|
|
|
#!/usr/bin/env python3
|
|
|
|
|
|
|
|
import argparse
|
|
|
|
import sys
|
|
|
|
import socket
|
|
|
|
import struct
|
|
|
|
import time
|
|
|
|
import enum
|
|
|
|
import math
|
|
|
|
import collections
|
|
|
|
import blup.frame
|
|
|
|
import blup.output
|
|
|
|
import random
|
|
|
|
import threading
|
|
|
|
|
|
|
|
|
|
|
|
class InvalidMoveError(Exception):
|
|
|
|
pass
|
|
|
|
|
|
|
|
class Point(collections.namedtuple('Point', ['x', 'y'])):
|
|
|
|
__slots__ = ()
|
|
|
|
|
|
|
|
def __add__(self, other):
|
|
|
|
return Point(self.x + other.x, self.y + other.y)
|
|
|
|
|
|
|
|
def floored(self):
|
|
|
|
return Point(math.floor(self.x), math.floor(self.y))
|
|
|
|
|
|
|
|
Block = collections.namedtuple('Block', ['pos', 'color'])
|
|
|
|
|
|
|
|
|
|
|
|
class Tetrimino():
|
|
|
|
def __init__(self, shape, playground, pos):
|
|
|
|
self.shape = shape
|
|
|
|
self.playground = playground
|
|
|
|
self.pos = pos
|
|
|
|
|
|
|
|
@property
|
|
|
|
def width(self):
|
|
|
|
x = list(map(lambda s: s.pos.x, self.shape))
|
|
|
|
return max(x) - min(x)
|
|
|
|
|
|
|
|
@property
|
|
|
|
def height(self):
|
|
|
|
y = list(map(lambda s: s.pos.y, self.shape))
|
|
|
|
return max(y) - min(y)
|
|
|
|
|
|
|
|
@property
|
|
|
|
def blocks(self):
|
|
|
|
ret = { Block((self.pos + b.pos).floored(), b.color) for b in
|
|
|
|
self.shape }
|
|
|
|
return ret
|
|
|
|
|
|
|
|
def __calc_points(self, pos=None, shape=None):
|
|
|
|
if pos is None:
|
|
|
|
pos = self.pos
|
|
|
|
if shape is None:
|
|
|
|
shape = self.shape
|
|
|
|
return { (pos + b.pos).floored() for b in shape }
|
|
|
|
|
|
|
|
@property
|
|
|
|
def points(self):
|
|
|
|
return self.__calc_points()
|
|
|
|
|
|
|
|
def __check_collision(self, newpoints):
|
|
|
|
#if not self.playground.contains_points(newpoints):
|
|
|
|
# raise InvalidMoveError('out of playground bounds')
|
|
|
|
#print(self.playground.block_points)
|
|
|
|
#print(self.playground.blocks)
|
|
|
|
#print('new', newpoints)
|
|
|
|
for newp in newpoints:
|
|
|
|
if ( newp.x >= self.playground.width or newp.x < 0 or
|
|
|
|
newp.y >= self.playground.height):
|
|
|
|
raise InvalidMoveError('out of playground bounds')
|
|
|
|
if not self.playground.block_points.isdisjoint(newpoints):
|
|
|
|
raise InvalidMoveError('new position already occupied')
|
|
|
|
other_mino_points = self.playground.mino_points - self.points
|
|
|
|
if not other_mino_points.isdisjoint(newpoints):
|
|
|
|
raise InvalidMoveError('other Tetrimino at new position')
|
|
|
|
|
|
|
|
def rotate(self, ccw=False):
|
|
|
|
if ccw:
|
|
|
|
transform = lambda s: Block(Point(s.pos.y, -s.pos.x), s.color)
|
|
|
|
else:
|
|
|
|
transform = lambda s: Block(Point(-s.pos.y, s.pos.x), s.color)
