You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
380 lines
11 KiB
380 lines
11 KiB
#!/usr/bin/python3 |
|
|
|
import sys |
|
import time |
|
import enum |
|
import threading |
|
import argparse |
|
import subprocess |
|
import socket |
|
import struct |
|
import blup.balance_util |
|
import blup.frame |
|
import blup.output |
|
|
|
class Game(object): |
|
def __init__(self): |
|
self.balance = None |
|
self.pygame = False |
|
self.output = None |
|
pass |
|
|
|
@property |
|
def logo(self): |
|
return self._logo |
|
|
|
@property |
|
def args(self): |
|
args = [] |
|
args += ['--players', str(self.players)] |
|
if self.balance is not None: |
|
args += ['--balance', self.balance] |
|
if self.pygame: |
|
args += ['--pygame'] |
|
if self.output is not None: |
|
args += ['--out', self.output] |
|
return args |
|
|
|
class PongGame(Game): |
|
def __init__(self): |
|
self.name = 'Pong' |
|
self.executable = 'balancep0ng.py' |
|
self.players = 0 |
|
self._logo = [ |
|
[1,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,1,0], |
|
[1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,0], |
|
[1,1,0,0,1,0,0,1,0,1,0,1,1,0,1,0,1,1], |
|
[1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1], |
|
[1,0,0,0,0,1,1,0,0,1,0,0,1,0,0,1,1,0], |
|
] |
|
|
|
class TetrisGame(Game): |
|
def __init__(self): |
|
self.name = 'Tetris' |
|
self.executable = 'ttrs.py' |
|
self.players = 0 |
|
self._logo = [ |
|
[1,1,1,0,1,1,0,1,1,1,0,1,1,0,0,1,0,0,1,1], |
|
[0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,1,0,0], |
|
[0,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0], |
|
[0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1], |
|
[0,1,0,0,1,1,0,0,1,0,0,1,0,1,0,1,0,1,1,0], |
|
] |
|
|
|
arrow_up = [ |
|
[0,0,1,0,0], |
|
[0,1,1,1,0], |
|
[1,1,1,1,1], |
|
] |
|
arrow_down = list(reversed(arrow_up)) |
|
|
|
arrow_left = [ |
|
[0,0,1], |
|
[0,1,1], |
|
[1,1,1], |
|
[0,1,1], |
|
[0,0,1], |
|
] |
|
arrow_right = [list(reversed(x)) for x in arrow_left] |
|
|
|
go = [ |
|
[0,1,0,0,0,1,0], |
|
[1,0,0,0,1,0,1], |
|
[1,0,1,0,1,0,1], |
|
[0,1,0,0,0,1,0], |
|
] |
|
|
|
select_game = [ |
|
[0,1,1,0,1,1,0,1,0,0,1,1,0,1,1,0,1,1,1], |
|
[1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0], |
|
[0,1,0,0,1,1,0,1,0,0,1,1,0,1,0,0,0,1,0], |
|
[0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0], |
|
[1,1,0,0,1,1,0,1,1,0,1,1,0,1,1,0,0,1,0], |
|
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], |
|
[0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0], |
|
[0,1,0,0,0,0,1,0,1,0,1,1,0,1,1,0,1,0,0], |
|
[0,1,0,1,1,0,1,1,1,0,1,0,1,0,1,0,1,1,0], |
|
[0,1,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0], |
|
[0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,0,1,1,0], |
|
] |
|
|
|
player = [ |
|
[1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,0], |
|
[1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,0,1,0,1], |
|
[1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,0,1,1,0], |
|
[1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1], |
|
[1,0,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,0,1,0,1], |
|
] |
|
|
|
two = [ |
|
[0,1,1,1,0,0,0,1,1,0], |
|
[1,0,0,0,1,0,1,0,0,1], |
|
[0,0,0,1,0,0,0,0,1,0], |
|
[0,0,1,0,0,0,0,1,0,0], |
|
[0,1,0,0,0,0,0,0,0,0], |
|
[1,1,1,1,1,0,0,1,0,0], |
|
] |
|
|
|
def copy_bitmap(bitmap, frame, color, xoffs=0, yoffs=0): |
|
for x in range(len(bitmap[0])): |
|
for y in range(len(bitmap)): |
|
if bitmap[y][x] == 1: |
|
frame.setPixel(xoffs + x, yoffs + y, color) |
|
|
|
def create_init_screen(dimension): |
|
frame = blup.frame.Frame(dimension) |
