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Fixed things in game menu

feature/balanceutils
klonfish 8 years ago committed by klonfish
parent
commit
c40f4d594a
  1. 8
      gamemenu.py

8
gamemenu.py

@ -6,6 +6,8 @@ import enum
import threading import threading
import argparse import argparse
import subprocess import subprocess
import socket
import struct
import blup.frame import blup.frame
import blup.output import blup.output
@ -29,7 +31,7 @@ class Game(object):
if self.pygame: if self.pygame:
args += ['--pygame'] args += ['--pygame']
if self.output is not None: if self.output is not None:
args += ['--output', self.output] args += ['--out', self.output]
return args return args
class PongGame(Game): class PongGame(Game):
@ -257,7 +259,9 @@ class BalanceInput(AbstractInput, threading.Thread):
print('player_id=%d debounce %s' % (self.player_id, evt)) print('player_id=%d debounce %s' % (self.player_id, evt))
continue continue
self.evt = evt if self.lastevent != evt:
self.evt = evt
self.lastevent = evt
print('player_id=%d event=%s' % (self.player_id, self.evt)) print('player_id=%d event=%s' % (self.player_id, self.evt))
else: else:

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