|
|
|
|
newshape = set(map(transform, self.shape))
|
|
|
|
newpoints = self.__calc_points(shape=newshape)
|
|
|
|
self.__check_collision(newpoints)
|
|
|
|
self.shape = newshape
|
|
|
|
|
|
|
|
def move(self, m):
|
|
|
|
newpos = self.pos + m
|
|
|
|
newpoints = self.__calc_points(pos=newpos)
|
|
|
|
self.__check_collision(newpoints)
|
|
|
|
self.pos = newpos
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TetriL(Tetrimino):
|
|
|
|
def __init__(self, playground, pos):
|
|
|
|
color = (255,165,0)
|
|
|
|
points = [(-1, 1), (-1, 0), (0, 0), (1, 0)]
|
|
|
|
shape = { Block(Point(x, y), color) for (x, y) in points }
|
|
|
|
Tetrimino.__init__(self, shape, playground, pos)
|
|
|
|
|
|
|
|
|
|
|
|
class TetriJ(Tetrimino):
|
|
|
|
def __init__(self, playground, pos):
|
|
|
|
color = (0,0,255)
|
|
|
|
points = [(-1, 0), (0, 0), (1, 0), (1, 1)]
|
|
|
|
shape = { Block(Point(x, y), color) for (x, y) in points }
|
|
|
|
Tetrimino.__init__(self, shape, playground, pos)
|
|
|
|
|
|
|
|
|
|
|
|
class TetriI(Tetrimino):
|
|
|
|
def __init__(self, playground, pos):
|
|
|
|
color = (0,255,255)
|
|
|
|
points = {(1.5, -0.5), (0.5, -0.5), (-0.5, -0.5), (-1.5, -0.5)}
|
|
|
|
shape = { Block(Point(x, y), color) for (x, y) in points }
|
|
|
|
Tetrimino.__init__(self, shape, playground, pos)
|
|
|
|
|
|
|
|
|
|
|
|
class TetriO(Tetrimino):
|
|
|
|
def __init__(self, playground, pos):
|
|
|
|
color = (255,255,0)
|
|
|
|
points = {(-0.5, -0.5), (-0.5, 0.5), (0.5, -0.5), (0.5, 0.5)}
|
|
|
|
shape = { Block(Point(x, y), color) for (x, y) in points }
|
|
|
|
Tetrimino.__init__(self, shape, playground, pos)
|
|
|
|
|
|
|
|
|
|
|
|
class TetriS(Tetrimino):
|
|
|
|
def __init__(self, playground, pos):
|
|
|
|
color = (128,255,0)
|
|
|
|
points = {(-1, 0), (0, 0), (0, -1), (1, -1)}
|
|
|
|
shape = { Block(Point(x, y), color) for (x, y) in points }
|
|
|
|
Tetrimino.__init__(self, shape, playground, pos)
|
|
|
|
|
|
|
|
|
|
|
|
class TetriZ(Tetrimino):
|
|
|
|
def __init__(self, playground, pos):
|
|
|
|
color = (255,0,0)
|
|
|
|
points = {(-1, 0), (0, 0), (0, 1), (1, 1)}
|
|
|
|
shape = { Block(Point(x, y), color) for (x, y) in points }
|
|
|
|
Tetrimino.__init__(self, shape, playground, pos)
|
|
|
|
|
|
|
|
|
|
|
|
class TetriT(Tetrimino):
|
|
|
|
def __init__(self, playground, pos):
|
|
|
|
color = (128,0,128)
|
|
|
|
points = {(-1, 0), (0, 0), (1, 0), (0, 1)}
|
|
|
|
shape = { Block(Point(x, y), color) for (x, y) in points }
|
|
|
|
Tetrimino.__init__(self, shape, playground, pos)
|
|
|
|
|
|
|
|
|
|
|
|
class Playground():
|
|
|
|
def __init__(self, width=10, height=22):
|
|
|
|
self.width = width
|
|
|
|
self.height = height
|
|
|
|
