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@ -260,7 +260,7 @@ class BalanceTtrsPlayer(TtrsPlayer, threading.Thread): |
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elif direction == blup.balance_util.Direction.UP: |
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elif direction == blup.balance_util.Direction.UP: |
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evt = PlayerEvent.ROTATE |
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evt = PlayerEvent.ROTATE |
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elif direction == blup.balance_util.Direction.DOWN: |
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elif direction == blup.balance_util.Direction.DOWN: |
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evt = PlayerEvent.DOWN |
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evt = PlayerEvent.DROP |
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else: |
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else: |
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evt = None |
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evt = None |
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