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141 lines
4.2 KiB
141 lines
4.2 KiB
7 years ago
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#!/usr/bin/env python3
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import sys
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import random
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import math
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import argparse
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import collections
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import blup.frame
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import blup.output
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import blup.animation
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import blup.writebml
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import colorsys
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WIDTH = 22
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HEIGHT = 16
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DEPTH = 256
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class Point(collections.namedtuple('Point', ['x', 'y'])):
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def __add__(self, other):
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return Point(self.x + other.x, self.y + other.y)
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def __sub__(self, other):
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return Point(self.x - other.x, self.y - other.y)
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def __mul__(self, other):
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if isinstance(other, Point):
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raise Exception('not implemented')
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else:
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return Point(self.x * other, self.y * other)
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def __truediv__(self, other):
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if isinstance(other, Point):
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raise ValueError()
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else:
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return self * (1/other)
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@property
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def len(self):
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return math.sqrt(self.x**2 + self.y**2)
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@property
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def n(self):
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n = Point(self.y, -self.x)
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return n / n.len
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@property
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def intp(self):
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return Point(int(round(self.x)), int(round(self.y)))
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def convert_color(c):
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return list(map(lambda x: int(round(x*(DEPTH-1))), c))
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def get_random_color():
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return colorsys.hsv_to_rgb(random.random(), 0.5 + random.random() / 2, 1)
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class BlinkingCheckerboard:
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def __init__(self, size, fieldsize, h, num_fields, rounds):
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self.size, self.fieldsize, self.h, self.num_fields, self.rounds = \
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size, fieldsize, h, num_fields, rounds
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self.roundtime = 0.5
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self.fieldpoints = [
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Point(random.randint(0, WIDTH-1), random.randint(0, HEIGHT-1))
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]
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xm = self.fieldpoints[-1].x % (fieldsize * 2)
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ym = self.fieldpoints[-1].y % (fieldsize * 2)
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while len(self.fieldpoints) < self.num_fields:
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p = random.choice(self.fieldpoints)
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o = Point(random.randint(-2, 2), random.randint(-2, 2))
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if abs(o.x) + abs(o.y) != 2:
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continue
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p += o * fieldsize
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if p.x < 0 or p.y < 0 or p.x >= size.x or p.y > size.y:
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continue
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if p not in self.fieldpoints:
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self.fieldpoints.append(p)
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self.done = False
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def update(self, t, dt):
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r = t / self.roundtime
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if r >= self.rounds + 1:
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self.done = True
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self.fieldvals = [0] * self.num_fields
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else:
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self.fieldvals = []
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for i in range(self.num_fields):
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offs = i / (self.num_fields - 1) * 2 * math.pi
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pos = 2 * math.pi * r
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self.fieldvals.append(max(math.sin(offs + pos), 0))
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if r > self.rounds and r < self.rounds + 1:
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if self.fieldvals[-1] < 0.01:
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self.fieldvals[-1] = 0
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def draw(self, frame):
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for i, f in enumerate(self.fieldpoints):
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color = colorsys.hsv_to_rgb(self.h, 1, self.fieldvals[i])
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for x in range(self.fieldsize):
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for y in range(self.fieldsize):
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try:
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p = f + Point(x, y)
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frame.setPixel(p.x, p.y, convert_color(color))
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except ValueError:
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pass
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(description='Generate animations')
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parser.add_argument('-d', '--delay', type=int, default=50)
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parser.add_argument('-t', '--time', type=int, default=15)
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parser.add_argument('output_file')
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args = parser.parse_args()
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dim = blup.frame.FrameDimension(WIDTH, HEIGHT, DEPTH, 3)
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anim = blup.animation.Animation(dim)
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anim.tags['description'] = ' '.join(sys.argv)
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t = 0
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dt = args.delay / 1000
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tt = 0
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bc = None
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while t < args.time or not bc.done:
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t += dt
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tt += dt
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frame = blup.animation.AnimationFrame(dim, args.delay)
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if (bc is None or bc.done) and t < args.time:
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tt = 0
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bc = BlinkingCheckerboard(
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Point(WIDTH, HEIGHT),
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2,
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random.random(),
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random.randint(13, 23),
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random.randint(3, 5)
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)
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bc.update(tt, dt)
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bc.draw(frame)
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anim.addFrame(frame)
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blup.writebml.writeBml(anim, args.output_file)
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