|
|
|
xoffs = (dimension.size()[0]-len(select_game[0]))//2 |
|
yoffs = (dimension.size()[1]-len(select_game))//2 |
|
color = (0, 255, 0) |
|
copy_bitmap(select_game, frame, color, xoffs, yoffs) |
|
|
|
return frame |
|
|
|
def create_2player_screen(dimension): |
|
frame = blup.frame.Frame(dimension) |
|
|
|
xoffs = (dimension.size()[0]-len(player[0]))//2 |
|
yoffs = 1 |
|
color = (0, 255, 0) |
|
copy_bitmap(player, frame, color, xoffs, yoffs) |
|
|
|
xoffs = (dimension.size()[0]-len(two[0]))//2 |
|
yoffs += 1+len(two) |
|
color = (0, 255, 0) |
|
copy_bitmap(two, frame, color, xoffs, yoffs) |
|
|
|
return frame |
|
|
|
def create_menu_frame(dimension, game): |
|
frame = blup.frame.Frame(dimension) |
|
|
|
xoffs = (dimension.size()[0]-len(arrow_up[0]))//2 |
|
yoffs = 0 |
|
color = (255, 0, 0) |
|
copy_bitmap(arrow_up, frame, color, xoffs, yoffs) |
|
|
|
xoffs = xoffs+len(arrow_up[0])+1 |
|
color = (255, 0, 0) |
|
copy_bitmap(go, frame, color, xoffs, yoffs) |
|
|
|
xoffs = 0 |
|
yoffs = dimension.size()[1]-len(arrow_right) |
|
color = (0, 0, 255) |
|
copy_bitmap(arrow_left, frame, color, xoffs, yoffs) |
|
xoffs = dimension.size()[0]-len(arrow_right[0]) |
|
color = (255, 255, 0) |
|
copy_bitmap(arrow_right, frame, color, xoffs, yoffs) |
|
|
|
xoffs = (dimension.size()[0]-len(game.logo[0]))//2 |
|
yoffs = (dimension.size()[1]-len(game.logo))//2 |
|
color = (0, 255, 255) |
|
copy_bitmap(game.logo, frame, color, xoffs, yoffs) |
|
|
|
return frame |
|
|
|
InputEvent = enum.Enum('InputEvent', ['UP', 'DOWN', 'LEFT', |
|
'RIGHT', 'QUIT', 'STEP_ON']) |
|
|
|
class AbstractInput(): |
|
def __init__(self): |
|
self.player_present = False |
|
pass |
|
|
|
def get_event(self): |
|
return None |
|
|
|
class TestInput(AbstractInput): |
|
def __init__(self): |
|
self.__evt = None |
|
|
|
import pygame |
|
self.__pygame = pygame |
|
self.screen = pygame.display.set_mode((100, 100)) |
|
pygame.display.update() |
|
|
|
self.controls = { |
|
pygame.K_a: InputEvent.LEFT, |
|
pygame.K_d: InputEvent.RIGHT, |
|
pygame.K_w: InputEvent.UP, |
|
pygame.K_s: InputEvent.STEP_ON, |
|
pygame.K_ESCAPE: InputEvent.QUIT, |
|
} |
|
|
|
def get_event(self): |
|
pygame = self.__pygame |
|
for event in pygame.event.get(): |
|
if event.type == pygame.KEYDOWN: |
|
if self.controls.get(event.key, None) == InputEvent.STEP_ON: |
|
self.player_present = True |
|
return self.controls.get(event.key, None) |
|
return None |
|
|
|
class BalanceInput(AbstractInput, threading.Thread): |
|
def __init__(self, balance_util): |
|
self.balance_util = balance_util |
|
self.evt = None |
|
self.lastevt = None |
|
self.player_present = False |
|
self.running = False |
|
threading.Thread.__init__(self, daemon=True) |
|
self.start() |
|
|
|
def run(self): |
|
self.running = True |
|
evt = None |
|
oldevt = None |
|
lastchange = 0 |
|
while self.running: |
|
THRESHOLD = 40 |
|
direction = self.balance_util.get_4dir(THRESHOLD) |
|
MIN_TIMES = { |
|
InputEvent.LEFT: 0.05, |
|
InputEvent.RIGHT: 0.05, |
|
InputEvent.UP: 0.05, |
|
InputEvent.DOWN: 0.05, |
|
} |
|
if self.player_present: |
|
if direction == blup.balance_util.Direction.QUIT: |
|
self.evt = InputEvent.QUIT |
|
self.player_present = False |
|
continue |
|
elif direction == blup.balance_util.Direction.CENTER: |
|
evt = None |
|
elif direction == blup.balance_util.Direction.UP: |
|
evt = InputEvent.UP |
|
elif direction == blup.balance_util.Direction.DOWN: |
|
evt = InputEvent.DOWN |
|
elif direction == blup.balance_util.Direction.RIGHT: |
|
evt = InputEvent.RIGHT |
|
elif direction == blup.balance_util.Direction.LEFT: |
