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391 lines
11 KiB
391 lines
11 KiB
#!/usr/bin/python3 |
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import sys |
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import time |
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import enum |
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import threading |
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import argparse |
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import subprocess |
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import socket |
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import struct |
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import blup.frame |
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import blup.output |
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class Game(object): |
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def __init__(self): |
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self.balance = None |
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self.pygame = False |
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self.output = None |
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pass |
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@property |
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def logo(self): |
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return self._logo |
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@property |
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def args(self): |
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args = [] |
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args += ['--players', str(self.players)] |
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if self.balance is not None: |
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args += ['--balance', self.balance] |
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if self.pygame: |
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args += ['--pygame'] |
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if self.output is not None: |
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args += ['--out', self.output] |
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return args |
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class PongGame(Game): |
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def __init__(self): |
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self.name = 'Pong' |
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self.executable = 'balancep0ng.py' |
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self.players = 0 |
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self._logo = [ |
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[1,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,1,0], |
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[1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,0], |
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[1,1,0,0,1,0,0,1,0,1,0,1,1,0,1,0,1,1], |
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[1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1], |
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[1,0,0,0,0,1,1,0,0,1,0,0,1,0,0,1,1,0], |
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] |
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class TetrisGame(Game): |
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def __init__(self): |
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self.name = 'Tetris' |
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self.executable = 'ttrs.py' |
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self.players = 0 |
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self._logo = [ |
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[1,1,1,0,1,1,0,1,1,1,0,1,1,0,0,1,0,0,1,1], |
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[0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,1,0,0], |
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[0,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0], |
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[0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1], |
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[0,1,0,0,1,1,0,0,1,0,0,1,0,1,0,1,0,1,1,0], |
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] |
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arrow_up = [ |
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[0,0,1,0,0], |
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[0,1,1,1,0], |
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[1,1,1,1,1], |
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] |
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arrow_down = list(reversed(arrow_up)) |
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arrow_left = [ |
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[0,0,1], |
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[0,1,1], |
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[1,1,1], |
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[0,1,1], |
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[0,0,1], |
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] |
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arrow_right = [list(reversed(x)) for x in arrow_left] |
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go = [ |
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[0,1,0,0,0,1,0], |
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[1,0,0,0,1,0,1], |
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[1,0,1,0,1,0,1], |
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[0,1,0,0,0,1,0], |
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] |
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select_game = [ |
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[0,1,1,0,1,1,0,1,0,0,1,1,0,1,1,0,1,1,1], |
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[1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0], |
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[0,1,0,0,1,1,0,1,0,0,1,1,0,1,0,0,0,1,0], |
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[0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0], |
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[1,1,0,0,1,1,0,1,1,0,1,1,0,1,1,0,0,1,0], |
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], |
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[0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0], |
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[0,1,0,0,0,0,1,0,1,0,1,1,0,1,1,0,1,0,0], |
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[0,1,0,1,1,0,1,1,1,0,1,0,1,0,1,0,1,1,0], |
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[0,1,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0], |
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[0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,0,1,1,0], |
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] |
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player = [ |
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[1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,0], |
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[1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,0,1,0,1], |
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[1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,0,1,1,0], |
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[1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1], |
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[1,0,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,0,1,0,1], |
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] |
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two = [ |
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[0,1,1,1,0,0,0,1,1,0], |
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[1,0,0,0,1,0,1,0,0,1], |
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[0,0,0,1,0,0,0,0,1,0], |
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[0,0,1,0,0,0,0,1,0,0], |
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[0,1,0,0,0,0,0,0,0,0], |
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[1,1,1,1,1,0,0,1,0,0], |
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] |
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def copy_bitmap(bitmap, frame, color, xoffs=0, yoffs=0): |
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for x in range(len(bitmap[0])): |
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for y in range(len(bitmap)): |
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if bitmap[y][x] == 1: |
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frame.setPixel(xoffs + x, yoffs + y, color) |
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def create_init_screen(dimension): |
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frame = blup.frame.Frame(dimension) |
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xoffs = (dimension.size()[0]-len(select_game[0]))//2 |
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yoffs = (dimension.size()[1]-len(select_game))//2 |