self.blocks = set()
|
|
|
|
self.minos = set()
|
|
|
|
|
|
|
|
@property
|
|
|
|
def block_points(self):
|
|
|
|
return set([ b.pos for b in self.blocks ])
|
|
|
|
|
|
|
|
@property
|
|
|
|
def mino_points(self):
|
|
|
|
return set.union(set(), *[ m.points for m in self.minos ])
|
|
|
|
|
|
|
|
def contains_points(self, points):
|
|
|
|
for p in points:
|
|
|
|
if p.x >= self.width or p.y >= self.height or p.x < 0 or p.y < 0:
|
|
|
|
return False
|
|
|
|
return True
|
|
|
|
|
|
|
|
def paint(self, frame, xpos, ypos):
|
|
|
|
for x in range(self.width):
|
|
|
|
for y in range(self.height):
|
|
|
|
frame.setPixel(xpos + x, ypos + y, (0, 0, 0))
|
|
|
|
for b in set.union(self.blocks, *[ m.blocks for m in self.minos ]):
|
|
|
|
if not self.contains_points([b.pos]):
|
|
|
|
# don't draw blocks outside the playground area
|
|
|
|
continue
|
|
|
|
frame.setPixel(xpos + int(b.pos.x), ypos + int(b.pos.y), b.color)
|
|
|
|
|
|
|
|
|
|
|
|
PlayerEvent = enum.Enum('PlayerEvent', ['ROTATE', 'DROP', 'MOVE_LEFT',
|
|
|
|
'MOVE_RIGHT', 'QUIT'])
|
|
|
|
|
|
|
|
|
|
|
|
class TtrsPlayer():
|
|
|
|
def __init__(self, playground):
|
|
|
|
pass
|
|
|
|
|
|
|
|
def get_event(self):
|
|
|
|
return None
|
|
|
|
|
|
|
|
|
|
|
|
class TestTtrsPlayer(TtrsPlayer):
|
|
|
|
def __init__(self, playground):
|
|
|
|
self.playground = playground
|
|
|
|
self.__evt = None
|
|
|
|
|
|
|
|
import pygame
|
|
|
|
self.__pygame = pygame
|
|
|
|
self.screen = pygame.display.set_mode((100, 100))
|
|
|
|
pygame.display.update()
|
|
|
|
|
|
|
|
self.controls = {
|
|
|
|
pygame.K_a: PlayerEvent.MOVE_LEFT,
|
|
|
|
pygame.K_d: PlayerEvent.MOVE_RIGHT,
|
|
|
|
pygame.K_w: PlayerEvent.ROTATE,
|
|
|
|
pygame.K_s: PlayerEvent.DROP,
|
|
|
|
pygame.K_ESCAPE: PlayerEvent.QUIT,
|
|
|
|
}
|
|
|
|
#self.controls = {
|
|
|
|
# pygame.K_LEFT: PlayerEvent.MOVE_LEFT,
|
|
|
|
# pygame.K_RIGHT: PlayerEvent.MOVE_RIGHT,
|
|
|
|
# pygame.K_UP: PlayerEvent.ROTATE,
|
|
|
|
# pygame.K_DOWN: PlayerEvent.DROP,
|
|
|
|
# pygame.K_ESCAPE: PlayerEvent.QUIT,
|
|
|
|
#}
|
|
|
|
|
|
|
|
def get_event(self):
|
|
|
|
pygame = self.__pygame
|
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.KEYDOWN:
|
|
|
|
return self.controls.get(event.key, None)
|
|
|
|
return None
|
|
|
|
|
|
|
|
|
|
|
|
class BalanceTtrsPlayer(TtrsPlayer, threading.Thread):
|
|
|
|
def __init__(self, playground, addr, player_id):
|
|
|
|
self.playground = playground
|
|
|
|
self.addr = addr
|
|
|
|
self.player_id = player_id
|
|
|
|
self.evt = None
|
|
|
|
self.lastevt = None
|
|
|
|
threading.Thread.__init__(self, daemon=True)
|
|
|
|
self.start()
|
|
|
|
|
|
|
|
def run(self):
|
|
|
|
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
