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import sys |
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import ast |
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import time as t |
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import random as r |
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import blup.animation |
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import blup.frame |
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import writebml |
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r.seed() |
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WIDTH = 22 |
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HEIGHT = 16 |
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COLOR_DEPTH = 256 |
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COLORS = 3 |
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DELAY = 300 |
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DEAD = 0 |
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DEADCOLOR = (0,0,0) |
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ALIVE = 1 |
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ALIVECOLOR = (0,255,0) |
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dimension = blup.frame.FrameDimension(WIDTH, HEIGHT, COLOR_DEPTH, COLORS) |
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animation = blup.animation.Animation(dimension) |
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def generateRandomGameBoard(): |
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gameBoard = [] |
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for i in range(HEIGHT): |
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xCoordinates = [] |
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for j in range(WIDTH): |
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xCoordinates.append(r.randint(0, 1)) |
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gameBoard.append(xCoordinates) |
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return gameBoard |
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def get_neighbors(x, y): |
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for rowNumber in range(y-1, y+2): |
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if 0 <= rowNumber < HEIGHT: |
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for colNumber in range(x-1, x+2): |
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if 0 <= colNumber < WIDTH: |
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if not (y==rowNumber and x==colNumber): |
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yield gameBoard[rowNumber][colNumber] |
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if len(sys.argv) == 1: |
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gameBoard = generateRandomGameBoard() |
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gameBoardIsSanitized = True |
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elif len(sys.argv) != 2: |
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print("check args. found "+str(len(sys.argv))) |
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exit() |
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if not gameBoardIsSanitized: |
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gameBoard = ast.literal_eval(sys.argv[1]) |
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if len(gameBoard) != HEIGHT: |
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print("len(gameBoard) != "+str(HEIGHT)+". counted "+str(len(gameBoard))) |
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exit() |
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for i in gameBoard: |
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if len(i) != WIDTH: |
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print("len(rows) != "+str(WIDTH)+". counted "+str(len(i))) |
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exit() |
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for frame in range(500): |
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# construct frame |
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newframe = blup.animation.AnimationFrame(dimension, DELAY) |
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for rowIndex in range(HEIGHT): |
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for colIndex in range(WIDTH): |
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cellStatus = gameBoard[rowIndex][colIndex] |
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if cellStatus == ALIVE: |
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newframe.setPixel(colIndex, rowIndex, ALIVECOLOR) |
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else: |
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newframe.setPixel(colIndex, rowIndex, DEADCOLOR) |
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animation.addFrame(newframe) |
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# calculate next step |
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gameBoardNextStep = [] |
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for rowIndex in range(HEIGHT): |
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newRow = [] |
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for colIndex in range(WIDTH): |
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neighborList = list(get_neighbors(colIndex, rowIndex)) |
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aliveNeighbors = neighborList.count(1) |
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if aliveNeighbors < 2: |
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newRow.append(DEAD) |
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elif aliveNeighbors == 2: |
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newRow.append(gameBoard[rowIndex][colIndex]) |
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elif aliveNeighbors == 3: |
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newRow.append(ALIVE) |
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elif aliveNeighbors >= 4: |
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newRow.append(DEAD) |
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gameBoardNextStep.append(newRow) |
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gameBoard = gameBoardNextStep |
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writebml.writeBml(animation, '/home/pi/animations/gameOfLife.bml') |
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