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462 lines
15 KiB
462 lines
15 KiB
#!/usr/bin/python |
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import time |
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import random |
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import sys |
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import colorsys |
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import blup.frame |
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import blup.output |
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__numbers = { |
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1: [[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0,]], |
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2: [[1,1,1,1,1],[0,0,0,0,1],[1,1,1,1,1],[1,0,0,0,0],[1,1,1,1,1,]], |
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3: [[1,1,1,1,1],[0,0,0,0,1],[0,0,1,1,1],[0,0,0,0,1],[1,1,1,1,1,]], |
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4: [[1,0,0,0,1],[1,0,0,0,1],[1,1,1,1,1],[0,0,0,0,1],[0,0,0,0,1,]], |
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5: [[1,1,1,1,1],[1,0,0,0,0],[1,1,1,1,1],[0,0,0,0,1],[1,1,1,1,1,]], |
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6: [[1,1,1,1,1],[1,0,0,0,0],[1,1,1,1,1],[1,0,0,0,1],[1,1,1,1,1,]], |
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7: [[1,1,1,1,1],[0,0,0,0,1],[0,0,0,0,1],[0,0,0,0,1],[0,0,0,0,1,]], |
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8: [[1,1,1,1,1],[1,0,0,0,1],[1,1,1,1,1],[1,0,0,0,1],[1,1,1,1,1,]], |
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9: [[1,1,1,1,1],[1,0,0,0,1],[1,1,1,1,1],[0,0,0,0,1],[1,1,1,1,1,]], |
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0: [[1,1,1,1,1],[1,0,0,0,1],[1,0,0,0,1],[1,0,0,0,1],[1,1,1,1,1,]], |
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} |
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class Paddle(object): |
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def __init__(self, playground, xpos, ypos, size): |
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self.__playground = playground |
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self.__xpos = xpos |
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self.__size = size |
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self.__ypos = ypos |
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self.__nextMove = 0 |
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@property |
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def nextMove(self): |
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return self.__nextMove |
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@nextMove.setter |
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def nextMove(self, value): |
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if value in [-1, 0, 1]: |
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self.__nextMove = value |
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else: |
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raise ValueError('invalid move') |
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@property |
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def xpos(self): |
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return self.__xpos |
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@property |
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def ypos(self): |
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return self.__ypos |
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@property |
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def size(self): |
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return self.__size |
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@property |
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def nextMove(self): |
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return self.__nextMove |
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def containsPoint(self, x, y): |
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if x == self.__xpos and y in range(self.__ypos, self.__ypos + self.__size): |
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return True |
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else: |
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return False |
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def nextMoveUp(self): |
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self.__nextMove = -1 |
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def nextMoveDown(self): |
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self.__nextMove = 1 |
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def doNextMove(self): |
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if self.__nextMove is not 0: |
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if self.__nextMove == -1 and self.__ypos > 0: |
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self.__ypos -= 1 |
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elif self.__nextMove == 1 and self.__ypos + self.__size < self.__playground.height: |
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self.__ypos += 1 |
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self.__nextMove = 0 |
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class Wall(object): |
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HORIZONTAL = 1 |
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VERTICAL = 2 |
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def __init__(self, orientation): |
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self.orientation = orientation |
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class Ball(object): |
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def __init__(self, playground, xpos, ypos, xspeed, yspeed): |
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self.__playground = playground |
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self.__xpos = xpos |
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self.__ypos = ypos |
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self.__xspeed = xspeed |
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self.__yspeed = yspeed |
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self.__hitCallbacks = [] |
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@property |
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def xpos(self): |
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return self.__xpos |
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@property |
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def ypos(self): |
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return self.__ypos |
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@property |
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def xspeed(self): |
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return self.__xspeed |
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@property |
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def yspeed(self): |
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return self.__yspeed |
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@xpos.setter |
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def xpos(self, value): |
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self.__xpos = value |
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@ypos.setter |
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def ypos(self, value): |
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self.__ypos = value |
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@xspeed.setter |
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def xspeed(self, value): |
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self.__xspeed = value |
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@yspeed.setter |
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def yspeed(self, value): |
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self.__yspeed = value |
