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#!/usr/bin/python3
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import sys
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import time
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import enum
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import threading
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import argparse
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import subprocess
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import socket
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import struct
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import blup.frame
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import blup.output
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class Game(object):
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def __init__(self):
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self.balance = None
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self.pygame = False
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self.output = None
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pass
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@property
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def logo(self):
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return self._logo
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@property
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def args(self):
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args = []
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args += ['--players', str(self.players)]
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if self.balance is not None:
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args += ['--balance', self.balance]
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if self.pygame:
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args += ['--pygame']
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if self.output is not None:
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args += ['--out', self.output]
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return args
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class PongGame(Game):
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def __init__(self):
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self.name = 'Pong'
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self.executable = 'balancep0ng.py'
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self.players = 0
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self._logo = [
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[1,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,1,0],
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[1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,0,0,0],
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[1,1,0,0,1,0,0,1,0,1,0,1,1,0,1,0,1,1],
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[1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1],
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[1,0,0,0,0,1,1,0,0,1,0,0,1,0,0,1,1,0],
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]
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class TetrisGame(Game):
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def __init__(self):
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self.name = 'Tetris'
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self.executable = 'ttrs.py'
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self.players = 0
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self._logo = [
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[1,1,1,0,1,1,0,1,1,1,0,1,1,0,0,1,0,0,1,1],
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[0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,1,0,0],
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[0,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0],
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[0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1],
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[0,1,0,0,1,1,0,0,1,0,0,1,0,1,0,1,0,1,1,0],
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]
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arrow_up = [
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[0,0,1,0,0],
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[0,1,1,1,0],
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[1,1,1,1,1],
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]
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arrow_down = list(reversed(arrow_up))
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arrow_left = [
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[0,0,1],
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[0,1,1],
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[1,1,1],
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[0,1,1],
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[0,0,1],
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]
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arrow_right = [list(reversed(x)) for x in arrow_left]
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go = [
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[0,1,0,0,0,1,0],
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[1,0,0,0,1,0,1],
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[1,0,1,0,1,0,1],
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[0,1,0,0,0,1,0],
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]
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select_game = [
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[0,1,1,0,1,1,0,1,0,0,1,1,0,1,1,0,1,1,1],
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[1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0],
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[0,1,0,0,1,1,0,1,0,0,1,1,0,1,0,0,0,1,0],
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[0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0],
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[1,1,0,0,1,1,0,1,1,0,1,1,0,1,1,0,0,1,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0],
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[0,1,0,0,0,0,1,0,1,0,1,1,0,1,1,0,1,0,0],
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[0,1,0,1,1,0,1,1,1,0,1,0,1,0,1,0,1,1,0],
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[0,1,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0],
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[0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,0,1,1,0],
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]
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player = [
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[1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,0],
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[1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,0,1,0,1],
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[1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,0,1,1,0],
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[1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1],
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[1,0,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,0,1,0,1],
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]
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two = [
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[0,1,1,1,0,0,0,1,1,0],
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[1,0,0,0,1,0,1,0,0,1],
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[0,0,0,1,0,0,0,0,1,0],
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[0,0,1,0,0,0,0,1,0,0],
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[0,1,0,0,0,0,0,0,0,0],
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[1,1,1,1,1,0,0,1,0,0],
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]
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def copy_bitmap(bitmap, frame, color, xoffs=0, yoffs=0):
