|
|
|
@ -1,5 +1,6 @@
@@ -1,5 +1,6 @@
|
|
|
|
|
#!/usr/bin/env python3 |
|
|
|
|
|
|
|
|
|
import socket |
|
|
|
|
import time |
|
|
|
|
import enum |
|
|
|
|
import math |
|
|
|
@ -174,14 +175,72 @@ class Playground():
@@ -174,14 +175,72 @@ class Playground():
|
|
|
|
|
for b in set.union(self.blocks, *[ m.blocks for m in self.minos ]): |
|
|
|
|
frame.setPixel(xpos + int(b.pos.x), ypos + int(b.pos.y), b.color) |
|
|
|
|
|
|
|
|
|
class TtrsPlayer(): |
|
|
|
|
def __init__(self): |
|
|
|
|
self.move = 0 |
|
|
|
|
self.drop = False |
|
|
|
|
self.rotate = False |
|
|
|
|
self.quit = False |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TestTtrsPlayer(TtrsPlayer): |
|
|
|
|
def __init__(self): |
|
|
|
|
self.__move = 0 |
|
|
|
|
self.__drop = False |
|
|
|
|
self.__rotate = False |
|
|
|
|
self.__quit = False |
|
|
|
|
|
|
|
|
|
import pygame |
|
|
|
|
self.__pygame = pygame |
|
|
|
|
self.screen = pygame.display.set_mode((100, 100)) |
|
|
|
|
pygame.display.update() |
|
|
|
|
|
|
|
|
|
def __process_events(self): |
|
|
|
|
pygame = self.__pygame |
|
|
|
|
for event in pygame.event.get(): |
|
|
|
|
if event.type == pygame.KEYDOWN: |
|
|
|
|
if event.key == pygame.K_a: |
|
|
|
|
self.__move = -1 |
|
|
|
|
elif event.key == pygame.K_d: |
|
|
|
|
self.__move = 1 |
|
|
|
|
elif event.key == pygame.K_w: |
|
|
|
|
self.__rotate = True |
|
|
|
|
elif event.key == pygame.K_s: |
|
|
|
|
self.__drop = True |
|
|
|
|
elif event.key == pygame.K_ESCAPE: |
|
|
|
|
self.__quit = True |
|
|
|
|
elif event.type == pygame.KEYUP: |
|
|
|
|
if event.key == pygame.K_a or event.key == pygame.K_d: |
|
|
|
|
self.__move = 0 |
|
|
|
|
elif event.key == pygame.K_w: |
|
|
|
|
self.__rotate = False |
|
|
|
|
elif event.key == pygame.K_s: |
|
|
|
|
self.__drop = False |
|
|
|
|
@property |
|
|
|
|
def move(self): |
|
|
|
|
self.__process_events() |
|
|
|
|
return self.__move |
|
|
|
|
@property |
|
|
|
|
def drop(self): |
|
|
|
|
self.__process_events() |
|
|
|
|
return self.__drop |
|
|
|
|
@property |
|
|
|
|
def rotate(self): |
|
|
|
|
self.__process_events() |
|
|
|
|
return self.__rotate |
|
|
|
|
@property |
|
|
|
|
def quit(self): |
|
|
|
|
self.__process_events() |
|
|
|
|
return self.__quit |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TtrsGame(): |
|
|
|
|
def __init__(self, playground): |
|
|
|
|
def __init__(self, playground, player): |
|
|
|
|
self.playground = playground |
|
|
|
|
self.player = player |
|
|
|
|
self.running = False |
|
|
|
|
self.next_move = 0 |
|
|
|
|
self.rotate = False |
|
|
|
|
self.drop = False |
|
|
|
|
self.tick_callbacks = [] |
|
|
|
|
|
|
|
|
|
def add_tick_callback(self, cb): |
|
|
|
@ -200,23 +259,12 @@ class TtrsGame():
@@ -200,23 +259,12 @@ class TtrsGame():
|
|
|
|
|
while self.running: |
|
|
|
|
for cb in self.tick_callbacks: |
|
|
|
|
cb() |
|
|
|
|
#time.sleep(TICK_TIME) |
|
|
|
|
time.sleep(TICK_TIME) |
|
|
|
|
ticks += 1 |
|
|
|
|
|
|
|
|
|
x = input() |
|
|
|
|
if x == 'a': |
|
|
|
|
self.next_move = -1 |
|
|
|
|
elif x == 'd': |
|
|
|
|
self.next_move = 1 |
|
|
|
|
elif x == 'w': |
|
|
|
|
self.rotate = True |
|
|
|
|
elif x == 's': |
|
|
|
|
self.drop = True |
|
|
|
|
else: |
|
|
|
|
self.drop = False |
|
|
|
|
self.rotate = False |
|
|
|
|
self.next_move = 0 |
|
|
|
|
|
|
|
|
|
if self.player.quit: |
|
|
|
|
self.running = False |
|
|
|
|
break |
|
|
|
|
|
|
|
|
|
if mino is None: |
|
|
|
|
newminocls = random.choice(Tetrimino.__subclasses__()) |
|
|
|
@ -236,7 +284,7 @@ class TtrsGame():
@@ -236,7 +284,7 @@ class TtrsGame():
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ticks - lastfall >= FALL_INTERVAL or self.drop: |
|
|
|
|
if ticks - lastfall >= FALL_INTERVAL or self.player.drop: |
|
|
|
|
lastfall = ticks |
|
|
|
|
try: |
|
|
|
|
mino.move(Point(0, 1)) |
|
|
|
@ -246,22 +294,19 @@ class TtrsGame():
@@ -246,22 +294,19 @@ class TtrsGame():
|
|
|
|
|
self.playground.minos = set() |
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
if ticks - lastmove >= MOVE_INTERVAL and self.next_move != 0: |
|
|
|
|
if ticks - lastmove >= MOVE_INTERVAL and self.player.move != 0: |
|
|
|
|
lastmove = ticks |
|
|
|
|
try: |
|
|
|
|
mino.move(Point(self.next_move, 0)) |
|
|
|
|
mino.move(Point(self.player.move, 0)) |
|
|
|
|
except InvalidMoveError: |
|
|
|
|
pass |
|
|
|
|
self.next_move = 0 |
|
|
|
|
|
|
|
|
|
if self.rotate: |
|
|
|
|
self.rotate = False |
|
|
|
|
if self.player.rotate: |
|
|
|
|
try: |
|
|
|
|
mino.rotate() |
|
|
|
|
except InvalidMoveError: |
|
|
|
|
pass |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -287,7 +332,8 @@ if __name__ == '__main__':
@@ -287,7 +332,8 @@ if __name__ == '__main__':
|
|
|
|
|
pg.paint(frame, 0, 0) |
|
|
|
|
out.sendFrame(frame) |
|
|
|
|
|
|
|
|
|
game = TtrsGame(pg) |
|
|
|
|
player = TestTtrsPlayer() |
|
|
|
|
game = TtrsGame(pg, player) |
|
|
|
|
game.add_tick_callback(repaint) |
|
|
|
|
game.run() |
|
|
|
|
|
|
|
|
|