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tetris: fixed player event DOWN to DROP

feature/balanceutils
informaniac 7 years ago
parent
commit
90e1c5c9b8
  1. 2
      games/ttrs.py

2
games/ttrs.py

@ -260,7 +260,7 @@ class BalanceTtrsPlayer(TtrsPlayer, threading.Thread): @@ -260,7 +260,7 @@ class BalanceTtrsPlayer(TtrsPlayer, threading.Thread):
elif direction == blup.balance_util.Direction.UP:
evt = PlayerEvent.ROTATE
elif direction == blup.balance_util.Direction.DOWN:
evt = PlayerEvent.DOWN
evt = PlayerEvent.DROP
else:
evt = None

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