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for x in range(len(bitmap[0])):
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for y in range(len(bitmap)):
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if bitmap[y][x] == 1:
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frame.setPixel(xoffs + x, yoffs + y, color)
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def create_init_screen(dimension):
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frame = blup.frame.Frame(dimension)
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xoffs = (dimension.size()[0]-len(select_game[0]))//2
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yoffs = (dimension.size()[1]-len(select_game))//2
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color = (0, 255, 0)
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copy_bitmap(select_game, frame, color, xoffs, yoffs)
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return frame
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def create_2player_screen(dimension):
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frame = blup.frame.Frame(dimension)
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xoffs = (dimension.size()[0]-len(player[0]))//2
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yoffs = 1
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color = (0, 255, 0)
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copy_bitmap(player, frame, color, xoffs, yoffs)
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xoffs = (dimension.size()[0]-len(two[0]))//2
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yoffs += 1+len(two)
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color = (0, 255, 0)
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copy_bitmap(two, frame, color, xoffs, yoffs)
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return frame
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def create_menu_frame(dimension, game):
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frame = blup.frame.Frame(dimension)
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xoffs = (dimension.size()[0]-len(arrow_up[0]))//2
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yoffs = 0
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color = (255, 0, 0)
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copy_bitmap(arrow_up, frame, color, xoffs, yoffs)
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xoffs = xoffs+len(arrow_up[0])+1
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color = (255, 0, 0)
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copy_bitmap(go, frame, color, xoffs, yoffs)
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xoffs = 0
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yoffs = dimension.size()[1]-len(arrow_right)
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color = (0, 0, 255)
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copy_bitmap(arrow_left, frame, color, xoffs, yoffs)
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xoffs = dimension.size()[0]-len(arrow_right[0])
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color = (255, 255, 0)
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copy_bitmap(arrow_right, frame, color, xoffs, yoffs)
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xoffs = (dimension.size()[0]-len(game.logo[0]))//2
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yoffs = (dimension.size()[1]-len(game.logo))//2
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color = (0, 255, 255)
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copy_bitmap(game.logo, frame, color, xoffs, yoffs)
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return frame
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InputEvent = enum.Enum('InputEvent', ['UP', 'DOWN', 'LEFT',
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'RIGHT', 'QUIT', 'STEP_ON'])
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class AbstractInput():
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def __init__(self):
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self.player_present = False
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pass
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def get_event(self):
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return None
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class TestInput(AbstractInput):
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def __init__(self):
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self.__evt = None
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import pygame
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self.__pygame = pygame
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self.screen = pygame.display.set_mode((100, 100))
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pygame.display.update()
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self.controls = {
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pygame.K_a: InputEvent.LEFT,
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pygame.K_d: InputEvent.RIGHT,
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pygame.K_w: InputEvent.UP,
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pygame.K_s: InputEvent.STEP_ON,
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pygame.K_ESCAPE: InputEvent.QUIT,
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}
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def get_event(self):
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pygame = self.__pygame
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if self.control.get(event.key, None) == InputEvent.STEP_ON:
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self.player_present = True
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return self.controls.get(event.key, None)
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return None
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class BalanceInput(AbstractInput, threading.Thread):
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def __init__(self, addr, player_id):
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self.addr = addr
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self.player_id = player_id
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self.evt = None
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self.lastevt = None
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self.player_present = False
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self.running = False
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threading.Thread.__init__(self, daemon=True)
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self.start()
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def run(self):
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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try:
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sock.connect(self.addr)
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except ConnectionRefusedError:
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print('could not connect to balance server', file=sys.stderr)
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self.evt = InputEvent.QUIT
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return
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self.running = True
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evt = None
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oldevt = None
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lastchange = 0
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while self.running:
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sock.send(b'a')
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data = sock.recv(4)
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p0x, p0y, p1x, p1y = struct.unpack('bbbb', data)
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if self.player_id == 0:
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xbal, ybal = p0x, p0y
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elif self.player_id == 1:
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xbal, ybal = p1x, p1y
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THRESHOLD = 40
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MIN_TIMES = {
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InputEvent.LEFT: 0.05,
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InputEvent.RIGHT: 0.05,
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InputEvent.UP: 0.05,
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InputEvent.DOWN: 0.05,
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}
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if self.player_present:
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if xbal == -128 or ybal == -128:
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self.evt = InputEvent.QUIT
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self.player_present = False
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continue
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if abs(xbal) < THRESHOLD and abs(ybal) < THRESHOLD:
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evt = None
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else:
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if abs(xbal) < abs(ybal):
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if ybal > 0:
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evt = InputEvent.UP
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else:
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evt = InputEvent.DOWN
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else:
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if xbal > 0:
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evt = InputEvent.RIGHT
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else:
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evt = InputEvent.LEFT
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if evt != oldevt:
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lastchange = time.time()
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oldevt = evt
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if time.time() - lastchange < MIN_TIMES.get(evt, 0):
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#print('player_id=%d debounce %s' % (self.player_id, evt))
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continue
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if self.lastevt != evt:
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self.evt = evt
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self.lastevt = evt
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#print('player_id=%d event=%s' % (self.player_id, self.evt))
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time.sleep(0.005)
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else:
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if xbal != -128 and ybal != -128:
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self.evt = InputEvent.STEP_ON
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self.player_present = True
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continue
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time.sleep(0.05)
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def get_event(self):
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evt = self.evt
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if self.running:
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self.evt = None
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return evt
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def start_game(game, players):
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print('Starting', game.name, 'for', players, 'player(s)')
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game.players = players
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arg = ['./'+game.executable] + game.args
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subprocess.call(arg)
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sys.exit()
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(description='Blinkenbunt Game Selection Menu')
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parser.add_argument('--pygame', dest='pygame', action='store_true',
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help='use pygame as input')
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parser.add_argument('--balance', dest='balance', type=str,
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metavar='HOST:PORT', help='use balance input')
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parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT',
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default='e3blp', help='blup output specification')
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args = parser.parse_args()
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if args.balance is None and not args.pygame:
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print('please specify an input method', file=sys.stderr)
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sys.exit(1)
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w = 22
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h = 16
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out = blup.output.getOutput(args.out)
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dim = blup.frame.FrameDimension(w, h, 256, 3)
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if args.pygame:
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inp1 = TestInput()
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inp2 = TestInput()
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elif args.balance is not None:
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host, port = args.balance.split(':')
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inp1 = BalanceInput((host, int(port)), 0)
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inp2 = BalanceInput((host, int(port)), 1)
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while True:
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evt = inp1.get_event()
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if evt == InputEvent.STEP_ON:
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break
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elif evt == InputEvent.QUIT:
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sys.exit()
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time.sleep(0.05)
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init_frame = create_init_screen(dim)
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out.sendFrame(init_frame)
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time.sleep(1)
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games = Game.__subclasses__()
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game_idx = 0
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old_idx = -1
|
|
|
|
while True:
|
|
|
|
if old_idx != game_idx:
|
|
|
|
gamecls = games[game_idx]
|
|
|
|
game = gamecls()
|
|
|
|
out.sendFrame(create_menu_frame(dim, game))
|
|
|
|
old_idx = game_idx
|
|
|
|
|
|
|
|
evt = inp1.get_event()
|
|
|
|
if evt == InputEvent.LEFT:
|
|
|
|
game_idx -= 1
|
|
|
|
if game_idx < 0:
|
|
|
|
game_idx = len(games)-1
|
|
|
|
if evt == InputEvent.RIGHT:
|
|
|
|
game_idx += 1
|
|
|
|
if game_idx >= len(games):
|
|
|
|
game_idx = 0
|
|
|
|
if evt == InputEvent.UP:
|
|
|
|
game.output = args.out
|
|
|
|
game.balance = args.balance
|
|
|
|
game.pygame = args.pygame
|
|
|
|
break
|
|
|
|
if evt == InputEvent.QUIT:
|
|
|
|
sys.exit()
|
|
|
|
|
|
|
|
p2_frame = create_2player_screen(dim)
|
|
|
|
out.sendFrame(p2_frame)
|
|
|
|
wait_time = 2
|
|
|
|
start = time.time()
|
|
|
|
while time.time() < start+wait_time:
|
|
|
|
evt = inp2.get_event()
|
|
|
|
if inp2.player_present:
|
|
|
|
inp1.running = False
|
|
|
|
inp2.running = False
|
|
|
|
start_game(game, 2)
|
|
|
|
elif evt == InputEvent.QUIT:
|
|
|
|
sys.exit()
|
|
|
|
time.sleep(0.1)
|
|
|
|
|
|
|
|
inp1.running = False
|
|
|
|
inp2.running = False
|
|
|
|
start_game(game, 1)
|
|
|
|
|