Fr3deric
7 years ago
1 changed files with 114 additions and 0 deletions
@ -0,0 +1,114 @@
@@ -0,0 +1,114 @@
|
||||
#!/usr/bin/env python3 |
||||
|
||||
import sys |
||||
import random |
||||
import math |
||||
import argparse |
||||
import collections |
||||
import blup.frame |
||||
import blup.output |
||||
import blup.animation |
||||
import blup.writebml |
||||
import colorsys |
||||
|
||||
|
||||
WIDTH = 22 |
||||
HEIGHT = 16 |
||||
DEPTH = 256 |
||||
|
||||
|
||||
class Point(collections.namedtuple('Point', ['x', 'y'])): |
||||
def __add__(self, other): |
||||
return Point(self.x + other.x, self.y + other.y) |
||||
def __sub__(self, other): |
||||
return Point(self.x - other.x, self.y - other.y) |
||||
def __mul__(self, other): |
||||
if isinstance(other, Point): |
||||
raise Exception('not implemented') |
||||
else: |
||||
return Point(self.x * other, self.y * other) |
||||
def __truediv__(self, other): |
||||
if isinstance(other, Point): |
||||
raise ValueError() |
||||
else: |
||||
return self * (1/other) |
||||
@property |
||||
def len(self): |
||||
return math.sqrt(self.x**2 + self.y**2) |
||||
@property |
||||
def n(self): |
||||
n = Point(self.y, -self.x) |
||||
return n / n.len |
||||
@property |
||||
def intp(self): |
||||
return Point(int(round(self.x)), int(round(self.y))) |
||||
|
||||
|
||||
def convert_color(c): |
||||
return list(map(lambda x: int(round(x*(DEPTH-1))), c)) |
||||
|
||||
|
||||
def get_random_color(): |
||||
return colorsys.hsv_to_rgb(random.random(), 1, 1) |
||||
|
||||
|
||||
class Disc: |
||||
def __init__(self, worldsize, hue): |
||||
self.worldsize = worldsize |
||||
self.pos = Point(random.randint(0, worldsize.x - 1), |
||||
random.randint(0, worldsize.y - 1)) |
||||
self.hue = hue |
||||
self.r = 1 |
||||
self.speed = min(worldsize.x, worldsize.y) / 2 |
||||
self.done = False |
||||
|
||||
def update(self, t, dt): |
||||
self.r += self.speed * dt |
||||
if self.r > max(self.worldsize.x, self.worldsize.y): |
||||
self.done = True |
||||
|
||||
def draw(self, frame): |
||||
color = colorsys.hsv_to_rgb(self.hue, 1, 1) |
||||
for x in range(self.worldsize.x): |
||||
for y in range(self.worldsize.y): |
||||
p = Point(x, y) |
||||
if (p - self.pos).len < self.r: |
||||
frame.setPixel(p.x, p.y, convert_color(color)) |
||||
|
||||
|
||||
if __name__ == '__main__': |
||||
parser = argparse.ArgumentParser(description='Generate animations') |
||||
parser.add_argument('-d', '--delay', type=int, default=50) |
||||
parser.add_argument('-t', '--time', type=int, default=15) |
||||
parser.add_argument('output_file') |
||||
args = parser.parse_args() |
||||
|
||||
dim = blup.frame.FrameDimension(WIDTH, HEIGHT, DEPTH, 3) |
||||
anim = blup.animation.Animation(dim) |
||||
anim.tags['description'] = ' '.join(sys.argv) |
||||
|
||||
discs = [] |
||||
t = 0 |
||||
dt = args.delay / 1000 |
||||
while t < args.time: |
||||
t += dt |
||||
frame = blup.animation.AnimationFrame(dim, args.delay) |
||||
|
||||
if len(discs) == 0 or discs[-1].r > min(WIDTH, HEIGHT) / 2: |
||||
hue = random.random() |
||||
if len(discs) > 0: |
||||
l = lambda d: hue - d.hue if d.hue < hue else d.hue - hue |
||||
while not 0.2 < sorted(map(l, discs))[0] < 0.8: |
||||
hue = random.random() |
||||
discs.append(Disc(Point(WIDTH, HEIGHT), hue)) |
||||
|
||||
for d in discs: |
||||
d.update(t, dt) |
||||
d.draw(frame) |
||||
|
||||
if len(discs) > 2 and discs[0].done and discs[1].done: |
||||
del discs[0] |
||||
|
||||
anim.addFrame(frame) |
||||
|
||||
blup.writebml.writeBml(anim, args.output_file) |
Loading…
Reference in new issue