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#!/usr/bin/env python3
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import colorsys
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import random
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import blup.frame
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import blup.output
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import blup.animation
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# thanks to
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# http://quiteuseful.co.uk/post/96424751/beautiful-algorithms-1-fire-part-2
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dim = blup.frame.FrameDimension(22,16,256,3)
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anim = blup.animation.Animation(dim)
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def getRandomColor(maxval):
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return list(map(lambda x: int(round(x*maxval)), colorsys.hsv_to_rgb(random.random() % 0.16666666, 1, 1)))
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def colorAvg(colors):
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r = 0
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g = 0
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b = 0
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for c in colors:
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r += c[0]
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g += c[1]
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b += c[2]
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avg = (r,g,b)
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avg = list(map(lambda x: int(round(x / (len(colors) * 1.0))), avg))
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return avg
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for i in range(100):
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randRow = [ getRandomColor(dim.depth - 1) for i in range(dim.width) ]
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print(randRow)
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f = blup.animation.AnimationFrame(dim, 60)
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for y in range(dim.height - 1, -1, -1):
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for x in range(dim.width):
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colors = []
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if x >=1 :
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colors.append(f.getPixel(x-1,y))
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if x < dim.width - 1:
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pass
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colors.append(f.getPixel(x+1,y))
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if y < dim.height - 1:
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colors.append(f.getPixel(x, y+1))
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else:
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#colors.append(randRow[y])
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colors.append(getRandomColor(dim.depth - 1))
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#colors = [randRow[x]]
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c = colorAvg(colors)
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f.setPixel(x, y, c)
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anim.addFrame(f)
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#out = blup.output.getOutput('e3blp:bbunt:4242')
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out = blup.output.getOutput('colorfulshell')
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player = blup.animation.AnimationPlayer()
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player.play(anim, out)
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