Browse Source

Feuerwerk!

feature/balanceutils
Fr3deric 7 years ago
parent
commit
3ebec72f76
  1. 132
      generators/fireworks.py

132
generators/fireworks.py

@ -0,0 +1,132 @@ @@ -0,0 +1,132 @@
#!/usr/bin/env python3
import sys
import argparse
import time
import math
import colorsys
import blup.frame
import blup.output
import blup.animation
import blup.writebml
import numpy as np
import random
WIDTH = 22
HEIGHT = 16
DEPTH = 256
G = np.array([0, 9.81])
class Fireball:
def __init__(self, startpos, startspeed, startcolor, lifetime, t0):
self.startpos, self.startspeed, self.startcolor, self.lifetime = \
startpos, startspeed, startcolor, lifetime
self.t0 = t0
self.pos = startpos
self.color = startcolor
self.dead = False
def update_pos(self, t):
t = t - self.t0
if t > self.lifetime:
self.dead = True
return
self.pos = 0.5 * G * t**2 + self.startspeed * t + self.startpos
self.color = self.startcolor * (1 - t/self.lifetime)
if random.randint(1, 10) > 8:
self.color = np.array([0, 0, 0])
def draw(self, frame):
if not self.dead:
frame.setPixel(int(round(self.pos[0])), int(round(self.pos[1])),
tuple(map(lambda x: int(round(x)), self.color)))
class Rocket:
def __init__(self, startpos, startspeed, explode_height, t0, color):
self.startpos, self.startspeed, self.explode_height, self.t0 = \
startpos, startspeed, explode_height, t0
self.color = color
self.pos = None
self.exploded = False
def update(self, t):
t = t - self.t0
if t < 0 or self.exploded:
return
self.pos = 0.5 * G * t**2 + self.startspeed * t + self.startpos
if self.pos[1] <= self.explode_height:
self.exploded = True
self.color = np.array([0, 0, 0])
def draw(self, frame):
if self.pos is None or self.exploded:
return
frame.setPixel(int(round(self.pos[0])), int(round(self.pos[1])),
tuple(map(lambda x: int(round(x)), self.color)))
def getRandomColor(maxval):
return list(map(lambda x: int(round(x*maxval)), colorsys.hsv_to_rgb(random.random(), 1, 1)))
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='Generate plasma animations')
parser.add_argument('-d', '--delay', type=int, default=50)
parser.add_argument('-n', '--num-rockets', type=int, default=3)
parser.add_argument('output_file')
args = parser.parse_args()
dim = blup.frame.FrameDimension(WIDTH, HEIGHT, DEPTH, 3)
anim = blup.animation.Animation(dim)
anim.tags['description'] = ' '.join(sys.argv)
rockets = []
for i in range(args.num_rockets):
rockets.append(
Rocket(
np.array([random.randint(0, dim.width-1), dim.height-1]),
np.array([random.randint(-8, 8), -20 + random.randint(-2, 2)]),
4 + random.randint(-2, 2),
random.randint(0, 40) / 10,
np.array([dim.depth-1] * 3)
)
)
fbs = []
t = 0
while True:
frame = blup.animation.AnimationFrame(dim, args.delay)
for fb in fbs:
fb.update_pos(t)
try:
fb.draw(frame)
except ValueError:
continue
fbs = list(filter(lambda f: not f.dead, fbs))
for r in rockets:
r.update(t)
try:
r.draw(frame)
except ValueError:
continue
if r.exploded:
color = np.array(getRandomColor(dim.depth-1))
for i in range(random.randint(15, 25)):
v = np.array([
random.choice([-1, 1]) * random.randint(0, 25),
random.choice([-1, 1]) * random.randint(0, 25),
])
fbs.append(Fireball(r.pos, v, color, 1.5 + random.randint(-1, 1), t))
rockets = list(filter(lambda r: not r.exploded, rockets))
anim.addFrame(frame)
if len(rockets) == 0 and len(fbs) == 0:
break
t += args.delay / 1000
blup.writebml.writeBml(anim, args.output_file)
Loading…
Cancel
Save