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@ -8,6 +8,7 @@ import argparse
@@ -8,6 +8,7 @@ import argparse
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import subprocess |
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import socket |
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import struct |
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import blup.balance_util |
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import blup.frame |
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import blup.output |
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@ -210,9 +211,8 @@ class TestInput(AbstractInput):
@@ -210,9 +211,8 @@ class TestInput(AbstractInput):
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return None |
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class BalanceInput(AbstractInput, threading.Thread): |
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def __init__(self, addr, player_id): |
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self.addr = addr |
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self.player_id = player_id |
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def __init__(self, balance_util): |
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self.balance_util = balance_util |
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self.evt = None |
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self.lastevt = None |
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self.player_present = False |
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@ -221,27 +221,13 @@ class BalanceInput(AbstractInput, threading.Thread):
@@ -221,27 +221,13 @@ class BalanceInput(AbstractInput, threading.Thread):
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self.start() |
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def run(self): |
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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try: |
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sock.connect(self.addr) |
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except ConnectionRefusedError: |
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print('could not connect to balance server', file=sys.stderr) |
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self.evt = InputEvent.QUIT |
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return |
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self.running = True |
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evt = None |
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oldevt = None |
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lastchange = 0 |
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while self.running: |
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sock.send(b'a') |
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data = sock.recv(4) |
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p0x, p0y, p1x, p1y = struct.unpack('bbbb', data) |
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if self.player_id == 0: |
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xbal, ybal = p0x, p0y |
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elif self.player_id == 1: |
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xbal, ybal = p1x, p1y |
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THRESHOLD = 40 |
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direction = self.balance_util.get_4dir(THRESHOLD) |
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MIN_TIMES = { |
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InputEvent.LEFT: 0.05, |
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InputEvent.RIGHT: 0.05, |
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@ -249,24 +235,21 @@ class BalanceInput(AbstractInput, threading.Thread):
@@ -249,24 +235,21 @@ class BalanceInput(AbstractInput, threading.Thread):
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InputEvent.DOWN: 0.05, |
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} |
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if self.player_present: |
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if xbal == -128 or ybal == -128: |
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if direction == blup.balance_util.Direction.QUIT: |
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self.evt = InputEvent.QUIT |
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self.player_present = False |
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continue |
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if abs(xbal) < THRESHOLD and abs(ybal) < THRESHOLD: |
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elif direction == blup.balance_util.Direction.CENTER: |
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evt = None |
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else: |
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if abs(xbal) < abs(ybal): |
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if ybal > 0: |
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evt = InputEvent.UP |
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else: |
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evt = InputEvent.DOWN |
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else: |
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if xbal > 0: |
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evt = InputEvent.RIGHT |
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else: |
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evt = InputEvent.LEFT |
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elif direction == blup.balance_util.Direction.UP: |
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evt = InputEvent.UP |
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elif direction == blup.balance_util.Direction.DOWN: |
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evt = InputEvent.DOWN |
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elif direction == blup.balance_util.Direction.RIGHT: |
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evt = InputEvent.RIGHT |
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elif direction == blup.balance_util.Direction.LEFT: |
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evt = InputEvent.LEFT |
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if evt != oldevt: |
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lastchange = time.time() |
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oldevt = evt |
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@ -281,7 +264,7 @@ class BalanceInput(AbstractInput, threading.Thread):
@@ -281,7 +264,7 @@ class BalanceInput(AbstractInput, threading.Thread):
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#print('player_id=%d event=%s' % (self.player_id, self.evt)) |
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time.sleep(0.005) |
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else: |
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if xbal != -128 and ybal != -128: |
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if direction != blup.balance_utils.Direction.QUIT: |
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self.evt = InputEvent.STEP_ON |
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self.player_present = True |
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continue |
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@ -325,8 +308,14 @@ if __name__ == '__main__':
@@ -325,8 +308,14 @@ if __name__ == '__main__':
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inp2 = TestInput() |
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elif args.balance is not None: |
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host, port = args.balance.split(':') |
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inp1 = BalanceInput((host, int(port)), 0) |
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inp2 = BalanceInput((host, int(port)), 1) |
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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try: |
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sock.connect((host, int(port))) |
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inp1 = BalanceInput(blup.balance_util.BalanceUtil(sock, 0)) |
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inp2 = BalanceInput(blup.balance_util.BalanceUtil(sock, 1)) |
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except ConnectionRefusedError: |
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print('could not connect to balance server', file=sys.stderr) |
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sys.exit(1) |
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while True: |
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evt = inp1.get_event() |
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