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def addHitCallback(self, callback): |
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self.__hitCallbacks.append(callback) |
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def doHitCallbacks(self, obj): |
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for callback in self.__hitCallbacks: |
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callback(obj) |
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def move(self, ignorePaddles=False): |
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if self.__xspeed == 0 and self.__yspeed == 0: |
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return |
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foundpos = False |
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while not foundpos: |
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if self.__xspeed == 0 and self.__yspeed == 0: |
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break |
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newx = self.__xpos + self.__xspeed |
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newy = self.__ypos + self.__yspeed |
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newobj = self.__playground.getObjectAtPosition(newx, newy) |
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if isinstance(newobj, Wall): |
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self.doHitCallbacks(newobj) |
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# bounce off at horizontal wall |
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if newobj.orientation == Wall.HORIZONTAL: |
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self.__yspeed *= -1 |
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else: |
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#self.__xspeed *= -1 |
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foundpos = True |
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elif isinstance(newobj, Paddle) and not ignorePaddles: |
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self.doHitCallbacks(newobj) |
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self.__xspeed *= -1 |
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# bounce off at the paddle |
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if self.__yspeed == 0: |
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if self.__playground.getObjectAtPosition(newobj.xpos, newobj.ypos - 1) is None: |
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self.__yspeed = -1 |
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elif self.__plauground.getObjectAtPosition(newobj.xpos, newobj.ypos + 1) is None: |
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self.__yspeed = 1 |
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else: |
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if newobj.xpos < self.__xpos: |
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if self.__playground.getObjectAtPosition(self.__xpos - 1, self.__ypos) is None: |
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self.__yspeed *= -1 |
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if newobj.xpos > self.__xpos: |
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if self.__playground.getObjectAtPosition(self.__xpos + 1, self.__ypos) is None: |
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self.__yspeed *= -1 |
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if newobj.nextMove != 0 and random.randint(0, 2) == 0: |
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self.__yspeed += newobj.nextMove |
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elif abs(self.__yspeed) != 1: |
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self.__yspeed = 1 if self.__yspeed > 0 else -1 |
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else: |
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adjobj = self.__playground.getObjectAtPosition(newx, self.__ypos) |
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if not ignorePaddles and isinstance(adjobj, Paddle): |
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self.doHitCallbacks(adjobj) |
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self.__xspeed *= -1 |
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else: |
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foundpos = True |
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self.__xpos = newx |
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self.__ypos = newy |
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class Playground(object): |
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def __init__(self, width, height, paddlesize=3): |
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self.__width = width |
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self.__height = height |
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paddleLeft = Paddle(self, 0, (height - paddlesize)//2, paddlesize) |
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paddleRight = Paddle(self, width - 1, (height - paddlesize)//2, paddlesize) |
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self.__paddles = [paddleLeft, paddleRight] |
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self.__ball = Ball(self, 0, 0, 1, 1) |
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self.__gameTickCallbacks = [] |
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self.__newRoundCallbacks = [] |
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@property |
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def width(self): |
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return self.__width |
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@property |
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def height(self): |
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return self.__height |
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@property |
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def leftPaddle(self): |
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return self.__paddles[0] |
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@property |
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def rightPaddle(self): |
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return self.__paddles[1] |
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@property |
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def ball(self): |
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return self.__ball |
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def containsPoint(self, x, y): |
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if x >= 0 and x < self.width and y >= 0 and y < self.height: |
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return True |
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else: |
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return False |
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def addGameTickCallback(self, callback): |
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self.__gameTickCallbacks.append(callback) |
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print('registered callback',callback) |
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def addNewRoundCallback(self, callback): |
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self.__newRoundCallbacks.append(callback) |
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def getObjectAtPosition(self, x, y): |
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if x >= self.__width or x < 0: |
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return Wall(Wall.VERTICAL) |
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elif y >= self.__height or y < 0: |
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return Wall(Wall.HORIZONTAL) |
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elif y == self.__ball.ypos and x == self.__ball.xpos: |
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return self.__ball |
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else: |