|
|
|
try:
|
|
|
|
sock.connect(self.addr)
|
|
|
|
except ConnectionRefusedError:
|
|
|
|
print('could not connect to balance server', file=sys.stderr)
|
|
|
|
self.evt = PlayerEvent.QUIT
|
|
|
|
return
|
|
|
|
self.running = True
|
|
|
|
evt = None
|
|
|
|
oldevt = None
|
|
|
|
lastchange = 0
|
|
|
|
while self.running:
|
|
|
|
sock.send(b'a')
|
|
|
|
data = sock.recv(4)
|
|
|
|
p0x, p0y, p1x, p1y = struct.unpack('bbbb', data)
|
|
|
|
if self.player_id == 0:
|
|
|
|
xbal, ybal = p0x, p0y
|
|
|
|
elif self.player_id == 1:
|
|
|
|
xbal, ybal = p1x, p1y
|
|
|
|
|
|
|
|
print('player_id=%d xbal=%d ybal=%d' % (self.player_id, xbal, ybal))
|
|
|
|
if xbal == -128 or ybal == -128:
|
|
|
|
self.evt = PlayerEvent.QUIT
|
|
|
|
|
|
|
|
THRESHOLD = 40
|
|
|
|
if abs(xbal) < THRESHOLD and abs(ybal) < THRESHOLD:
|
|
|
|
evt = None
|
|
|
|
else:
|
|
|
|
if abs(xbal) < abs(ybal):
|
|
|
|
if ybal > 0:
|
|
|
|
evt = PlayerEvent.ROTATE
|
|
|
|
else:
|
|
|
|
evt = PlayerEvent.DROP
|
|
|
|
else:
|
|
|
|
if xbal > 0:
|
|
|
|
evt = PlayerEvent.MOVE_RIGHT
|
|
|
|
else:
|
|
|
|
evt = PlayerEvent.MOVE_LEFT
|
|
|
|
|
|
|
|
MIN_TIMES = {
|
|
|
|
PlayerEvent.MOVE_LEFT: 0.1,
|
|
|
|
PlayerEvent.MOVE_RIGHT: 0.1,
|
|
|
|
PlayerEvent.ROTATE: 0.1,
|
|
|
|
PlayerEvent.DROP: 0.3,
|
|
|
|
}
|
|
|
|
if evt != oldevt:
|
|
|
|
lastchange = time.time()
|
|
|
|
oldevt = evt
|
|
|
|
|
|
|
|
if time.time() - lastchange < MIN_TIMES.get(evt, 0):
|
|
|
|
print('player_id=%d debounce %s' % (self.player_id, evt))
|
|
|
|
continue
|
|
|
|
|
|
|
|
if evt == PlayerEvent.ROTATE:
|
|
|
|
if self.lastevt != PlayerEvent.ROTATE:
|
|
|
|
self.evt = evt
|
|
|
|
else:
|
|
|
|
self.evt = evt
|
|
|
|
self.lastevt = evt
|
|
|
|
print('player_id=%d event=%s' % (self.player_id, self.evt))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def get_event(self):
|
|
|
|
evt = self.evt
|
|
|
|
self.evt = None
|
|
|
|
return evt
|
|
|
|
|
|
|
|
|
|
|
|
class TtrsGame(threading.Thread):
|
|
|
|
def __init__(self, playground, player, rnd=None):
|
|
|
|
self.playground = playground
|
|
|
|
self.player = player
|
|
|
|
if rnd is None:
|
|
|
|
self.rnd = random.Random()
|
|
|
|
else:
|
|
|
|
self.rnd = rnd
|
|
|
|
self.running = False
|
|
|
|
self.tick_callbacks = []
|
|
|
|
threading.Thread.__init__(self, daemon=True)
|
|
|
|
|
|
|
|
def add_tick_callback(self, cb):
|
|
|
|
self.tick_callbacks.append(cb)
|
|
|
|
|
|
|
|
def __call_callbacks(self):
|
|
|
|
for cb in self.tick_callbacks:
|
|
|
|
cb(self)
|
|
|
|
|
|
|
|
def run(self):
|
|
|
|
self.running = True
|
|
|
|
spawnpos = Point(self.playground.width // 2, -1)
|
|
|
|
mino = None
|
|
|
|
TICK_TIME = 0.1
|
|
|
|
FALL_INTERVAL = 5
|
|
|
|
MOVE_INTERVAL = 1