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color = (0, 255, 0) |
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copy_bitmap(select_game, frame, color, xoffs, yoffs) |
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return frame |
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def create_2player_screen(dimension): |
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frame = blup.frame.Frame(dimension) |
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xoffs = (dimension.size()[0]-len(player[0]))//2 |
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yoffs = 1 |
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color = (0, 255, 0) |
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copy_bitmap(player, frame, color, xoffs, yoffs) |
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xoffs = (dimension.size()[0]-len(two[0]))//2 |
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yoffs += 1+len(two) |
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color = (0, 255, 0) |
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copy_bitmap(two, frame, color, xoffs, yoffs) |
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return frame |
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def create_menu_frame(dimension, game): |
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frame = blup.frame.Frame(dimension) |
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xoffs = (dimension.size()[0]-len(arrow_up[0]))//2 |
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yoffs = 0 |
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color = (255, 0, 0) |
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copy_bitmap(arrow_up, frame, color, xoffs, yoffs) |
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xoffs = xoffs+len(arrow_up[0])+1 |
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color = (255, 0, 0) |
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copy_bitmap(go, frame, color, xoffs, yoffs) |
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xoffs = 0 |
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yoffs = dimension.size()[1]-len(arrow_right) |
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color = (0, 0, 255) |
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copy_bitmap(arrow_left, frame, color, xoffs, yoffs) |
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xoffs = dimension.size()[0]-len(arrow_right[0]) |
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color = (255, 255, 0) |
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copy_bitmap(arrow_right, frame, color, xoffs, yoffs) |
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xoffs = (dimension.size()[0]-len(game.logo[0]))//2 |
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yoffs = (dimension.size()[1]-len(game.logo))//2 |
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color = (0, 255, 255) |
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copy_bitmap(game.logo, frame, color, xoffs, yoffs) |
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return frame |
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InputEvent = enum.Enum('InputEvent', ['UP', 'DOWN', 'LEFT', |
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'RIGHT', 'QUIT', 'STEP_ON']) |
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class AbstractInput(): |
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def __init__(self): |
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self.player_present = False |
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pass |
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def get_event(self): |
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return None |
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class TestInput(AbstractInput): |
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def __init__(self): |
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self.__evt = None |
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import pygame |
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self.__pygame = pygame |
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self.screen = pygame.display.set_mode((100, 100)) |
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pygame.display.update() |
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self.controls = { |
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pygame.K_a: InputEvent.LEFT, |
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pygame.K_d: InputEvent.RIGHT, |
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pygame.K_w: InputEvent.UP, |
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pygame.K_s: InputEvent.STEP_ON, |
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pygame.K_ESCAPE: InputEvent.QUIT, |
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} |
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def get_event(self): |
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pygame = self.__pygame |
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for event in pygame.event.get(): |
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if event.type == pygame.KEYDOWN: |
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if self.controls.get(event.key, None) == InputEvent.STEP_ON: |
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self.player_present = True |
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return self.controls.get(event.key, None) |
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return None |
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class BalanceInput(AbstractInput, threading.Thread): |
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def __init__(self, addr, player_id): |
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self.addr = addr |
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self.player_id = player_id |
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self.evt = None |
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self.lastevt = None |
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self.player_present = False |
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self.running = False |
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threading.Thread.__init__(self, daemon=True) |
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self.start() |
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def run(self): |
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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try: |
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sock.connect(self.addr) |
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except ConnectionRefusedError: |
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print('could not connect to balance server', file=sys.stderr) |
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self.evt = InputEvent.QUIT |
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return |
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self.running = True |
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evt = None |
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oldevt = None |
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lastchange = 0 |
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while self.running: |
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sock.send(b'a') |
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data = sock.recv(4) |
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p0x, p0y, p1x, p1y = struct.unpack('bbbb', data) |
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if self.player_id == 0: |
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xbal, ybal = p0x, p0y |
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elif self.player_id == 1: |
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xbal, ybal = p1x, p1y |
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THRESHOLD = 40 |
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MIN_TIMES = { |
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InputEvent.LEFT: 0.05, |
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InputEvent.RIGHT: 0.05, |
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InputEvent.UP: 0.05, |
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InputEvent.DOWN: 0.05, |
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} |
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if self.player_present: |
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if xbal == -128 or ybal == -128: |
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self.evt = InputEvent.QUIT |
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self.player_present = False |
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continue |
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if abs(xbal) < THRESHOLD and abs(ybal) < THRESHOLD: |
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evt = None |
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else: |
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if abs(xbal) < abs(ybal): |
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if ybal > 0: |