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for paddle in self.__paddles: |
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if paddle.containsPoint(x, y): |
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return paddle |
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def play(self, serve=None): |
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leftPaddle = self.__paddles[0] |
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rightPaddle = self.__paddles[1] |
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ball = self.__ball |
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if serve not in self.__paddles: |
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serve = self.__paddles[random.randint(0, 1)] |
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ball.ypos = self.__height // 2 |
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ball.xpos = self.__width // 2 |
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if serve == rightPaddle and self.__width % 2 == 1: |
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ball.xpos += 1 |
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ball.yspeed = 0 |
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if serve == rightPaddle: |
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ball.xspeed = 1 |
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else: |
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ball.yspeed = -1 |
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for callback in self.__newRoundCallbacks: |
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callback() |
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ticks = 0 |
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while True: |
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ticks += 1 |
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time.sleep(0.08) |
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if ticks %2 == 0: |
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ball.move() |
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leftPaddle.doNextMove() |
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rightPaddle.doNextMove() |
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if not self.containsPoint(ball.xpos, ball.ypos): |
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break |
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for callback in self.__gameTickCallbacks: |
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#print(callback) |
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callback() |
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if ball.xpos >= self.width: |
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return leftPaddle |
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elif ball.xpos <= 0: |
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return rightPaddle |
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def getRandomColor(maxval): |
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return list(map(lambda x: int(round(x*maxval)), colorsys.hsv_to_rgb(random.random(), 1, 1))) |
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#return map(lambda x: int(round(x*maxval)), colorsys.hsv_to_rgb(random.random(), random.random(), random.random())) |
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class PlaygroundPainter(object): |
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def __init__(self, out, dimension, playground): |
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self.__out = out |
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self.__playground = playground |
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self.__dimension = dimension |
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self.__playground.addGameTickCallback(self.update) |
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self.__playground.ball.addHitCallback(self.ballhit) |
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if dimension.channels == 1: |
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self.__ballColor = 1 |
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self.__paddleColor = 1 |
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else: |
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self.__ballColor = getRandomColor(dimension.depth - 1) |
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self.__leftPaddleColor = getRandomColor(dimension.depth - 1) |
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self.__rightPaddleColor = getRandomColor(dimension.depth - 1) |
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def update(self): |
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frame = blup.frame.Frame(self.__dimension) |
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#self.__paddleColor = getRandomColor(self.__dimension.depth - 1) |
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if self.__dimension.channels == 3: |
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for x in range(self.__dimension.width): |
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for y in range(self.__dimension.height): |
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frame.setPixel(x, y, (0,0,0)) |
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frame.setPixel(self.__playground.ball.xpos, self.__playground.ball.ypos, self.__ballColor) |
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for i in range(self.__playground.leftPaddle.size): |
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frame.setPixel(self.__playground.leftPaddle.xpos, self.__playground.leftPaddle.ypos + i, self.__leftPaddleColor) |
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for i in range(self.__playground.rightPaddle.size): |
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frame.setPixel(self.__playground.rightPaddle.xpos, self.__playground.rightPaddle.ypos + i, self.__rightPaddleColor) |
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self.__out.sendFrame(frame) |
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def ballhit(self, obj): |
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if self.__dimension.channels == 3: |
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if isinstance(obj, Paddle): |
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self.__ballColor = getRandomColor(self.__dimension.depth - 1) |
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if obj.xpos == 0: |
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self.__leftPaddleColor = self.__ballColor |
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else: |
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self.__rightPaddleColor = self.__ballColor |
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class PongBot(object): |
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def __init__(self, playground, ownPaddle, dullness=0): |
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self.__playground = playground |
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self.__ownPaddle = ownPaddle |
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self.__dullness = dullness |
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self.__playground.addGameTickCallback(self.onGameTick) |
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self.__playground.addNewRoundCallback(self.onNewRound) |
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self.__playground.ball.addHitCallback(self.onHit) |
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self.__hitpoint = None |
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self.__oldHitpoint = None |
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self.__dull = False |
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def updateHitpoint(self): |
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origball = self.__playground.ball |
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ball = Ball(self.__playground, origball.xpos, origball.ypos, origball.xspeed, origball.yspeed) |
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ball.move() |
