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232 lines
6.9 KiB
232 lines
6.9 KiB
#!/usr/bin/env python3 |
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import sys |
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import random |
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import math |
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import argparse |
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import collections |
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import blup.frame |
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import blup.output |
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import blup.animation |
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import blup.writebml |
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import colorsys |
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import functools |
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WIDTH = 22 |
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HEIGHT = 16 |
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DEPTH = 256 |
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class Point(collections.namedtuple('Point', ['x', 'y'])): |
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def __add__(self, other): |
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return Point(self.x + other.x, self.y + other.y) |
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def __sub__(self, other): |
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return Point(self.x - other.x, self.y - other.y) |
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def __mul__(self, other): |
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if isinstance(other, Point): |
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raise Exception('not implemented') |
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else: |
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return Point(self.x * other, self.y * other) |
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def __truediv__(self, other): |
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if isinstance(other, Point): |
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raise ValueError() |
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else: |
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return self * (1/other) |
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@property |
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def len(self): |
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return math.sqrt(self.x**2 + self.y**2) |
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@property |
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def n(self): |
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n = Point(self.y, -self.x) |
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return n / n.len |
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@property |
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def intp(self): |
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return Point(int(round(self.x)), int(round(self.y))) |
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def convert_color(c): |
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return list(map(lambda x: int(round(x*(DEPTH-1))), c)) |
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def get_random_color(): |
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return colorsys.hsv_to_rgb(random.random(), 0.5 + random.random() / 2, 1) |
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class CurveFunction(): |
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def __init__(self, p1, p2): |
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self.p1, self.p2 = p1, p2 |
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d = p2 - p1 |
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self.pp = p1 + d/2 + d.n * (d.len * 0.8) |
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def __call__(self, t): |
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ret = (self.p1 - self.pp*2 + self.p2) * t**2 |
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ret += (self.p1 * -2 + self.pp * 2) * t |
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ret += self.p1 |
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return ret |
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class Box(): |
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def __init__(self, pos, size, hue, swaptime, content=None, |
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contentcolor=None): |
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self.pos, self.size, self.hue, self.content, self.contentcolor = \ |
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pos, size, hue, content, contentcolor |
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self.swaptime = swaptime |
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self.covered = False |
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self.swapstart = None |
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self.newpos = None |
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self.cf = None |
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self.colorcycletime = 1 |
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def swap(self, other): |
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self.newpos = other.pos |
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other.newpos = self.pos |
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def update(self, t, dt): |
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self.hue += 0.05 # dt / self.colorcycletime |
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if self.hue > 1: |
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self.hue -= 1 |
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if self.newpos is not None: |
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if self.cf is None: |
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self.cf = CurveFunction(self.pos, self.newpos) |
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self.swapstart = t |
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elif t - self.swapstart >= self.swaptime: |
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self.pos = self.newpos |
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self.newpos = None |
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self.cf = None |
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self.swapstart = None |
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else: |
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self.pos = (self.cf((t - self.swapstart) / self.swaptime)).intp |
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def draw(self, frame): |
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if self.covered: |
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for x in range(self.size): |
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for y in range(self.size): |
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if x == 0 or x == self.size - 1 \ |
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or y == 0 or y == self.size -1: |
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color = (0.6, 0.6, 0.6) |
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else: |
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color = colorsys.hsv_to_rgb(self.hue, 1, 1) |
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try: |
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frame.setPixel(self.pos.x + x, self.pos.y + y, |
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convert_color(color)) |
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except ValueError: |
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pass |
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else: |
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if self.content is not None: |
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for p in self.content: |
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try: |
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frame.setPixel(self.pos.x + p.x + 1, |
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self.pos.y + p.y + 1, |
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convert_color(self.contentcolor)) |
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except ValueError: |
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pass |
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class Game(): |
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def __init__(self, size, boxsize, gap, content, contentcolor, swaptime): |
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self.swaptime = swaptime |
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self.boxes = [] |
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boxbase = Point((size.x - (2*boxsize + gap)) / 2, |
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(size.y - (2*boxsize + gap)) / 2) |
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self.n_boxes = 4 |
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for i in range(self.n_boxes): |
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boxpos = boxbase + Point( |
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(i % (self.n_boxes/2)) * (boxsize + gap), |
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(i // (self.n_boxes/2)) * (boxsize + gap) |
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) |
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self.boxes.append(Box( |
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boxpos.intp, |
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boxsize, |
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i * (1/self.n_boxes), |
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swaptime |
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)) |
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winner = random.randint(0, self.n_boxes - 1) |
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self.boxes[winner].content = content |
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self.boxes[winner].contentcolor = contentcolor |
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self.statetimes = [2, 1, 5, 2, 1, 2] |
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self.statestarts = [0] |
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for t in self.statetimes[:-1]: |
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self.statestarts.append(self.statestarts[-1] + t) |
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self.done = False |
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def update(self, t, dt): |
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state = 0 |
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for i, st in enumerate(self.statestarts): |
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if st < t: |
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state = i |
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else: |
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break |
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state_t = t - self.statestarts[state] |
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if state == 1 or state == 4: |
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for i, b in enumerate(self.boxes): |
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if state_t >= i * (self.statetimes[state] / self.n_boxes): |
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b.covered = (state == 1) |
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elif state == 2: |
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if True not in map(lambda b: b.newpos is not None, self.boxes) \ |
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and random.random() > 0.2: |
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b1 = random.randint(0, self.n_boxes - 1) |
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b2 = random.randint(0, self.n_boxes - 1) |
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while b1 == b2: |
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b2 = random.randint(0, self.n_boxes - 1) |
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self.boxes[b1].swap(self.boxes[b2]) |
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if state > 0 and state < 5: |
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for b in self.boxes: |
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b.update(t, dt) |
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if state == len(self.statetimes) - 1 and state_t > self.statetimes[-1]: |
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self.done = True |
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def draw(self, frame): |
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for b in self.boxes: |
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if b.newpos is None: |
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b.draw(frame) |
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for b in self.boxes: |
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if b.newpos is not None: |
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b.draw(frame) |
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BOXCONTENT = { |
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Point(0, 0), |
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Point(3, 0), |
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Point(0, 2), |
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Point(3, 2), |
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Point(1, 3), |
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Point(2, 3), |
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} |
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if __name__ == '__main__': |
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parser = argparse.ArgumentParser(description='Generate animations') |
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parser.add_argument('-d', '--delay', type=int, default=50) |
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parser.add_argument('-t', '--time', type=int, default=15) |
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parser.add_argument('output_file') |
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args = parser.parse_args() |
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dim = blup.frame.FrameDimension(WIDTH, HEIGHT, DEPTH, 3) |
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anim = blup.animation.Animation(dim) |
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anim.tags['description'] = ' '.join(sys.argv) |
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t = 0 |
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dt = args.delay / 1000 |
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gamestart = 0 |
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game = None |
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while t < args.time or not game.done: |
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t += dt |
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frame = blup.animation.AnimationFrame(dim, args.delay) |
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if (game is None or game.done) and t < args.time: |
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game = Game(Point(WIDTH, HEIGHT), 6, 2, BOXCONTENT, |
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get_random_color(), 0.5) |
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gamestart = t |
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game.update(t - gamestart, dt) |
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game.draw(frame) |
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anim.addFrame(frame) |
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blup.writebml.writeBml(anim, args.output_file)
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