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evt = InputEvent.UP |
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else: |
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evt = InputEvent.DOWN |
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else: |
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if xbal > 0: |
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evt = InputEvent.RIGHT |
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else: |
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evt = InputEvent.LEFT |
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if evt != oldevt: |
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lastchange = time.time() |
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oldevt = evt |
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if time.time() - lastchange < MIN_TIMES.get(evt, 0): |
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#print('player_id=%d debounce %s' % (self.player_id, evt)) |
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continue |
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if self.lastevt != evt: |
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self.evt = evt |
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self.lastevt = evt |
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#print('player_id=%d event=%s' % (self.player_id, self.evt)) |
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time.sleep(0.005) |
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else: |
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if xbal != -128 and ybal != -128: |
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self.evt = InputEvent.STEP_ON |
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self.player_present = True |
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continue |
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time.sleep(0.05) |
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def get_event(self): |
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evt = self.evt |
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if self.running: |
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self.evt = None |
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return evt |
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def start_game(game, players): |
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print('Starting', game.name, 'for', players, 'player(s)') |
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game.players = players |
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arg = ['./'+game.executable] + game.args |
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subprocess.call(arg) |
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sys.exit() |
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if __name__ == '__main__': |
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parser = argparse.ArgumentParser(description='Blinkenbunt Game Selection Menu') |
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parser.add_argument('--pygame', dest='pygame', action='store_true', |
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help='use pygame as input') |
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parser.add_argument('--balance', dest='balance', type=str, |
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metavar='HOST:PORT', help='use balance input') |
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parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT', |
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default='e3blp', help='blup output specification') |
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args = parser.parse_args() |
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if args.balance is None and not args.pygame: |
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print('please specify an input method', file=sys.stderr) |
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sys.exit(1) |
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w = 22 |
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h = 16 |
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out = blup.output.getOutput(args.out) |
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dim = blup.frame.FrameDimension(w, h, 256, 3) |
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if args.pygame: |
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inp1 = TestInput() |
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inp2 = TestInput() |
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elif args.balance is not None: |
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host, port = args.balance.split(':') |
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inp1 = BalanceInput((host, int(port)), 0) |
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inp2 = BalanceInput((host, int(port)), 1) |
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while True: |
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evt = inp1.get_event() |
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if evt == InputEvent.STEP_ON: |
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break |
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elif evt == InputEvent.QUIT: |
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sys.exit() |
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time.sleep(0.05) |
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init_frame = create_init_screen(dim) |
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out.sendFrame(init_frame) |
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time.sleep(1) |
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games = Game.__subclasses__() |
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game_idx = 0 |
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old_idx = -1 |
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lastrefresh = 0 |
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while True: |
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if old_idx != game_idx: |
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gamecls = games[game_idx] |
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game = gamecls() |
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old_idx = game_idx |
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lastrefresh = 0 |
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if time.time() >= lastrefresh+1: |
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out.sendFrame(create_menu_frame(dim, game)) |
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lastrefresh = time.time() |
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evt = inp1.get_event() |
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if evt == InputEvent.LEFT: |
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game_idx -= 1 |
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if game_idx < 0: |
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game_idx = len(games)-1 |
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if evt == InputEvent.RIGHT: |
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game_idx += 1 |
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if game_idx >= len(games): |
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game_idx = 0 |
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if evt == InputEvent.UP: |
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game.output = args.out |
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game.balance = args.balance |
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game.pygame = args.pygame |
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break |
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if evt == InputEvent.QUIT: |
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sys.exit() |
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p2_frame = create_2player_screen(dim) |
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out.sendFrame(p2_frame) |
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wait_time = 2 |
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start = time.time() |
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while time.time() < start+wait_time: |
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evt = inp2.get_event() |
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if inp2.player_present: |
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inp1.running = False |
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inp2.running = False |
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start_game(game, 2) |
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elif evt == InputEvent.QUIT: |
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sys.exit() |
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time.sleep(0.1) |
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inp1.running = False |
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inp2.running = False |
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start_game(game, 1) |
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