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@ -117,7 +117,7 @@ class BalanceBoardPlayer(object): |
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class B4lancePong(object): |
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class B4lancePong(object): |
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def __init__(self, out, balanceserver=None, color=True, numplayers=None): |
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def __init__(self, out, balanceserver=None, color=True): |
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self.__playground = None |
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self.__playground = None |
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self.__out = out |
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self.__out = out |
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self.__color = color |
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self.__color = color |
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@ -125,13 +125,21 @@ class B4lancePong(object): |
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self.__balanceserver = ('localhost', 4711) |
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self.__balanceserver = ('localhost', 4711) |
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else: |
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else: |
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self.__balanceserver = balanceserver |
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self.__balanceserver = balanceserver |
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self.__numplayers = numplayers |
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if color: |
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if color: |
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self.__dimension = blup.frame.FrameDimension(22, 16, 256, 3) |
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self.__dimension = blup.frame.FrameDimension(22, 16, 256, 3) |
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else: |
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else: |
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self.__dimension = blup.frame.FrameDimension(18, 8, 2, 1) |
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self.__dimension = blup.frame.FrameDimension(18, 8, 2, 1) |
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def gametickcb(self): |
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for i, p in enumerate(self.__players): |
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if isinstance(p, pong.PongBot): |
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print('bot in game') |
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if (isinstance(p, pong.PongBot) and \ |
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self.__bplayers[i].get_player_ready()): |
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print('second player joined, cancelling current game') |
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self.__playground.cancel() |
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def runGame(self): |
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def runGame(self): |
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print('starting a game...') |
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print('starting a game...') |
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scoreLeft = 0 |
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scoreLeft = 0 |
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@ -143,27 +151,35 @@ class B4lancePong(object): |
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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sock.connect(self.__balanceserver) |
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sock.connect(self.__balanceserver) |
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print('connected!') |
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print('connected!') |
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balance_util_p1 = blup.balance_util.BalanceUtil(sock, 0) |
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self.__bplayers = [ |
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balance_util_p2 = blup.balance_util.BalanceUtil(sock, 1) |
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blup.balance_util.BalanceUtil(sock, 0), |
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while not balance_util_p1.get_player_ready(): |
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blup.balance_util.BalanceUtil(sock, 1) |
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] |
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while not (self.__bplayers[0].get_player_ready() or |
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self.__bplayers[1].get_player_ready()): |
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time.sleep(0.1) |
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time.sleep(0.1) |
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self.__players = [] |
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for i in range(5): |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.leftPaddle, balance_util_p1)) |
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frame = mk_logo_frame(self.__dimension, onePlayer) |
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self.__out.sendFrame(frame) |
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if self.__numplayers == 2: |
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print('waiting for second player...') |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle, balance_util_p2)) |
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if (self.__bplayers[0].get_player_ready() and |
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elif self.__numplayers is None: |
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self.__bplayers[1].get_player_ready()): |
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for i in range(5): |
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break |
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frame = mk_logo_frame(self.__dimension, onePlayer) |
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time.sleep(1) |
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self.__out.sendFrame(frame) |
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print('waiting for second player...') |
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self.__players = [] |
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if balance_util_p2.get_player_ready(): |
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for i in [0, 1]: |
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self.__players.append(BalanceBoardPlayer(self.__playground, self.__playground.rightPaddle, |
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paddle = self.__playground.leftPaddle if i == 0 else \ |
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balance_util_p2)) |
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self.__playground.rightPaddle |
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break |
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if self.__bplayers[i].get_player_ready(): |
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time.sleep(1) |
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player = BalanceBoardPlayer(self.__playground, paddle, |
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self.__bplayers[i]) |
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else: |
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player = pong.PongBot(self.__playground, paddle, 3) |
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self.__players.append(player) |
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frame = mk_logo_frame(self.__dimension, logo) |
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frame = mk_logo_frame(self.__dimension, logo) |
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self.__out.sendFrame(frame) |
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self.__out.sendFrame(frame) |
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@ -178,25 +194,25 @@ class B4lancePong(object): |
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self.__out.sendFrame(frame) |
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self.__out.sendFrame(frame) |
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time.sleep(1) |
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time.sleep(1) |
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if len(self.__players) == 1: |
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self.__playground.addGameTickCallback(self.gametickcb) |
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bot = pong.PongBot(self.__playground, self.__playground.rightPaddle, 3) |
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self.__players.append(bot) |
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while max(scoreLeft, scoreRight) < __MAX_SCORE__: |
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while (max(scoreLeft, scoreRight) < __MAX_SCORE__ and |
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not self.__playground.cancelled): |
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winner = self.__playground.play() |
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winner = self.__playground.play() |
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if winner is self.__players[0].ownPaddle: |
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if winner is self.__playground.leftPaddle: |
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scoreLeft += 1 |
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scoreLeft += 1 |
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else: |
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else: |
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scoreRight += 1 |
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scoreRight += 1 |
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 3000) |
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 3000) |
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for i in range(3): |
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if not self.__playground.cancelled: |
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for i in range(3): |
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frame = blup.frame.Frame(self.__dimension) |
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self.__out.sendFrame(frame) |
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time.sleep(0.5) |
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 500) |
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frame = blup.frame.Frame(self.__dimension) |
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frame = blup.frame.Frame(self.__dimension) |
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self.__out.sendFrame(frame) |
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self.__out.sendFrame(frame) |
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time.sleep(0.5) |
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 500) |
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frame = blup.frame.Frame(self.__dimension) |
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self.__out.sendFrame(frame) |
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self.__playground = None |
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self.__playground = None |
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self.__players = [] |
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self.__players = [] |
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@ -205,8 +221,6 @@ class B4lancePong(object): |
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if __name__ == '__main__': |
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if __name__ == '__main__': |
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parser = argparse.ArgumentParser(description='Blinkenbunt Pong!') |
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parser = argparse.ArgumentParser(description='Blinkenbunt Pong!') |
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parser.add_argument('--players', dest='players', type=int, |
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help='number of players (autodetect if unspecified)') |
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parser.add_argument('--balance', dest='balance', type=str, |
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parser.add_argument('--balance', dest='balance', type=str, |
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metavar='HOST:PORT', help='use balance input') |
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metavar='HOST:PORT', help='use balance input') |
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parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT', |
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parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT', |
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@ -216,7 +230,6 @@ if __name__ == '__main__': |
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out = blup.output.getOutput(args.out) |
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out = blup.output.getOutput(args.out) |
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bhost, bport = args.balance.split(':') |
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bhost, bport = args.balance.split(':') |
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p0ng = B4lancePong(out, balanceserver=(bhost, int(bport)), color=True, |
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p0ng = B4lancePong(out, balanceserver=(bhost, int(bport)), color=True) |
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numplayers=args.players) |
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p0ng.runGame() |
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p0ng.runGame() |
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