|
|
|
@ -36,7 +36,11 @@ class Unrath:
@@ -36,7 +36,11 @@ class Unrath:
|
|
|
|
|
shapesize = random.randint(2, 5) |
|
|
|
|
while len(self.shape) < shapesize: |
|
|
|
|
p = random.sample(self.shape, 1)[0] |
|
|
|
|
self.shape.add((p[0]+random.randint(0, 1), p[1]+random.randint(0, 1))) |
|
|
|
|
self.shape.add((p[0]+random.randint(-1, 1), |
|
|
|
|
p[1]+random.randint(-1, 1))) |
|
|
|
|
minx = min(map(lambda p: p[0], self.shape)) |
|
|
|
|
miny = min(map(lambda p: p[1], self.shape)) |
|
|
|
|
self.shape = {(p[0]+abs(minx), p[1]+abs(miny)) for p in self.shape} |
|
|
|
|
self.shapewidth = max(map(lambda p: p[0], self.shape)) |
|
|
|
|
shapeheight = max(map(lambda p: p[1], self.shape)) |
|
|
|
|
|
|
|
|
@ -69,7 +73,7 @@ class Unrath:
@@ -69,7 +73,7 @@ class Unrath:
|
|
|
|
|
else: |
|
|
|
|
slow = unrath |
|
|
|
|
fast = self |
|
|
|
|
slow.speed = fast.speed * 1.1 |
|
|
|
|
slow.speed = fast.speed * (1.1 + random.random()/10) |
|
|
|
|
slow.update(dt, True) |
|
|
|
|
if not collision: |
|
|
|
|
self.pos = newpos |
|
|
|
|