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#!/usr/bin/env python3
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import time
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import argparse
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import threading
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import sys
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import os
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import configparser
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import socket
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import struct
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import blup.balance_util
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import blup.frame
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import blup.output
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import pong
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import subprocess
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logo = [
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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[1,1,1,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
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[1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,1],
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[1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,0],
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[1,1,1,0,1,0,0,1,0,1,0,0,1,0,1,0,1,1],
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[1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1],
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[1,0,0,0,1,1,1,1,0,1,0,0,1,0,0,1,1,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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]
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logo_go = [
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,0,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0],
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[0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0],
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[0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0],
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[0,0,0,0,1,0,1,1,0,1,0,0,1,0,0,0,0,0],
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[0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0],
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[0,0,0,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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]
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onePlayer = [
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,1,1,0,0,1,1,1,1,0,0,0,1,1,1,0,0],
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[0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0],
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[0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0],
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[0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,0,0,0],
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[0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,1,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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]
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__MAX_SCORE__ = 5
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def mk_logo_frame(dimension, logo):
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frame = blup.frame.Frame(dimension)
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color = pong.getRandomColor(dimension.depth - 1)
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xoffs = (dimension.width - len(logo[0])) // 2
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yoffs = (dimension.height - len(logo)) // 2
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for x in range(len(logo[0])):
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for y in range(len(logo)):
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if logo[y][x] == 1:
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frame.setPixel(xoffs + x, yoffs + y, color)
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return frame
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def convertPixels(dimension, pixels, invert=False):
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p = []
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maxval = dimension.depth - 1
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color = pong.getRandomColor(maxval)
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for i in range(len(pixels)):
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row = []
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for j in range(len(pixels[i])):
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if pixels[i][j] == (1 if not invert else 0):
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row.append(color)
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else:
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row.append((0,0,0))
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p.append(row)
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return p
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class BalanceBoardPlayer(object):
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def __init__(self, playground, own_paddle, balance_util):
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self.__playground = playground
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self.__ownPaddle = own_paddle
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self.__ready = False
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self.__playground.addGameTickCallback(self.gametickcb)
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self.__balance_util = balance_util
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@property
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def ownPaddle(self):
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return self.__ownPaddle
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@property
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def ready(self):
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return true
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def gametickcb(self):
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bal = self.__balance_util.get_raw_2dir_y()
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if bal == -128:
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print("player %d has quit" % self.__balance_util.player_id)
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self.__balance_util.socket.close()
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sys.exit(1)
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bal = -bal
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MAX_AMPLITUDE = 65
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if bal < -MAX_AMPLITUDE:
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bal = -MAX_AMPLITUDE
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elif bal > MAX_AMPLITUDE:
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bal = MAX_AMPLITUDE
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bal += MAX_AMPLITUDE
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pos = int((bal / (2 * MAX_AMPLITUDE)) * self.__playground.height)
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print("player %d pos=%d" % (self.__balance_util.player_id, pos))
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if self.__ownPaddle.ypos > pos:
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self.__ownPaddle.nextMoveUp()
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elif self.__ownPaddle.ypos < pos:
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self.__ownPaddle.nextMoveDown()
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class B4lancePong(object):
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def __init__(self, out, balanceserver=None, color=True):
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self.__playground = None
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self.__out = out
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self.__color = color
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if balanceserver is None:
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self.__balanceserver = ('localhost', 4711)
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else:
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self.__balanceserver = balanceserver
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if color:
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self.__dimension = blup.frame.FrameDimension(22, 16, 256, 3)
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else:
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self.__dimension = blup.frame.FrameDimension(18, 8, 2, 1)
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def runGame(self):
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print('starting a game...')
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scoreLeft = 0
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scoreRight = 0
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self.__playground = pong.Playground(self.__dimension.width, self.__dimension.height, 5)
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pp = pong.PlaygroundPainter(out, self.__dimension, self.__playground)
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.connect(self.__balanceserver)
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print('connected!')
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bplayers = [
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blup.balance_util.BalanceUtil(sock, 0),
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blup.balance_util.BalanceUtil(sock, 1)
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]
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while not (bplayers[0].get_player_ready() or
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bplayers[1].get_player_ready()):
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time.sleep(0.1)
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for i in range(5):
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frame = mk_logo_frame(self.__dimension, onePlayer)
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self.__out.sendFrame(frame)
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print('waiting for second player...')
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if (bplayers[0].get_player_ready() and
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bplayers[1].get_player_ready()):
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break
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time.sleep(1)
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self.__players = []
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for i in [0, 1]:
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paddle = self.__playground.leftPaddle if i == 0 else \
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self.__playground.rightPaddle
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if bplayers[i].get_player_ready():
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player = BalanceBoardPlayer(self.__playground, paddle,
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bplayers[i])
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else:
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player = pong.PongBot(self.__playground, paddle, 3)
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self.__players.append(player)
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frame = mk_logo_frame(self.__dimension, logo)
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self.__out.sendFrame(frame)
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time.sleep(2)
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#def blib(obj):
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# if isinstance(obj, pong.Paddle):
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# subprocess.Popen(['mplayer','pongblib1.wav'])
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#self.__playground.ball.addHitCallback(blib)
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frame = mk_logo_frame(self.__dimension, logo_go)
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self.__out.sendFrame(frame)
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time.sleep(1)
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while max(scoreLeft, scoreRight) < __MAX_SCORE__:
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winner = self.__playground.play()
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if winner is self.__players[0].ownPaddle:
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scoreLeft += 1
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else:
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scoreRight += 1
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 3000)
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for i in range(3):
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frame = blup.frame.Frame(self.__dimension)
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self.__out.sendFrame(frame)
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time.sleep(0.5)
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pong.displayScore(self.__out, self.__dimension, scoreLeft, scoreRight, 500)
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frame = blup.frame.Frame(self.__dimension)
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self.__out.sendFrame(frame)
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self.__playground = None
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self.__players = []
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sock.close()
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(description='Blinkenbunt Pong!')
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parser.add_argument('--balance', dest='balance', type=str,
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metavar='HOST:PORT', help='use balance input')
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parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT',
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default='e3blp', help='blup output specification')
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args = parser.parse_args()
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out = blup.output.getOutput(args.out)
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bhost, bport = args.balance.split(':')
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p0ng = B4lancePong(out, balanceserver=(bhost, int(bport)), color=True)
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p0ng.runGame()
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