|
|
|
|
DROP_BARRIER = 4
|
|
|
|
ticks = 0
|
|
|
|
lastfall = 0
|
|
|
|
lastmove = 0
|
|
|
|
dropping = False
|
|
|
|
top_row = { Point(x, -1) for x in range(self.playground.height) }
|
|
|
|
while self.running:
|
|
|
|
self.__call_callbacks()
|
|
|
|
time.sleep(TICK_TIME)
|
|
|
|
ticks += 1
|
|
|
|
|
|
|
|
evt = self.player.get_event()
|
|
|
|
if evt == PlayerEvent.QUIT:
|
|
|
|
time.sleep(3)
|
|
|
|
if self.player.get_event() == PlayerEvent.QUIT:
|
|
|
|
self.running = False
|
|
|
|
break
|
|
|
|
|
|
|
|
if not self.playground.block_points.isdisjoint(top_row):
|
|
|
|
self.running = False
|
|
|
|
break
|
|
|
|
|
|
|
|
if mino is None:
|
|
|
|
newminocls = self.rnd.choice(Tetrimino.__subclasses__())
|
|
|
|
mino = newminocls(self.playground, spawnpos)
|
|
|
|
self.playground.minos = {mino}
|
|
|
|
|
|
|
|
#print(mino.pos)
|
|
|
|
|
|
|
|
to_remove = set()
|
|
|
|
for y in range(self.playground.height):
|
|
|
|
row = { Point(x, y) for x in range(self.playground.width) }
|
|
|
|
if row.issubset(self.playground.block_points):
|
|
|
|
to_remove.add(y)
|
|
|
|
|
|
|
|
if len(to_remove) > 0:
|
|
|
|
to_delete = set()
|
|
|
|
for b in list(self.playground.blocks):
|
|
|
|
if b.pos.y in to_remove:
|
|
|
|
to_delete.add(Block(b.pos, (255, 255, 255)))
|
|
|
|
self.playground.blocks.remove(b)
|
|
|
|
|
|
|
|
for i in range(2):
|
|
|
|
for b in to_delete:
|
|
|
|
self.playground.blocks.add(b)
|
|
|
|
self.__call_callbacks()
|
|
|
|
time.sleep(0.2)
|
|
|
|
for b in to_delete:
|
|
|
|
self.playground.blocks.remove(b)
|
|
|
|
self.__call_callbacks()
|
|
|
|
time.sleep(0.2)
|
|
|
|
|
|
|
|
to_add = set()
|
|
|
|
for b in list(self.playground.blocks):
|
|
|
|
o = len(list(filter(lambda y: y > b.pos.y, to_remove)))
|
|
|
|
if o > 0:
|
|
|
|
self.playground.blocks.remove(b)
|
|
|
|
newb = Block(b.pos + Point(0, o), b.color)
|
|
|
|
to_add.add(newb)
|
|
|
|
self.playground.blocks.update(to_add)
|
|
|
|
|
|
|
|
drop = evt == PlayerEvent.DROP and mino.pos.y > DROP_BARRIER
|
|
|
|
if ticks - lastfall >= FALL_INTERVAL or drop:
|
|
|
|
lastfall = ticks
|
|
|
|
try:
|
|
|
|
mino.move(Point(0, 1))
|
|
|
|
except InvalidMoveError:
|
|
|
|
self.playground.blocks.update(mino.blocks)
|
|
|
|
mino = None
|
|
|
|
self.playground.minos = set()
|
|
|
|
continue
|
|
|
|
|
|
|
|
if ticks - lastmove >= MOVE_INTERVAL:
|
|
|
|
try:
|
|
|
|
if evt == PlayerEvent.MOVE_LEFT:
|
|
|
|
mino.move(Point(-1, 0))
|
|
|
|
lastmove = ticks
|
|
|
|
elif evt == PlayerEvent.MOVE_RIGHT:
|
|
|
|
mino.move(Point(1, 0))
|
|
|
|
lastmove = ticks
|
|
|
|
except InvalidMoveError:
|
|
|
|
pass
|
|
|
|
|
|
|
|
if evt == PlayerEvent.ROTATE:
|
|
|
|
try:
|
|
|
|
mino.rotate()
|
|
|
|