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hitpoint = None |
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while hitpoint is None: |
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if ball.xpos >= self.__playground.width - 1 or ball.xpos <= 0: |
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hitpoint = (ball.xpos, ball.ypos) |
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break |
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ball.move(ignorePaddles=True) |
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self.__oldHitpoint = self.__hitpoint |
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self.__hitpoint = hitpoint |
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def onHit(self, obj): |
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print('hit!', obj) |
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if isinstance(obj, Paddle) and obj is not self.__ownPaddle: |
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self.updateHitpoint() |
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if self.__dullness > random.randint(0, 4): |
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self.__dull = True |
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else: |
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self.__dull = False |
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def onNewRound(self): |
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self.updateHitpoint() |
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self.__oldHitpoint = None |
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self.__dull = False |
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def onGameTick(self): |
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#self.updateHitpoint() |
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print('hitpoint', self.__hitpoint) |
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(hitx, hity) = self.__hitpoint |
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if hitx == self.__ownPaddle.xpos: |
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if abs(self.__playground.ball.xpos - self.__ownPaddle.xpos) < 15: |
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if not self.__dull: |
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if not self.__ownPaddle.containsPoint(hitx, hity): |
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print('moving!!') |
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if self.__ownPaddle.ypos < hity: |
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self.__ownPaddle.nextMoveDown() |
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else: |
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self.__ownPaddle.nextMoveUp() |
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else: |
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if self.__ownPaddle.containsPoint(hitx, hity): |
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print('moving!!') |
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if hity < self.__ownPaddle.size: |
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self.__ownPaddle.nextMoveDown() |
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else: |
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self.__ownPaddle.nextMoveUp() |
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elif self.__dull: |
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r = random.randint(-1, 1) |
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if r == -1: |
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self.__ownPaddle.nextMoveUp() |
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elif r == 1: |
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self.__ownPaddle.nextMoveDown() |
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def displayScore(out, dimension, leftScore, rightScore, delay=0): |
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leftNumber = __numbers[leftScore] |
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rightNumber = __numbers[rightScore] |
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frame = blup.frame.Frame(dimension) |
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if dimension.channels == 1: |
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dotcolor = 1 |
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numcolor = 1 |
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else: |
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dotcolor = getRandomColor(dimension.depth - 1) |
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numcolor = getRandomColor(dimension.depth - 1) |
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xoffs = (dimension.width - 18) // 2 |
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yoffs = (dimension.height - 8) // 2 |
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frame.setPixel(xoffs + 8, yoffs + 1, dotcolor) |
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frame.setPixel(xoffs + 9, yoffs + 1, dotcolor) |
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frame.setPixel(xoffs + 8, yoffs + 2, dotcolor) |
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frame.setPixel(xoffs + 9, yoffs + 2, dotcolor) |
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frame.setPixel(xoffs + 8, yoffs + 4, dotcolor) |
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frame.setPixel(xoffs + 9, yoffs + 4, dotcolor) |
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frame.setPixel(xoffs + 8, yoffs + 5, dotcolor) |
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frame.setPixel(xoffs + 9, yoffs + 5, dotcolor) |
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for x in range(5): |
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for y in range(5): |
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if leftNumber[y][x] == 1: |
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frame.setPixel(xoffs + x+1, yoffs + y+1, numcolor) |
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if rightNumber[y][x] == 1: |
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frame.setPixel(xoffs + x+12, yoffs + y+1, numcolor) |
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out.sendFrame(frame) |
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if delay > 0: |
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time.sleep(delay / 1000.0) |
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def main(): |
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print('running a \'Bot vs. Bot\' round...') |
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#out = blup.output.getOutput('blp:localhost:42421') |
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#out = blup.output.getOutput('e3blp:bastel0:4242') |
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out = blup.output.getOutput('e3blp:blinkenbunt:4242') |
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#out = blup.output.getOutput('e3blp:bbunt:42429') |
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#dim = blup.frame.FrameDimension(18, 8, 8, 3) |
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dim = blup.frame.FrameDimension(22, 16, 255, 3) |
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playground = Playground(22, 16, paddlesize=4) |
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pp = PlaygroundPainter(out, dim, playground) |
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leftPaddle = playground.leftPaddle |
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rightPaddle = playground.rightPaddle |
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ball = playground.ball |
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leftBot = PongBot(playground, leftPaddle, 1) |
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rightBot = PongBot(playground, rightPaddle, 1) |
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print(playground.play()) |
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if __name__ == '__main__': |
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main() |
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