += struct.pack('b', v)
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try:
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conn.send(r)
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except ConnectionResetError:
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break
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except (KeyboardInterrupt, SystemExit):
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t1.stop = True
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t2.stop = True
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tStatus.stop = True
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sys.exit()
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