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Change to BusyBeepingState when a call_ended event occurs while connecting, trigger a call_ended event when busy

pull/1/head
Fr3deric 10 years ago
parent
commit
9d234c025f
  1. 5
      fetapdtest.py

5
fetapdtest.py

@ -168,6 +168,9 @@ class ConnectingState(AbstractState):
# TODO: play sound # TODO: play sound
return BusyBeepingState return BusyBeepingState
def on_call_ended(self):
return BusyBeepingState
class DialingState(AbstractState): class DialingState(AbstractState):
def __init__(self, controller): def __init__(self, controller):
super(DialingState, self).__init__(controller) super(DialingState, self).__init__(controller)
@ -291,6 +294,8 @@ def phone_cb(event):
c.queue_event('call_ended') c.queue_event('call_ended')
elif event == PhoneEvent.CallRinging: elif event == PhoneEvent.CallRinging:
c.queue_event('call_ringing') c.queue_event('call_ringing')
elif event == PhoneEvent.CallBusy:
c.queue_event('call_ended')
elif event == PhoneEvent.CallInvalidNumber: elif event == PhoneEvent.CallInvalidNumber:
c.queue_event('invalid_number') c.queue_event('invalid_number')

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