#!/usr/bin/env python3 import sys import random import math import argparse import collections import blup.frame import blup.output import blup.animation import blup.writebml import colorsys WIDTH = 22 HEIGHT = 16 DEPTH = 256 class Point(collections.namedtuple('Point', ['x', 'y'])): def __add__(self, other): return Point(self.x + other.x, self.y + other.y) def __sub__(self, other): return Point(self.x - other.x, self.y - other.y) def __mul__(self, other): if isinstance(other, Point): raise Exception('not implemented') else: return Point(self.x * other, self.y * other) def __truediv__(self, other): if isinstance(other, Point): raise ValueError() else: return self * (1/other) @property def len(self): return math.sqrt(self.x**2 + self.y**2) @property def n(self): n = Point(self.y, -self.x) return n / n.len @property def intp(self): return Point(int(round(self.x)), int(round(self.y))) def convert_color(c): return list(map(lambda x: int(round(x*(DEPTH-1))), c)) def get_random_color(): return colorsys.hsv_to_rgb(random.random(), 1, 1) class Disc: def __init__(self, worldsize, hue): self.worldsize = worldsize self.pos = Point(random.randint(0, worldsize.x - 1), random.randint(0, worldsize.y - 1)) self.hue = hue self.r = 1 self.speed = min(worldsize.x, worldsize.y) / 2 self.done = False def update(self, t, dt): self.r += self.speed * dt if self.r > max(self.worldsize.x, self.worldsize.y): self.done = True def draw(self, frame): color = colorsys.hsv_to_rgb(self.hue, 1, 1) for x in range(self.worldsize.x): for y in range(self.worldsize.y): p = Point(x, y) if (p - self.pos).len < self.r: frame.setPixel(p.x, p.y, convert_color(color)) if __name__ == '__main__': parser = argparse.ArgumentParser(description='Generate animations') parser.add_argument('-d', '--delay', type=int, default=50) parser.add_argument('-t', '--time', type=int, default=15) parser.add_argument('output_file') args = parser.parse_args() dim = blup.frame.FrameDimension(WIDTH, HEIGHT, DEPTH, 3) anim = blup.animation.Animation(dim) anim.tags['description'] = ' '.join(sys.argv) discs = [] t = 0 dt = args.delay / 1000 while t < args.time: t += dt frame = blup.animation.AnimationFrame(dim, args.delay) if len(discs) == 0 or discs[-1].r > min(WIDTH, HEIGHT) / 2: hue = random.random() if len(discs) > 0: l = lambda d: hue - d.hue if d.hue < hue else d.hue - hue while not 0.2 < sorted(map(l, discs))[0] < 0.8: hue = random.random() discs.append(Disc(Point(WIDTH, HEIGHT), hue)) for d in discs: d.update(t, dt) d.draw(frame) if len(discs) > 2 and discs[0].done and discs[1].done: del discs[0] anim.addFrame(frame) blup.writebml.writeBml(anim, args.output_file)