|
evt = InputEvent.LEFT |
|
|
|
if evt != oldevt: |
|
lastchange = time.time() |
|
oldevt = evt |
|
|
|
if time.time() - lastchange < MIN_TIMES.get(evt, 0): |
|
#print('player_id=%d debounce %s' % (self.player_id, evt)) |
|
continue |
|
|
|
if self.lastevt != evt: |
|
self.evt = evt |
|
self.lastevt = evt |
|
#print('player_id=%d event=%s' % (self.player_id, self.evt)) |
|
time.sleep(0.005) |
|
else: |
|
if direction != blup.balance_util.Direction.QUIT: |
|
self.evt = InputEvent.STEP_ON |
|
self.player_present = True |
|
continue |
|
time.sleep(0.05) |
|
|
|
def get_event(self): |
|
evt = self.evt |
|
if self.running: |
|
self.evt = None |
|
return evt |
|
|
|
def start_game(game, players): |
|
print('Starting', game.name, 'for', players, 'player(s)') |
|
game.players = players |
|
arg = ['./'+game.executable] + game.args |
|
subprocess.call(arg) |
|
sys.exit() |
|
|
|
if __name__ == '__main__': |
|
parser = argparse.ArgumentParser(description='Blinkenbunt Game Selection Menu') |
|
parser.add_argument('--pygame', dest='pygame', action='store_true', |
|
help='use pygame as input') |
|
parser.add_argument('--balance', dest='balance', type=str, |
|
metavar='HOST:PORT', help='use balance input') |
|
parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT', |
|
default='e3blp', help='blup output specification') |
|
args = parser.parse_args() |
|
|
|
if args.balance is None and not args.pygame: |
|
print('please specify an input method', file=sys.stderr) |
|
sys.exit(1) |
|
|
|
w = 22 |
|
h = 16 |
|
|
|
out = blup.output.getOutput(args.out) |
|
dim = blup.frame.FrameDimension(w, h, 256, 3) |
|
|
|
if args.pygame: |
|
inp1 = TestInput() |
|
inp2 = TestInput() |
|
elif args.balance is not None: |
|
host, port = args.balance.split(':') |
|
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
|
try: |
|
sock.connect((host, int(port))) |
|
inp1 = BalanceInput(blup.balance_util.BalanceUtil(sock, 0)) |
|
inp2 = BalanceInput(blup.balance_util.BalanceUtil(sock, 1)) |
|
except ConnectionRefusedError: |
|
print('could not connect to balance server', file=sys.stderr) |
|
sys.exit(1) |
|
|
|
while True: |
|
evt = inp1.get_event() |
|
if evt == InputEvent.STEP_ON: |
|
break |
|
elif evt == InputEvent.QUIT: |
|
sys.exit() |
|
time.sleep(0.05) |
|
|
|
init_frame = create_init_screen(dim) |
|
out.sendFrame(init_frame) |
|
time.sleep(1) |
|
games = Game.__subclasses__() |
|
game_idx = 0 |
|
old_idx = -1 |
|
lastrefresh = 0 |
|
while True: |
|
if old_idx != game_idx: |
|
gamecls = games[game_idx] |
|
game = gamecls() |
|
old_idx = game_idx |
|
lastrefresh = 0 |
|
|
|
if time.time() >= lastrefresh+1: |
|
out.sendFrame(create_menu_frame(dim, game)) |
|
lastrefresh = time.time() |
|
|
|
evt = inp1.get_event() |
|
if evt == InputEvent.LEFT: |
|
game_idx -= 1 |
|
if game_idx < 0: |
|
game_idx = len(games)-1 |
|
if evt == InputEvent.RIGHT: |
|
game_idx += 1 |
|
if game_idx >= len(games): |
|
game_idx = 0 |
|
if evt == InputEvent.UP: |
|
game.output = args.out |
|
game.balance = args.balance |
|
game.pygame = args.pygame |
|
break |
|
if evt == InputEvent.QUIT: |
|
sys.exit() |
|
|
|
p2_frame = create_2player_screen(dim) |
|
out.sendFrame(p2_frame) |
|
wait_time = 2 |
|
start = time.time() |
|
while time.time() < start+wait_time: |
|
evt = inp2.get_event() |
|
if inp2.player_present: |
|
inp1.running = False |
|
inp2.running = False |
|
start_game(game, 2) |
|
elif evt == InputEvent.QUIT: |
|
sys.exit() |
|
time.sleep(0.1) |
|
|
|
inp1.running = False |
|
inp2.running = False |
|
start_game(game, 1) |
|
|
|
|