except InvalidMoveError:
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
|
|
|
def repaint(pg):
|
|
|
|
pg.paint(frame, 0, 0)
|
|
|
|
out.sendFrame(frame)
|
|
|
|
|
|
|
|
class GamePlaygroundPainter():
|
|
|
|
def __init__(self, output, dimension):
|
|
|
|
self.output = output
|
|
|
|
self.games = {}
|
|
|
|
self.frame = blup.frame.Frame(dimension)
|
|
|
|
bgcolor = (100, 100, 100)
|
|
|
|
for x in range(dimension.width):
|
|
|
|
for y in range(dimension.height):
|
|
|
|
self.frame.setPixel(x, y, bgcolor)
|
|
|
|
|
|
|
|
def add_game(self, game, xpos, ypos):
|
|
|
|
game.add_tick_callback(self.repaint)
|
|
|
|
self.games[game] = (xpos, ypos)
|
|
|
|
|
|
|
|
def repaint(self, game):
|
|
|
|
xpos, ypos = self.games[game]
|
|
|
|
game.playground.paint(self.frame, xpos, ypos)
|
|
|
|
self.output.sendFrame(self.frame)
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
parser = argparse.ArgumentParser(description='Blinkenbunt Tetris!')
|
|
|
|
parser.add_argument('--players', dest='players', type=int, default=1,
|
|
|
|
help='number of players')
|
|
|
|
parser.add_argument('--pygame', dest='pygame', action='store_true',
|
|
|
|
help='use pygame as input')
|
|
|
|
parser.add_argument('--balance', dest='balance', type=str,
|
|
|
|
metavar='HOST:PORT', help='use balance input')
|
|
|
|
parser.add_argument('--out', dest='out', type=str, metavar='OUTPUT',
|
|
|
|
default='e3blp', help='blup output specification')
|
|
|
|
args = parser.parse_args()
|
|
|
|
|
|
|
|
if args.balance is None and not args.pygame:
|
|
|
|
print('please specify an input method', file=sys.stderr)
|
|
|
|
sys.exit(1)
|
|
|
|
|
|
|
|
if args.pygame and args.players == 2:
|
|
|
|
print('pygame input does only support one player', file=sys.stderr)
|
|
|
|
sys.exit(1)
|
|
|
|
|
|
|
|
w = 22
|
|
|
|
h = 16
|
|
|
|
|
|
|
|
out = blup.output.getOutput(args.out)
|
|
|
|
dim = blup.frame.FrameDimension(w, h, 256, 3)
|
|
|
|
painter = GamePlaygroundPainter(out, dim)
|
|
|
|
|
|
|
|
seed = random.random()
|
|
|
|
games = []
|
|
|
|
def start_game(player_id, xpos):
|
|
|
|
pg = Playground(10, 16)
|
|
|
|
if args.pygame:
|
|
|
|
player = TestTtrsPlayer(pg)
|
|
|
|
elif args.balance is not None:
|
|
|
|
host, port = args.balance.split(':')
|
|
|
|
player = BalanceTtrsPlayer(pg, (host, int(port)), player_id)
|
|
|
|
rnd = random.Random(seed)
|
|
|
|
game = TtrsGame(pg, player, rnd)
|
|
|
|
painter.add_game(game, xpos, 0)
|
|
|
|
game.start()
|
|
|
|
games.append(game)
|
|
|
|
|
|
|
|
if args.players == 1:
|
|
|
|
start_game(0, 6)
|
|
|
|
elif args.players == 2:
|
|
|
|
start_game(0, 0)
|
|
|
|
start_game(1, 12)
|
|
|
|
|
|
|
|
for game in games:
|
|
|
|
game.join()
|
|
|
|
|
|
|
|
|