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allow first player on both boards

balancep0ng-improve-player-joining
Fr3deric 5 years ago
parent
commit
d777e5ec97
  1. 33
      games/balancep0ng.py

33
games/balancep0ng.py

@ -141,25 +141,36 @@ class B4lancePong(object): @@ -141,25 +141,36 @@ class B4lancePong(object):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect(self.__balanceserver)
print('connected!')
balance_util_p1 = blup.balance_util.BalanceUtil(sock, 0)
balance_util_p2 = blup.balance_util.BalanceUtil(sock, 1)
while not balance_util_p1.get_player_ready():
time.sleep(0.1)
bplayers = [
blup.balance_util.BalanceUtil(sock, 0),
blup.balance_util.BalanceUtil(sock, 1)
]
self.__players = []
self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.leftPaddle, balance_util_p1))
while not (bplayers[0].get_player_ready() or
bplayers[1].get_player_ready()):
time.sleep(0.1)
for i in range(5):
frame = mk_logo_frame(self.__dimension, onePlayer)
self.__out.sendFrame(frame)
print('waiting for second player...')
if balance_util_p2.get_player_ready():
self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle,
balance_util_p2))
if (bplayers[0].get_player_ready() and
bplayers[1].get_player_ready()):
break
time.sleep(1)
self.__players = []
for i in [0, 1]:
paddle = self.__playground.leftPaddle if i == 0 else \
self.__playground.rightPaddle
if bplayers[i].get_player_ready():
player = BalanceBoardPlayer(self.__playground, paddle,
bplayers[i])
else:
player = pong.PongBot(self.__playground, paddle, 3)
self.__players.append(player)
frame = mk_logo_frame(self.__dimension, logo)
self.__out.sendFrame(frame)
time.sleep(2)
@ -173,10 +184,6 @@ class B4lancePong(object): @@ -173,10 +184,6 @@ class B4lancePong(object):
self.__out.sendFrame(frame)
time.sleep(1)
if len(self.__players) == 1:
bot = pong.PongBot(self.__playground, self.__playground.rightPaddle, 3)
self.__players.append(bot)
while max(scoreLeft, scoreRight) < __MAX_SCORE__:
winner = self.__playground.play()
if winner is self.__players[0].ownPaddle:

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