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133 lines
3.9 KiB
133 lines
3.9 KiB
#!/usr/bin/env python3 |
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import sys |
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import random |
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import argparse |
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import blup.frame |
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import blup.output |
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import blup.animation |
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import blup.writebml |
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import colorsys |
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WIDTH = 22 |
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HEIGHT = 16 |
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DEPTH = 256 |
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def convert_color(c): |
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return list(map(lambda x: int(round(x*(DEPTH-1))), c)) |
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def get_random_color(): |
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if random.random() < 0.5: |
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s = 1 |
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v = random.random() |
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else: |
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s = random.random() |
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v = 1 |
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return colorsys.hsv_to_rgb(random.random(), s, v) |
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class Unrath: |
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def __init__(self, world): |
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self.world = world |
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self.shape = set([(0, 0)]) |
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shapesize = random.randint(2, 5) |
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while len(self.shape) < shapesize: |
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p = random.sample(self.shape, 1)[0] |
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self.shape.add((p[0]+random.randint(-1, 1), |
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p[1]+random.randint(-1, 1))) |
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minx = min(map(lambda p: p[0], self.shape)) |
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miny = min(map(lambda p: p[1], self.shape)) |
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self.shape = {(p[0]+abs(minx), p[1]+abs(miny)) for p in self.shape} |
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self.shapewidth = max(map(lambda p: p[0], self.shape)) |
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shapeheight = max(map(lambda p: p[1], self.shape)) |
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y = random.randint(0, HEIGHT-shapeheight) |
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if random.random() > 0.5: |
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d = 1 |
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x = -self.shapewidth |
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else: |
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d = -1 |
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x = WIDTH + self.shapewidth |
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self.pos = (x, y) |
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self.finished = False |
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self.speed = d * random.randint(2, WIDTH/2) |
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self.color = get_random_color() |
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def update(self, dt, nocheck=False): |
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if (self.pos[0] + self.shapewidth < 0 and self.speed < 0) or \ |
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(self.pos[0] > WIDTH and self.speed > 0): |
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self.finished = True |
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return |
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newpos = (self.pos[0] + dt*self.speed, self.pos[1]) |
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newpoints = self.get_points(newpos) |
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collision = False |
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for unrath in self.world.unraethe - {self}: |
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if len(unrath.get_points().intersection(newpoints)) > 0: |
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collision = True |
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if abs(unrath.speed) > abs(self.speed): |
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fast = unrath |
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slow = self |
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else: |
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slow = unrath |
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fast = self |
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slow.speed = fast.speed * (1.1 + random.random()/10) |
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slow.update(dt, True) |
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if not collision: |
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self.pos = newpos |
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def get_points(self, pos=None): |
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if pos is None: |
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pos = self.pos |
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return {(int(pos[0] + s[0]), int(pos[1] + s[1])) for s in self.shape} |
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def draw(self, frame): |
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for p in self.get_points(): |
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try: |
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frame.setPixel(p[0], p[1], convert_color(self.color)) |
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except ValueError: |
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pass |
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class World: |
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def __init__(self, num_unraethe): |
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self.num_unraethe = num_unraethe |
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self.unraethe = {} |
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def update(self, dt): |
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self.unraethe = set(filter(lambda u: not u.finished, self.unraethe)) |
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if len(self.unraethe) < self.num_unraethe: |
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self.unraethe.add(Unrath(self)) |
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for u in self.unraethe: |
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u.update(dt) |
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def draw(self, frame): |
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for u in self.unraethe: |
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u.draw(frame) |
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if __name__ == '__main__': |
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parser = argparse.ArgumentParser(description='Generate Unrath animations') |
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parser.add_argument('-d', '--delay', type=int, default=50) |
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parser.add_argument('-t', '--time', type=int, default=15) |
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parser.add_argument('-n', '--num-unraethe', type=int, default=5) |
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parser.add_argument('output_file') |
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args = parser.parse_args() |
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dim = blup.frame.FrameDimension(WIDTH, HEIGHT, DEPTH, 3) |
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anim = blup.animation.Animation(dim) |
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anim.tags['description'] = ' '.join(sys.argv) |
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t = 0 |
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w = World(args.num_unraethe) |
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while t < args.time: |
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t += args.delay / 1000 |
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frame = blup.animation.AnimationFrame(dim, args.delay) |
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w.update(args.delay / 1000) |
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w.draw(frame) |
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anim.addFrame(frame) |
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blup.writebml.writeBml(anim, args.output_file)
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